Game design luminary shows game designers, developers, and new media professionals how to tell a story interactively. Filled with real- world examples of promising and not-so-promising story-telling methodologies.
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Game design luminary shows game designers, developers, and new media professionals how to tell a story interactively. Filled with real- world examples of promising and not-so-promising story-telling methodologies.
Publisher:
New Riders Games, Berkeley, Calif.
;
HathiTrust Digital Library, [Place of publication not identified]
"Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
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Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
Inter-library loan:
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"Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."