1 Online-Ressource (424 pages, 10 leaves of plates)
Notes:
Includes bibliographical references and index
Introduction: neomedievalism in a vortext of discourse: film, television, and digital games / Carol L. Robinson -- Remembering dismembering: reading the violated body medievally / Leslie A. Coote -- Neomedieval trauma: the cinematic hyperreality of Geoffrey Chaucer's The Canterbury tales / Pamela Clements -- The use of nature: representing religion in medieval film / Christopher Roman -- Neo-Bushido: neomedieval anime and Japanese essence / Jennifer deWinter -- "You're still living in the Middle Ages!": time travel in Doctor Who and pseudo-historical, neomedieval alternate realities / Dave Rolinson -- "What do we do? hop on a bus to medieval times?": the use of medievalism in television fiction / Roderick W. McDonald -- "What's in your wallet?": how to construct an "authentic" Middle Ages / Alison Tara Walker -- The new scriptoria: neomedievalism and online textual communities / Lauryn Mayer -- Gaming with Odin: myth, context, and reconstruction of Hnefa-tafl, an Old Norse board game / Leon Wild -- The name of the game: misuses of neomedievalism in computerized role-playing games / Clay Kinchen Smith -- Commodifying the medieval in magic online / KellyAnn Fitzpatrick -- Blood will out: genealogy as destiny in medieval(ist) gaming / Amy S. Kaufman & Cory Grewell -- "For your labor I will give you treasure enough": labor and the third-estate in medieval-themed role-playing games / Kevin Moberly & Brent Moberly -- Neo-Tolkienism: plays upon playing with J.R.R. Tolkien's Playing with language / Carol L. Robinson & Pamela Clements -- "I'm not dead, yet!"-tracing the Pythonesque in neomedievalist media / Carol L. Robinson -- Epilogue: re-creating the medieval world / Terry Jones