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  1. Motion in Games
    Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009
    Contributor: Egges, Arjan (Herausgeber); Geraerts, Roland (Herausgeber); Overmars, Mark (Herausgeber)
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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  2. Motion in games
    second international workshop, MIG 2009, Zeist, The Netherlands, November 21 - 24, 2009 ; proceedings
    Published: 2009
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642103476
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5884
    Subjects: Computer graphics; Computer science; Computer simulation; Computer vision; Optical pattern recognition
    Scope: Online-Ressource (XI, 267 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web

  3. Motion in Games
    Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings
    Author: Egges, Arjan
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Avoidance Behaviour -- Collision Avoidance between Avatars of Real and Virtual Individuals -- CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds -- Exploiting Motion Capture to Enhance Avoidance Behaviour in Games -- A... more

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    Avoidance Behaviour -- Collision Avoidance between Avatars of Real and Virtual Individuals -- CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds -- Exploiting Motion Capture to Enhance Avoidance Behaviour in Games -- A Predictive Collision Avoidance Model for Pedestrian Simulation -- Behaviour and Affect -- Applying Affect Recognition in Serious Games: The PlayMancer Project -- A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences -- Crowd Simulation -- Data Driven Evaluation of Crowds -- Variety Is the Spice of (Virtual) Life -- Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic -- Motion Analysis and Synthesis -- A Velocity-Curvature Space Approach for Walking Motions Analysis -- Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing -- Real-Time Character Control for Wrestling Games -- Motion Planning and Synthesis of Human-Like Characters in Constrained Environments -- Navigation and Steering -- A Semantic Navigation Model for Video Games -- An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms -- Data Based Steering of Virtual Human Using a Velocity-Space Approach -- Path Abstraction for Combined Navigation and Animation -- Camera Planning in Virtual Environments Using the Corridor Map Method -- Physics -- Adaptive Physics–Inspired Facial Animation -- Evolved Controllers for Simulated Locomotion -- Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions -- Rendering and Video -- Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments -- Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video. .

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642103476
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5884
    Array
    Subjects: Computer science; Optical pattern recognition; Computer Science; Computer simulation; Computer vision; Computer graphics; Human-computer interaction.; Image processing; User interfaces (Computer systems).; Pattern recognition systems.; Interactive multimedia.; Multimedia systems.
    Scope: Online-Ressource (digital)
  4. Motion in games
    second international workshop ; proceedings
    Contributor: Egges, Arjan (Mitwirkender)
    Published: 2009
    Publisher:  Springer, Berlin

  5. Motion in games
    second international workshop, MIG 2009, Zeist, The Netherlands, November 21 - 24, 2009 ; proceedings
    Published: 2009
    Publisher:  Springer, Berlin [u.a.]

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642103476
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 5884
    Subjects: Computer graphics; Computer science; Computer simulation; Computer vision; Optical pattern recognition
    Scope: Online-Ressource (XI, 267 S.)
    Notes:

    Literaturangaben

    Electronic reproduction; Available via World Wide Web