Narrow Search
Last searches

Results for *

Displaying results 1 to 1 of 1.

  1. Multi-threaded game engine design
    Published: 2011
    Publisher:  Delmar, Clifton Park, N.Y.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781435455986; 1435455983; 1435454170; 9781435454170; 1436455987; 9781436455985
    Subjects: Computer games / Programming; Computer games / Design; GAMES / Video & Electronic; Computer games / Programming; Computer games / Design; Computer games / Design; Computer games / Programming; Computer games / Programming; Computer games / Design; Computer games; Computer games; Programmierung; Computerspiel; Multithreading
    Scope: xix, 572 pages
    Notes:

    Includes bibliographical references and index

    "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--Resource description page

    pt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments