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  1. Storyplaying: Agency and Narrative in Video Games
    Published: 2013
    Publisher:  De Gruyter

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of... more

     

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

     

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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
    Other identifier:
    Subjects: Literary studies: general
    Other subjects: Narration; Narrative; Video Games; Computer Games
    Scope: 1 electronic resource (196 p.)
  2. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  <<De>> Gruyter, Berlin

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
    Other identifier:
    9783110272161
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung;
    Scope: VI, 190 S., Ill.
    Notes:

    Literaturverz. S. 181 - 187

  3. Storyplaying
    agency and narrative in video games
    Published: [2013]; © 2013
    Publisher:  De Gruyter, Berlin

    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
    Subjects: Acting games; Role playing; Video games; Videospiel; Handlung <Literatur>; Entscheidung; Spieler; Erzähltechnik
    Scope: 1 online resource (196 pages)
    Notes:

    Description based on online resource; title from PDF title page (ebrary, viewed November 22, 2013)

  4. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  De Gruyter, Berlin [u.a.]

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Universitätsbibliothek Eichstätt-Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Universitätsbibliothek der LMU München
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    Universität der Bundeswehr München, Universitätsbibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
    Other identifier:
    RVK Categories: EC 1640 ; ET 790
    Series: Narrating futures ; 4
    Subjects: Handlung <Literatur>; Entscheidung; Erzähltechnik; Spieler; Videospiel
    Scope: 1 Online-Ressource (VI, 190 S.)
  5. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  <<De>> Gruyter, Berlin

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
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    Hochschule Coburg, Zentralbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Universitätsbibliothek Passau
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272161; 9783110272451
    Other identifier:
    9783110272161
    RVK Categories: EC 4520
    DDC Categories: 800
    Series: Narrating Futures ; 4
    Subjects: Videospiel; Handlung <Literatur>; Erzähltechnik; Entscheidung; Spieler
    Scope: 1 Online-Ressource (VI, 190 S.), 25 schw.-w. Abb., 25 schw.-w. Ill.
  6. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  De Gruyter, Berlin [u.a.]

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    Verlag (lizenzpflichtig)
    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Universität Potsdam, Universitätsbibliothek
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    Volltext (lizenzpflichtig)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 9783110272161
    Other identifier:
    RVK Categories: EC 1640 ; ET 790
    Series: Narrating futures ; 4
    Subjects: Handlung <Literatur>; Entscheidung; Erzähltechnik; Spieler; Videospiel
    Scope: 1 Online-Ressource (VI, 190 S.)
  7. Storyplaying
    agency and narrative in video games
    Published: 2013
    Publisher:  De Gruyter, Berlin

    Badische Landesbibliothek
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Württembergische Landesbibliothek
    No loan of volumes, only paper copies will be sent
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272161
    Other identifier:
    Series: Narrating futures ; 4
    Subjects: Videospiel; Erzähltechnik; Handlung <Literatur>; Spieler; Entscheidung;
    Scope: Online-Ressource (VI, 190 S.)
  8. Storyplaying
    agency and narrative in video games
    Published: [2013]
    Publisher:  De Gruyter, Boston

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110272451; 3110272458; 9783110272161; 3110272164
    Subjects: Acting games; Role playing; Video games; Acting games; Role playing; Video games; GAMES / Board; Array; Erzähltechnik; Videospiel; Entscheidung; Handlung <Literatur>; Spieler
    Scope: 1 online resource (vi, 190 pages .)
    Notes:

    Print version record

    1 Introduction: What is Storyplaying?; 1.1 Preliminaries: Medial Forms; 1.2 Preliminaries: Exclusions; 2 Video Games and Narrative; 2.1 Gameplay and Narrative; 2.1.1 Gameplay and Game Mechanics: The Rules of the Game; 2.1.2 Semanticization and Fictionalization: Towards Gameworlds; 2.2 Narrative Forms; 2.2.1 Passive Forms; 2.2.1.1 Exposition; 2.2.1.2 Cut scenes; 2.2.1.3 Loading Screen; 2.2.2 Actively Nodal Forms; 2.2.2.1 Player Actions; 2.2.2.2 Quick Time Event; 2.2.2.3 Dialogue tree; 2.2.2.4 Event trigger; 2.2.3 Dynamic Forms; 2.2.3.1 Non-player Character

    2.2.3.2 Timed Events/Intradiegetic Clock2.2.4 Digression: Architecture and Protocols; 3 Non-Unilinear Gameplay in Video Games; 3.1 Levels of Observation; 3.2 Non-Unilinear Existents; 3.3 Non-Unilinear Objectives; 4 Non-Unilinear Narrative in Video Games; 4.1 Non-Unilinearity in Quest-Based Narrative; 4.2 Non-Unilinear Narrative Outside of Quests; 4.2.1 Character; 4.2.2 Spatial Narrative; 5 Choice and Narrative in Video Games; 5.1 The Anatomy of a Player Choice; 5.2 Choice and Meaning; 5.3 Choice, Information, and Narration in Video Games; 5.4 Choice and Consequence in Video Games

    6 Narrative's Contrast Agent: Moral Choices6.1 Valorisation Rules; 6.2 Valorising Morality; 6.3 Ethics and Rules; 7 The Future of Storyplaying; 7.1 Media-Economic Aspects; 7.2 Media-Technological Aspects; 7.3 Artistic Potential of the Medium; Works Cited; Index

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gamep