Publisher:
The MIT Press, Cambridge, Massachusetts
A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Intro -- Contents -- Preface -- 1. HUMANITIES TO DIGITAL HUMANITIES -- 2. EMERGING...
more
A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Intro -- Contents -- Preface -- 1. HUMANITIES TO DIGITAL HUMANITIES -- 2. EMERGING METHODS AND GENRES -- Enhanced Critical Curation -- Augmented Editions and Fluid Textuality -- Scale: The Law of Large Numbers -- Distant/Close, Macro/Micro, Surface/Depth -- Cultural Analytics, Aggregation, and Data-Mining -- Visualization and Data Design -- Locative Investigation and Thick Mapping -- The Animated Archive -- Distributed Knowledge Production and Performative Access -- Humanities Gaming -- Code, Software, and Platform Studies -- Database Documentaries -- Repurposable Content and Remix Culture -- Pervasive Infrastructure -- Ubiquitous Scholarship -- A PORTFOLIO OF CASE STUDIES -- Case Study 1: Mapping Differential Geographies in the New World Encounter -- Case Study 2: Expanded Publication of a Textual Corpus of Papyrus Fragments from the Alexandria Library -- Case Study 3: Augmented Objects & Spaces: Jewish Ritual Objects in Diaspora -- Case Study 4: Virtual Reconstruction of an Afghan Refugee Camp as a Site for Cultural Memory -- Case Study 5: Multi-Authored Locative Investigation of the Zenon Headquarters and Corporate Archives -- 3. THE SOCIAL LIFE OF THE DIGITAL HUMANITIES -- 4. PROVOCATIONS -- A SHORT GUIDE TO THE DIGITAL_HUMANITIES -- Afterword: Notes on Production -- Reference Networks.