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  1. AI for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Beijing [u.a.]

    Ruhr-Universität Bochum, Universitätsbibliothek
    WWB44667
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    Universitätsbibliothek Dortmund
    LH0180/213
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    Universitätsbibliothek Dortmund
    Sn 23720
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    TVU8873
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    Universitätsbibliothek Duisburg-Essen
    KNZO4992
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    Hochschul- und Kreisbibliothek Bonn-Rhein-Sieg
    11 = TVU3333
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    Hochschulbibliothek Trier
    DV 50/0038
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596005555; 9780596005559
    Edition: 1. ed.
    Subjects: Programmierung; Computerspiel; Künstliche Intelligenz
    Scope: XV, 371 S., Ill., graph. Darst.
    Notes:

    Ex. mit unterschiedlichen ISBNs

  2. Al for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Beijing [u.a.]

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    /ST 300 B772
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    /ST 300 B772
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    Source: Union catalogues
    Contributor: Seemann, Glenn
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596005555
    Other identifier:
    9780596005559
    RVK Categories: ST 300
    DDC Categories: 004
    Edition: 1. ed.
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Scope: XV, 371 S., Ill., graph. Darst., 24 cm
  3. Physics for game developers
    [enriching game content with physics based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing [u.a.]

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    00/ST 320 B772
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    /ST 320 B772
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    Universität Mainz, Bereichsbibliothek Mathematik, Informatik, Naturwissenschaften und Technik
    ST 3400 BOU1
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    Hochschul- und Landesbibliothek RheinMain, Unter den Eichen
    30 BL 600 04
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596000065
    RVK Categories: ST 320 ; SU 500
    Edition: 1. ed.
    Subjects: Physikalisches System; Echtzeitsimulation; Computerspiel; Programmierung
    Scope: XVI, 326 S., Ill., graph. Darst.
    Notes:

    Literaturverz. S. 313 - 317

  4. AI for game developers
    Published: 2004
    Publisher:  O'Reilly, Sebastopol, CA

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Bibliothek der Hochschule Mainz, Untergeschoss
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    Universität Marburg, Universitätsbibliothek
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    Source: Union catalogues
    Contributor: Seemann, Glenn
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0596005555
    RVK Categories: ST 300
    DDC Categories: 004
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Scope: 371 s. S., 24 cm
    Notes:

    Online-Ausg.:

  5. Physics for game developers
    [enriching game content with physics based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Paris ; Sebastopol ; Taip

    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Eichstätt-Ingolstadt
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    Hochschule München, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596000065
    RVK Categories: ST 320 ; SU 500
    Edition: 1. ed.
    Subjects: Physikalisches System - Echtzeitsimulation - Computerspiel - Programmierung; Physics; Video games; Computerspiel; Echtzeitsimulation; Physikalisches System; Programmierung
    Scope: XVI, 326 S., Ill., graph. Darst. : 23 cm
    Notes:

    Literaturverz. S. 313 - 317

  6. Physics for game developers
    Published: 2013
    Publisher:  O'Reilly, Beijing [u.a.]

    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781449392512; 1449392512
    RVK Categories: ST 324
    Edition: 2. ed.
    Subjects: Physics; Computer games / Programming; Physikalisches System; Echtzeitsimulation; Computerspiel; Programmierung
    Scope: xxii, 551 p., Ill., graph. Darst., 24 cm
    Notes:

    Includes index. - "Science, math, and code for realistic effects"--cover

  7. AI for game developers
    Published: 2004
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Paris ; Sebastopol ; Taipei ; Tokyo

    Universität der Bundeswehr München, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781449333102
    RVK Categories: ST 300
    Subjects: Künstliche Intelligenz; Artificial intelligence; Computer games / Design; Computer games / Programming; Computer programming; Computerspiel; Programmierung; Künstliche Intelligenz
    Scope: 1 Online-Ressource (XV, 371 Seiten), Illustrationen
  8. AI for game developers
    Published: 2004
    Publisher:  O'Reilly, Beijing u.a.

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596005555; 9780596005559
    Subjects: Künstliche Intelligenz; Artificial intelligence; Computer games; Künstliche Intelligenz; Computerspiel; Programmierung
    Scope: XV, 371 S., graph. Darst.
  9. Al for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Paris ; Sebastopol ; Taipei ; Tokyo

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Hochschulbibliothek Ingolstadt
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596005555
    Other identifier:
    9780596005559
    RVK Categories: ST 300
    DDC Categories: 004
    Edition: 1. ed.
    Subjects: Computergraphics; Computerspellen; Kunstmatige intelligentie; Programmeren (computers); Computerspiel; Künstliche Intelligenz; Programmierung
    Scope: XV, 371 S., Ill., graph. Darst., 24 cm
  10. Physics for game developers
    [enriching game content with physics based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing [u.a.]

    Universitätsbibliothek Dortmund
    V 16166
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    Universitätsbibliothek Duisburg-Essen
    TVV10261_d
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    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    UAP568
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    Landesbibliothekszentrum Rheinland-Pfalz / Rheinische Landesbibliothek
    2002/3918
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    Universitätsbibliothek Koblenz
    IN/R 2004 876
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    Technische Hochschule Köln, Hochschulbibliothek
    TYC2180
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    Universitätsbibliothek Siegen
    51TZAS1176
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596000065; 9780596000066
    Edition: 1. ed.
    Subjects: Physikalisches System; Computerspiel; Echtzeitsimulation; Programmierung
    Scope: XVI, 326 S., Ill., graph. Darst.
    Notes:

    Literaturverz. S. 313 - 317

  11. Al for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly Verlag GmbH & Co. KG, Beijing [u.a.]

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596005555
    Other identifier:
    9780596005559
    Edition: 1. ed.
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Scope: XV, 371 Seiten, Ill., graph. Darst., 24 cm
  12. Al for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Beijing

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596005555
    Other identifier:
    9780596005559
    Edition: 1. ed.
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Other subjects: (VLB-FS)Game; (VLB-PF)BC: Paperback; (VLB-WI)2: Taschenbuch; (VLB-WG)632: Informatik, EDV / Informatik
    Scope: XV, 371 S., Ill., graph. Darst., 24 cm
  13. Physics for game developers
    Published: April 2013
    Publisher:  O'Reilly, Beijing

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    Source: Union catalogues
    Contributor: Bywalec, Bryan (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781449392512; 1449392512
    Edition: Second edition
    Subjects: Physics.; Computer games--Programming.
    Scope: xxii, 551 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    Titelzusatz auf dem Umschlag: science, math, and code for relistic effects

    Literaturverzeichnis: Seite 529- 534

  14. Physics for game developers
    [enriching game content with physics based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596000065
    DDC Categories: 520; 530
    Edition: 1. ed.
    Subjects: Physikalisches System; Echtzeitsimulation; Computerspiel; Programmierung
    Scope: XVI, 326 S., Ill., graph. Darst., 23 cm
    Notes:

    Literaturverz. S. 313 - 317

  15. Physics for game developers
    [enriching game content with physics-based realism]
    Published: [20]04
    Publisher:  O'Reilly, Beijing

    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    05.6951 8.
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596000065
    Other identifier:
    9780596000066
    RVK Categories: SU 500 ; ST 320
    Edition: [Nachdr.]
    Subjects: Physikalisches System; Echtzeitsimulation; Computerspiel; Programmierung;
    Scope: XVI, 326 S., Ill., graph. Darst.
  16. AI for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Beijing

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    05.7296 8.
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
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    Universitätsbibliothek Greifswald
    660/ST 324 B772
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A BOU 34898
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 300 30
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    Bibliothek der Hochschule Hannover
    EDV 3100 /167
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 04 B 5638
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    Universitätsbibliothek Ilmenau
    INF SU 500 B772 A3
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    Universitätsbibliothek Ilmenau
    INF SU 500 B772 A3
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    Badische Landesbibliothek
    104 A 11993
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2004 A 24583
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    CSP 54157
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2004.08614:1
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780596005559; 0596005555
    Other identifier:
    9780596005559
    RVK Categories: ST 300
    Edition: 1. ed.
    Series: Creating intelligent behavior in games
    Subjects: Computer games; Video games; Artificial intelligence
    Scope: XV, 371 S., Ill., graph. Darst.
  17. AI for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Sebastopol, Calif. [u.a.]

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596005555; 9780596005559
    RVK Categories: ST 300
    DDC Categories: 004
    Edition: 1. ed.
    Subjects: Computer games; Video games; Artificial intelligence
    Scope: XV, 371 S., Ill., graph. Darst., 24 cm
  18. Physics for game developers
    [enriching game content with physics-based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596000065
    RVK Categories: ST 324
    Edition: 1. ed.
    Subjects: Physics; Array
    Scope: XVI, 326 S., Ill., graph. Darst., 23 cm
    Notes:

    Literaturverz. S. 313 - 317

  19. Physics for game developers
    [enriching game content with physics based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Paris ; Sebastopol ; Taip

    Berliner Hochschule für Technik, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596000065
    RVK Categories: ST 320 ; SU 500
    Edition: 1. ed.
    Subjects: Physikalisches System - Echtzeitsimulation - Computerspiel - Programmierung; Physics; Video games; Computerspiel; Echtzeitsimulation; Physikalisches System; Programmierung
    Scope: XVI, 326 S., Ill., graph. Darst. : 23 cm
    Notes:

    Literaturverz. S. 313 - 317

  20. Al for game developers
    [creating intelligent behavior in games]
    Published: 2004
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Paris ; Sebastopol ; Taipei ; Tokyo

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0596005555
    Other identifier:
    9780596005559
    RVK Categories: ST 300
    DDC Categories: 004
    Edition: 1. ed.
    Subjects: Computergraphics; Computerspellen; Kunstmatige intelligentie; Programmeren (computers); Computerspiel; Künstliche Intelligenz; Programmierung
    Scope: XV, 371 S., Ill., graph. Darst., 24 cm
  21. Physics for game developers
    [science, math, and code for realistic effects]
    Published: 2013
    Publisher:  O'Reilly, Beijing

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Bibliothek der Hochschule Hannover
    EDV 3100 /168(2)
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2002 A 115(2)
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    Universitätsbibliothek Stuttgart
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781449392512; 1449392512
    Other identifier:
    9781449392512
    RVK Categories: ST 324 ; ST 320
    Edition: 2. ed.
    Subjects: Physics; Computer games
    Other subjects: Physics; Array
    Scope: XXII, 551 S., Ill., graph. Darst., 24 cm
  22. Physics for game developers
    [enriching game content with physics-based realism]
    Published: 2002
    Publisher:  O'Reilly, Beijing [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/583
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    2002.06536:1
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    001.584
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    5C 2367
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    Wilhelm-Schickard-Institut für Informatik, Bibliothek
    I.3.6
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    188 822
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    Mag Hn 2100
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    DED 200 0202:03
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0596000065
    Other identifier:
    9780596000066
    RVK Categories: ST 320 ; SU 500
    Edition: 1. ed.
    Subjects: Physics; Video games; Physics; Video games
    Scope: XVI, 326 S, Ill., graph. Darst, 24 cm
    Notes:

    Includes bibliographical references and index

    Literaturverz. S. 313 - 317