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  1. Learning C# by programming games
    Published: [2019]
    Publisher:  Springer, Berlin, Germany

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    /ST 250 C01 T651 (2)
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783662592519; 3662592517
    Other identifier:
    9783662592519
    RVK Categories: ST 250
    DDC Categories: 004; 793
    Edition: Second edition
    Subjects: C sharp; Computerspiel; Programmierung
    Scope: xxvi, 512 Seiten, Illustrationen, 27 cm, 1219 g
  2. Learning C# by Programming Games
    Published: 2019
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783662592526; 3662592525
    Other identifier:
    RVK Categories: ST 250
    DDC Categories: 793; 004
    Edition: 2nd ed. 2019
    Subjects: C sharp; Computerspiel; Programmierung; Computer programming; Compilers (Computer programs); Microcomputers; Multimedia systems; Programming Techniques; Compilers and Interpreters; Personal Computing; Multimedia Information Systems
    Scope: 1 Online-Ressource (XXVI, 512 Seiten), 66 illus., 34 illus. in color.
  3. Learning C# by Programming Games
    Published: 2019
    Publisher:  Springer, Berlin

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783662592519; 3662592517
    Other identifier:
    9783662592519
    Edition: second edition
    Subjects: C sharp; Computerspiel; Programmierung
    Scope: IX, 512 Seiten, Illustrationen, Diagramme, 23.5 cm x 15.5 cm
    Notes:

    Erscheint auch als Online-Ausgabe 9783662592526 (ISBN)

    Erscheint auch als Online-Ausgabe 9783662592540 (ISBN)

  4. Learning C# by programming games
    Published: [2019]; © 2019
    Publisher:  Springer, Berlin

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783662592519; 9783662592540; 3662592517
    Other identifier:
    9783662592519
    RVK Categories: ST 250 ; ST 324
    DDC Categories: 004
    Edition: Second edition
    Subjects: Programmierung; C sharp; Computerspiel
    Other subjects: UM; Animation; C#; Game Programming; Games; MonoGame 3.6; Object-Oriented Programming; UKP; UG; UM
    Scope: xxvi, 512 Seiten, Illustrationen (teilweise farbig), 23.5 cm x 15.5 cm
  5. Learning C# by programming games
    Published: [2019]; © 2019
    Publisher:  Springer, Berlin

    Technische Hochschule Augsburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783662592526
    Other identifier:
    RVK Categories: ST 250 ; ST 324
    Edition: Second edition
    Subjects: Programming Techniques; Programming Languages, Compilers, Interpreters; Personal Computing; Multimedia Information Systems; Computer programming; Programming languages (Electronic computers); Personal computers; Multimedia information systems; Computerspiel; C sharp; Programmierung
    Scope: 1 Online-Ressource (xxvi, 512 Seiten), Illustrationen, Diagramme (teilweise farbig)
  6. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin [u.a.]

    Hochschulbibliothek Ingolstadt
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783642365799
    Other identifier:
    9783642365799
    RVK Categories: ST 250 ; ST 324
    DDC Categories: 004
    Subjects: C sharp; Computerspiel; Programmierung
    Scope: XXII, 443 S., Ill.
  7. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin [u.a.]

    Technische Hochschule Augsburg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642365799; 9783642365805
    Other identifier:
    9783642365805
    RVK Categories: ST 250 ; ST 324
    DDC Categories: 320; 004
    Subjects: C sharp; Programmierung; Computerspiel
    Scope: 1 Online-Ressource
  8. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin [u.a.]

    TU Berlin, Universitätsbibliothek
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783642365799
    Other identifier:
    9783642365799
    RVK Categories: ST 250 ; ST 324
    DDC Categories: 004
    Subjects: C sharp; Computerspiel; Programmierung
    Scope: XXII, 443 S., Ill.
  9. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin [u.a.]

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642365799; 9783642365805
    Other identifier:
    9783642365805
    RVK Categories: ST 250 ; ST 324
    DDC Categories: 320; 004
    Subjects: C sharp; Programmierung; Computerspiel
    Scope: 1 Online-Ressource
  10. Motion in games
    first international workshop ; revised papers
  11. Motion in games
    first international workshop ; revised papers
  12. Motion in games
    second international workshop ; proceedings
    Contributor: Egges, Arjan (Herausgeber)
    Published: 2009
    Publisher:  Springer, Berlin

  13. Learning C# by programming games
    Published: [2019]; © 2019
    Publisher:  Springer, Berlin

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    TU Berlin, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783662592519; 9783662592540; 3662592517
    Other identifier:
    9783662592519
    RVK Categories: ST 250 ; ST 324
    DDC Categories: 004
    Edition: Second edition
    Subjects: Programmierung; C sharp; Computerspiel
    Other subjects: UM; Animation; C#; Game Programming; Games; MonoGame 3.6; Object-Oriented Programming; UKP; UG; UM
    Scope: xxvi, 512 Seiten, Illustrationen (teilweise farbig), 23.5 cm x 15.5 cm
  14. Learning C# by programming games
    Published: [2019]; © 2019
    Publisher:  Springer, Berlin

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    TU Berlin, Universitätsbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783662592526
    Other identifier:
    RVK Categories: ST 250 ; ST 324
    Edition: Second edition
    Subjects: Programming Techniques; Programming Languages, Compilers, Interpreters; Personal Computing; Multimedia Information Systems; Computer programming; Programming languages (Electronic computers); Personal computers; Multimedia information systems; Computerspiel; C sharp; Programmierung
    Scope: 1 Online-Ressource (xxvi, 512 Seiten), Illustrationen, Diagramme (teilweise farbig)
  15. Learning C# by programming games
    Published: [2019]; © 2019
    Publisher:  Springer, Berlin

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    U 20 B 70
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    70a/349
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783662592519; 3662592517
    Other identifier:
    9783662592519
    RVK Categories: ST 250
    Edition: Second edition
    Subjects: C sharp; Computerspiel; Programmierung; ; Computerspiel; C sharp; Programmierung;
    Scope: xxvi, 512 Seiten, Illustrationen, 25.8 cm x 18 cm
  16. Motion in games
    second international workshop ; proceedings
    Contributor: Egges, Arjan (Mitwirkender)
    Published: 2009
    Publisher:  Springer, Berlin

  17. Learning C# by programming games
    Published: [2019]
    Publisher:  Springer, Berlin, Germany

  18. Learning C# by Programming Games
  19. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783642365799; 3642365795
    Other identifier:
    9783642365799
    Subjects: C sharp; Computerspiel; Programmierung
    Other subjects: (Produktform)Hardback; (Zielgruppe)Upper undergraduate; Animation; C#; Game Programming; Games; Microsoft® XNA®; Object-Oriented Programming; (VLB-WN)1632: Hardcover, Softcover / Informatik, EDV/Informatik
    Scope: XXII, 443 S., Ill., graph. Darst., 25 cm
    Notes:

    Literaturangaben

  20. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 b 4612
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    Universitätsbibliothek Ilmenau
    INF ST 250 C01 E29 L4
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    Universitätsbibliothek Kiel, Zentralbibliothek
    Bt 1402
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    63/10961
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    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
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    Source: Union catalogues
    Language: English; German
    Media type: Book
    Format: Print
    ISBN: 3642365795; 9783642365799
    Other identifier:
    9783642365799
    RVK Categories: ST 250 ; ST 324
    Subjects: C sharp; Computerspiel; Programmierung;
    Scope: XXII, 443 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturangaben

  21. Building JavaScript Games
    For Phones, Tablets, and Desktop
    Author: Egges, Arjan
    Published: 2014
    Publisher:  Apress, Berkeley, CA

    Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you?ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you?ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.  The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. 

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430265399
    Other identifier:
    RVK Categories: ST 250
    Subjects: Computer science
    Scope: Online-Ressource (XXVII, 444 p. 91 illus), online resource
    Notes:

    Description based upon print version of record

    Contents at a Glance; Introduction; Part I: Getting Started; Chapter 1: Programming; Computers and Programs; Processor and Memory; Programs; The Early Days: Imperative Programming; Procedural Programming: Imperative + Procedures; Object-Oriented Programming: Procedural + Objects; Web Applications; Programming Games; Developing Games; Small Scale: Edit-Interpret-Run; Large Scale: Design-Specify-Implement; Building Your First Web Application; The HTML5 Canvas; JavaScript in a Separate File; What You Have Learned; Chapter 2: Game Programming Basics; Building Blocks of a Game; The Game World

    The Game LoopBuilding a Game Application in JavaScript; The Structure of a Program; Types of Applications; Functions; Syntax Diagrams; Calling a Function; Update and Draw; Program Layout; Comments; Instructions vs. Lines; Whitespace and Indentation; What You Have Learned; Chapter 3: Creating a Game World; Basic Types and Variables; Types; Declaration and Assignment of Variables; Global Variables and Strict Mode; Instructions and Expressions; Operators and More Complex Expressions; Arithmetic Operators; Priority of Operators; Assigning a Function to a Variable

    Variables Composed of Multiple ValuesThe MovingSquare Game; Scope of Variables; What You Have Learned; Chapter 4: Game Assets; Locating Sprites; Loading Sprites; Drawing Sprites; Moving Sprites; Loading and Drawing Multiple Sprites; Music and Sounds; What You Have Learned; Part II: Creating Colorful Games; Chapter 5: Knowing What the Player Is Doing; A Sprite Following the Mouse Pointer; Retrieving the Mouse Position; Changing the Origin of a Sprite; Using the Mouse Position to Rotate the Cannon Barrel; What You Have Learned; Chapter 6: Reacting to Player Input; Objects in Games

    Loading SpritesHandling a Key-Down Event; Conditional Execution; Comparison Operators; Logic Operators; The Boolean Type; Aiming the Barrel at the Mouse Pointer; A Number of Different Alternatives; Toggling the Cannon Barrel's Behavior; What You Have Learned; Chapter 7: Basic Game Objects; Using Separate JavaScript Files; Loading Game Assets the Wrong Way; Methods and Functions; Loading Game Assets the Right Way; Writing a More Efficient Game Loop; Separating Generic Code from Game-Specific Code; Adding a Ball to the Game World; Creating the Ball; Shooting the Ball; Updating the Ball

    What You Have LearnedChapter 8: Game Object Types; Creating Multiple Objects of the Same Type; Constructing Game Objects as Part of the Game World; Writing a Class with Multiple Instances; Dealing with Randomness in Games; Calculating a Random Velocity and Color; Updating the Paint Can; Drawing the Cans on the Screen; Representing Positions and Velocities as Vectors; Default Values for Parameters; What You Have Learned; Chapter 9: Colors and Collisions; A Different Way to Represent Colors; Controlled Data Access for Objects; Read-Only Properties; Retrieving the Color of the Cannon

    Handling Collisions between the Ball and the Cans

  22. Learning C# by Programming Games
    Author: Egges, Arjan
    Published: 2013
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java.  An excellent free programming environment is available for C#, as well as a game programming... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Universitätsbibliothek Osnabrück
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    C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java.  An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642365805
    Other identifier:
    RVK Categories: ST 250 ; ST 324
    Subjects: Computer science; Multimedia systems
    Scope: XXII, 443 p. 97 illus., 30 illus. in color
    Notes:

    Description based upon print version of record

    Learning C# by Programming Games; Preface; Introduction; Required Materials and Tools; Using this Book as a Basis for a Programming Course; Acknowledgements; Contents; Part I: Getting Started; Chapter 1: Building Your First Game Application; 1.1 Structure of This Book; 1.2 Getting and Installing the Tools; 1.3 Creating Your First Game Application; 1.4 Running the Newly Created Project; 1.5 Projects and Solutions; 1.6 Running the Examples in This Book; 1.7 What You Have Learned; Chapter 2: Programming; 2.1 Introduction; 2.2 Computers and Programs; 2.2.1 Processor and Memory; 2.2.2 Programs

    2.3 Programming Languages2.3.1 The Early Days: Imperative Programming; 2.3.2 Procedural Programming: Imperative + Procedures; 2.3.3 Object-Oriented Programming: Procedural + Objects; 2.3.4 Java; 2.3.5 C#; 2.4 Translating a Program; 2.4.1 Assembler; 2.4.2 Compiler; 2.4.3 Interpreter; 2.4.4 Compiler + Interpreter; 2.4.5 Compiler + Compiler; 2.5 Programming Games; 2.5.1 Games Are Special Programs; 2.5.2 Game Engines; 2.5.3 The XNA Game Engine; 2.6 Developing Games; 2.6.1 Small Scale: Edit-Compile-Run; 2.6.2 Large Scale: Design-Specify-Implement; 2.7 What You Have Learned

    Chapter 3: Game Programming Basics3.1 Introduction; 3.2 Building Blocks of a Game; 3.2.1 The Game World; 3.2.2 The Game Loop: Updating and Drawing; 3.2.3 The Game Loop in XNA; 3.3 The Structure of a Program; 3.3.1 The Basic Game Application in More Detail; 3.3.2 Other Types of Applications; 3.3.3 A Method: A Group of Instructions with a Name; 3.3.4 A Class: A Group of Methods with a Name; 3.3.5 Syntax Diagrams; 3.3.6 Namespaces; 3.3.7 A Compilation Unit: A Group of Classes in a Text File; 3.3.8 Relying on Other Classes; 3.3.9 Subclasses: A Special Version of Another Class

    3.3.10 Calling a Method3.3.11 Update and Draw; 3.3.12 Different Kinds of Methods; 3.3.13 The Graphics Device; 3.4 Program Layout; 3.4.1 Comments; 3.4.2 Layout; 3.4.3 Whitespace and Indentation; 3.5 What You Have Learned; Chapter 4: Creating a Game World; 4.1 Introduction; 4.2 Basic Types and Variables; 4.2.1 Types: Different Kinds of Structured Information; 4.2.2 Declaration and Assignment of Variables; 4.2.3 Instructions and Expressions; 4.2.4 Arithmetic Operators; 4.2.5 Priority of Operators; 4.2.6 Other Numerical Types; 4.2.7 Declaration and Initialization of const Variables

    4.2.8 DiscoWorld: A Changing Background Color4.2.9 Scope of Variables; 4.2.10 Setting the Background Color; 4.3 Managing Game Assets; 4.3.1 Introduction; 4.3.2 Locating Sprites; 4.3.3 Loading Sprites; 4.3.4 Drawing Sprites; 4.3.5 Adding a Background Sprite; 4.3.6 Music and Sounds; 4.4 What You Have Learned; Part II: Creating Colorful Games; Chapter 5: Knowing What the Player Is Doing; 5.1 Introduction; 5.2 A Sprite Following the Mouse Pointer; 5.2.1 Retrieving the Mouse Position; 5.2.2 Methods and Properties; 5.2.3 Changing the Origin of a Sprite; 5.3 Classes, Types, and Objects

    5.3.1 Methods and Properties Can Manipulate an Object

  23. Learning C# by programming games
    Published: 2013
    Publisher:  Springer, Berlin [u.a.]

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783642365799; 3642365795
    Subjects: Programmierung; Computerspiel; C sharp
    Scope: XXII, 443 S., Ill., graph. Darst.
  24. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers
    Contributor: Egges, Arjan (Herausgeber); Kamphuis, Arno (Herausgeber); Overmars, Mark (Herausgeber)
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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  25. Motion in Games
    Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009
    Contributor: Egges, Arjan (Herausgeber); Geraerts, Roland (Herausgeber); Overmars, Mark (Herausgeber)
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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