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  1. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324; 3031109325
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    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering; User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design
    Scope: 1 Online-Ressource (XXV, 226 Seiten), 54 illus., 45 illus. in color.
  2. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Springer

    Technische Hochschule Augsburg
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    Content information
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design; User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color)
  3. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as... more

     

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering; User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design
    Scope: 1 Online-Ressource (XXV, 226 Seiten), 54 Illustrationen, 45 Illustrationen
    Notes:

    Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index

  4. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color)
  5. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color)
  6. Playing with the Past: Into the Future
    Published: 2022.
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies... more

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    Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index. Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022.
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems).; Human-computer interaction.; Digital humanities.; Interactive multimedia.; Multimedia systems.; Computer-aided engineering.
    Scope: 1 Online-Ressource(XXV, 226 p. 54 illus., 45 illus. in color.)