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  1. Real-time 3D terrain engines using C++ and and DirectX 9
    Published: 2003
    Publisher:  Charles River Media, Hingham, Mass.

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1584502045
    RVK Categories: ST 320
    Edition: 1. ed.
    Series: Game development series
    Subjects: C++ (Computer program language); Computer games; Three-dimensional display systems; DirectX; Computerspiel; Programmierung; C++; 3D-Grafik-Software
    Scope: XXI, 374 S., Ill., graph. Darst.