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  1. Beginning Android tablet games programming
    Published: 2011
    Publisher:  Apress, New York, NY

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430238539
    Other identifier:
    RVK Categories: ST 326 ; ST 261 ; ST 232
    Subjects: Android (Electronic resource); Application software / Development; Programmierung; Android <Systemplattform>; Tablet PC; Computerspiel; Anwendungssoftware
    Scope: 1 Online-Ressource
  2. Beginning Android Tablet Games Programming
    Published: 2011
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    No inter-library loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
    No inter-library loan
    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zweigbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    eBook Springer
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    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
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    Hochschule Zittau / Görlitz, Hochschulbibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430238539
    Other identifier:
    RVK Categories: ST 261
    Series: Array
    Subjects: Computer science; Computer Science
    Scope: Online-Ressource (196 p, digital)
  3. Beginning Android tablet games programming
    [program great games thet make use of all the advantages of the tablet]
    Published: 2011
    Publisher:  Apress, [Berkeley, Calif.]

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430238539
    Subjects: Tablet PC; Android <Systemplattform>; Java <Programmiersprache>; Computerspiel
    Scope: XI, 187 Seiten, Ill., graph. Darst.
  4. Beginning Android Tablet Games Programming
    Published: 2011; ©2011
    Publisher:  Apress L. P., Berkeley, CA

    First book on Android Tablet Games Programming Explores touch screen programming for games Introduces in-app marketing for games programmers Teaches games programming from Pong to artificial intelligence Introduces multicore programming on the... more

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    Hochschulbibliothek Friedensau
    Online-Ressource
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    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    No inter-library loan
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No inter-library loan

     

    First book on Android Tablet Games Programming Explores touch screen programming for games Introduces in-app marketing for games programmers Teaches games programming from Pong to artificial intelligence Introduces multicore programming on the Android operating system. Title Page -- Copyright Page -- Contents at a Glance -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- CHAPER 1 Setting Up Android 3.0 Java Development -- What Is Android? -- The Beginnings of Android -- Android 3.0 Features -- What You Need to Create Android Games -- What You Need to Know -- What You Need for a Platform -- Setting Up Your Android Tablet Programming Environment -- Installing the Java JDK -- Installing the Eclipse IDE -- Installing the Android SDK -- Adding Android Tools and a Virtual Device to Eclipse -- Putting Your Tools to the Test -- Creating an Android Project -- Exploring the Android Project in Eclipse -- Creating a Virtual Android Device -- Running the App -- Making Your First Changes to the App -- Summary -- CHAPTER 2 Creating Simple Games with Sprites and Movement -- Working with Images -- Creating a Image Display Surface -- How the Android View Class Works -- How Android Renders Images -- Rendering an Image -- Working with Sprites -- Rendering Sprites -- Building a Game Loop -- Creating a Sprite -- Running a Game -- Getting a Professional Look -- Implementing Timing and Complex Motion -- Detecting Collisions -- Summary -- CHAPTER 3 Gathering User Input -- Understanding Tablet Input Options -- Understanding Tablet Input -- Responding to Touch -- Responding to Gestures -- Using Input Queues -- Responding to Sensor Data -- Using Sensor Data -- Summary -- CHAPTER 4 Adding Sound Effects, Music, andVideo -- Getting Ready for Sounds -- Finding and Adding Sound Effects -- Playing a Sound Effect -- Managing Multiple Sound Effects -- Matching Sound Effects to Events -- Adding Music -- Adding Video -- Managing Music -- Summary -- CHAPTER 5 One-Player Game with Obstacles -- Planning a One-Player Game: AllTogether -- Building the One-Player Game -- Upgrading the Game Sprites.

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430238539
    RVK Categories: ST 232 ; ST 261 ; ST 326
    Subjects: Android (Electronic resource); Application software -- Development; Mobile games; Android (Electronic resource); Application software ; Development..; Mobile games; Electronic books
    Scope: 1 online resource (196 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; CHAPER 1 Setting Up Android 3.0 Java Development; What Is Android?; The Beginnings of Android; Android 3.0 Features; What You Need to Create Android Games; What You Need to Know; What You Need for a Platform; Setting Up Your Android Tablet Programming Environment; Installing the Java JDK; Installing the Eclipse IDE; Installing the Android SDK; Adding Android Tools and a Virtual Device to Eclipse; Putting Your Tools to the Test; Creating an Android Project

    Exploring the Android Project in EclipseCreating a Virtual Android Device; Running the App; Making Your First Changes to the App; Summary; CHAPTER 2 Creating Simple Games with Sprites and Movement; Working with Images; Creating a Image Display Surface; How the Android View Class Works; How Android Renders Images; Rendering an Image; Working with Sprites; Rendering Sprites; Building a Game Loop; Creating a Sprite; Running a Game; Getting a Professional Look; Implementing Timing and Complex Motion; Detecting Collisions; Summary; CHAPTER 3 Gathering User Input; Understanding Tablet Input Options

    Understanding Tablet InputResponding to Touch; Responding to Gestures; Using Input Queues; Responding to Sensor Data; Using Sensor Data; Summary; CHAPTER 4 Adding Sound Effects, Music, andVideo; Getting Ready for Sounds; Finding and Adding Sound Effects; Playing a Sound Effect; Managing Multiple Sound Effects; Matching Sound Effects to Events; Adding Music; Adding Video; Managing Music; Summary; CHAPTER 5 One-Player Game with Obstacles; Planning a One-Player Game: AllTogether; Building the One-Player Game; Upgrading the Game Sprites; Adding Finer Motion Control

    Detecting Collisions Between SpritesAdding Multiple Sprites; Adding Images for the Sprites; Adding a Reward for Winning the Game; Tracking the State of Game Sprites; Summary; CHAPTER 6 A Ball and Paddle Game; Getting Started; Gathering Game Resources; Creating a New Project; Preparing the Game Environment; Modifying SpriteObject.java; Modifying GameView.java; Adding Collision Detection and Event Handling; Adding Touch, Sound, and Rewards; Adding Touch Control of the Paddle; Adding Sound; Instantiating the Blocks; Removing Dead Blocks; Summary; CHAPTER 7 Building a Two-Player Game

    Understanding Multiplayer GamesMultiplayer Games through a Server; Multiplayer Games with Peer-to-Peer; Choosing a Multiplayer Method; Building a Two-Player Peer-to-Peer Game; Adding Bluetooth Connections; Managing Bluetooth Connections; Adapting the Game Code for Two Players; Testing the Game; Summary; CHAPTER 8 A One-Player Strategy Game; Part I: Building the Game; Introducing Harbor Defender; Assembling Harbor Defender; Constructing the Pier; Adding the Ground and Castle; Creating the Boats; Adding Cannons; Adding Images; Debugging Harbor Defender; Summary

    CHAPTER 9 A One-Player Strategy Game