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  1. Playing the Canterbury tales
    the continuations and additions
    Author: Higl, Andrew
    Published: ©2012
    Publisher:  Ashgate, Farnham, England

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781409427292; 1409427293; 9781409427285; 1409427285
    Subjects: POETRY / English, Irish, Scottish, Welsh; Canterbury tales (Chaucer, Geoffrey); Authorship; English poetry / Early modern; Manuscripts, English (Middle); Tales, Medieval; English poetry; Manuscripts, English (Middle); Tales, Medieval; Bearbeitung
    Other subjects: Chaucer, Geoffrey / -1400; Chaucer, Geoffrey / -1400; Chaucer, Geoffrey (-1400): Canterbury tales; Chaucer, Geoffrey (-1400); Chaucer, Geoffrey (1343-1400): The Canterbury tales
    Scope: 1 Online-Ressource (198 pages)
    Notes:

    Includes bibliographical references (pages 175-188) and index

    Introduction -- Reclaiming the "spurious" and "apocryphal" -- Thresholds to the tales -- The many John Lydgates in the world of the tales -- Movable parts in Northumberland MS 455 -- Geoffrey's games in the Tale of Beryn -- Playing games with the Plowmen -- Answering the riddle of the Cook's tale -- Conclusion

    Playing the Canterbury Tales addresses the additions, continuations and reordering found in early copies of the Canterbury Tales. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an 'interactive fiction.' Readers participated in the on-going creation and production of the tales by adding new text, rearranging existing text, and through this textual transmission, introduced new social and literary meaning to the work

  2. Playing the Canterbury tales
    the continuations and additions
    Author: Higl, Andrew
    Published: c2012
    Publisher:  Ashgate, Farnham

    Playing the Canterbury Tales addresses the additions, continuations and reordering found in early copies of the Canterbury Tales. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an 'interactive... more

    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan

     

    Playing the Canterbury Tales addresses the additions, continuations and reordering found in early copies of the Canterbury Tales. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an 'interactive fiction.' Readers participated in the on-going creation and production of the tales by adding new text, rearranging existing text, and through this textual transmission, introduced new social and literary meaning to the work

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1283367661; 1409427293; 9781283367660; 9781409427292
    RVK Categories: HH 5083
    Subjects: Chaucer, Geoffrey; Manuskript; Ergänzung;
    Other subjects: Chaucer, Geoffrey (d. 1400); Chaucer, Geoffrey (d. 1400); Chaucer, Geoffrey (d. 1400): Canterbury tales; Array; Array; Array; Manuscripts, English (Middle); Tales, Medieval
    Scope: Online-Ressource (198 p.), ill
    Notes:

    Includes bibliographical references and index

    Electronic reproduction; Available via World Wide Web

    Cover; Contents; Acknowledgements; Introduction; 1 Reclaiming the "Spurious" and "Apocryphal"; 2 Thresholds to the Tales; 3 The Many John Lydgates in the World of the Tales; 5 Geoffrey's Games in the Tale of Beryn; 6 Playing Games with the Plowmen; 7 Answering the Riddle of the Cook's Tale; Conclusion; Works Cited; Index;