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  1. Playing war
    military video games after 9/11
    Published: [2016]; © 2016
    Publisher:  New York University Press, New York ; London

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    44A8297
    Loan of volumes, no copies
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781479848560; 9781479805228
    Subjects: Computer war games; Computer war games; Gesellschaft; Kriegführung; Alltag; Subjektivität; Kriegsspiel; Computerspiel; Virtualisierung
    Scope: x, 273 Seiten, Illustrationen
  2. Playing War
    Published: 2016
    Publisher:  New York University Press, New York ; OAPEN FOUNDATION, The Hague

    Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty,... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    No inter-library loan
    Bibliothek der Frankfurt University of Applied Sciences
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Universität Mainz, Zentralbibliothek
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

     

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  3. Playing war
    military video games after 9/11
    Published: [2016]; © 2016
    Publisher:  New York University Press, New York

    Universitätsbibliothek J. C. Senckenberg, Bibliothek Sozialwissenschaften und Psychologie (BSP)
    04/AP 15963 P346
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781479805228; 9781479848560
    RVK Categories: AP 15963 ; AP 15978 ; MS 7965
    Subjects: Alltag; Computerspiel; Gesellschaft; Subjektivität; Kriegführung; Kriegsspiel; Virtualisierung
    Scope: x, 273 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  4. Playing war
    military video games after 9/11
    Published: [2016]; © 2016
    Publisher:  New York University Press, New York ; London

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781479848560; 9781479805228
    Subjects: Gesellschaft; Psychologie; Computer war games; Computer war games; Alltag; Computerspiel; Virtualisierung; Kriegsspiel; Gesellschaft; Subjektivität; Kriegführung
    Scope: x, 273 Seiten, Illustrationen
  5. Playing war
    military video games after 9/11
    Published: [2016]; © 2016
    Publisher:  New York University Press, New York

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781479848560; 9781479805228
    Subjects: Computer war games; Computer war games
    Scope: x, 273 Seiten, Illustrationen
  6. Playing war
    military video games after 9/11
    Published: [2016]; © 2016
    Publisher:  New York University Press, New York ; London

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9781479848560; 9781479805228
    Subjects: Gesellschaft; Psychologie; Computer war games; Computer war games; Alltag; Computerspiel; Virtualisierung; Kriegsspiel; Gesellschaft; Subjektivität; Kriegführung
    Scope: x, 273 Seiten, Illustrationen
  7. Playing war
    military video games after 9/11
    Published: [2016]; © 2016
    Publisher:  New York University Press, New York

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781479848560; 9781479805228
    DDC Categories: U310; 793.920285
    Series: Media Studies
    Subjects: Computer war games; Computer war games
    Scope: x, 273 Seiten, Illustrationen
    Notes:

    Literaturverz

    Literaturverzeichnis: Seite 247-264