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  1. Comics and videogames
    from hybrid medialities to transmedia expansions
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, London ; New York

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9780367474195
    RVK Categories: LB 67000 ; AP 88812 ; AP 15963
    Corporations / Congresses: Comics|Games: Aesthetic, Ludic, and Narrative Strategies (Veranstaltung) (2018, Hannover)
    Series: Routledge advances in game studies
    Subjects: Comic; Computerspiel
    Scope: xii, 263 Seiten, Illustrationen
    Notes:

    "This book emerges from the three-day symposium 'Comics|Games: Aesthetic, Ludic, and Narrative Strategies,' which took place from 5 to 7 November 2018 at Herrenhausen Palace in Hanover, Germany." - Acknowledgments

  2. Comics and videogames
    from hybrid medialities to transmedia expansions
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, London ; New York

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Europa-Universität Viadrina, Universitätsbibliothek
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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9780367474195
    RVK Categories: LB 67000 ; AP 88812 ; AP 15963
    Corporations / Congresses: Comics|Games: Aesthetic, Ludic, and Narrative Strategies (Veranstaltung) (2018, Hannover)
    Series: Routledge advances in game studies
    Subjects: Comic; Computerspiel
    Scope: xii, 263 Seiten, Illustrationen
    Notes:

    "This book emerges from the three-day symposium 'Comics|Games: Aesthetic, Ludic, and Narrative Strategies,' which took place from 5 to 7 November 2018 at Herrenhausen Palace in Hanover, Germany." - Acknowledgments

  3. Comics and Videogames : From Hybrid Medialities to Transmedia Expansions
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Published: 2021
    Publisher:  Taylor & Francis

    "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media... more

     

    "This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.

    The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.

    Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."

     

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    Source: OAPEN
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003035466
    Other identifier:
    Subjects: Media studies; Graphic novels: superheroes & super-villains; Computer games / online games: strategy guides
    Other subjects: Media studies; American / British style comic books and graphic novels; Computer games / online games: strategy guides
    Scope: 1 electronic resource (278 p.)
  4. Comics and videogames
    from hybrid medialities to transmedia expansions
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, Abingdon, Oxon ; New York, NY

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media... more

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies

     

    Export to reference management software   RIS file
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    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)