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  1. Physics for game developers
    [enriching game content with physics based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing [u.a.]

    Universitätsbibliothek Dortmund
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    Universitätsbibliothek Duisburg-Essen
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    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
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    Landesbibliothekszentrum Rheinland-Pfalz / Rheinische Landesbibliothek
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    Universitätsbibliothek Koblenz
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    Technische Hochschule Köln, Hochschulbibliothek
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    Universitätsbibliothek Siegen
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596000065; 9780596000066
    Edition: 1. ed.
    Subjects: Physikalisches System; Echtzeitsimulation; Computerspiel; Programmierung
    Scope: XVI, 326 S. : Ill., graph. Darst.
    Notes:

    Literaturverz. S. 313 - 317