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  1. Destructive Sublime
    World War II in American Film and Media
    Published: [2018]; © 2018
    Publisher:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... more

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780813597522
    Other identifier:
    Series: War Culture
    Subjects: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Computerspiel; Film; Weltkrieg <1939-1945, Motiv>
    Scope: 1 online resource, 11 color, 30 b-w
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)

  2. Destructive Sublime
    World War II in American Film and Media
    Published: [2018]; © 2018
    Publisher:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Technische Hochschule Augsburg
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    Universitätsbibliothek Bamberg
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    Hochschule Coburg, Zentralbibliothek
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
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    Universitätsbibliothek Passau
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    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780813597522
    Other identifier:
    Series: War Culture
    Subjects: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Zweiter Weltkrieg <Motiv>; Computerspiel; Film
    Scope: 1 online resource, 11 color, 30 b-w
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)

  3. Migrations of media aesthetics: anachronisms and reflexivity in ILUMINADOS POR EL FUEGO
    Published: January 28, 2021

    This essay explores how representations of war in news and documentary media have migrated into the war film genre, transcending the bounds of historical chronology and allowing the aesthetics of historical media to be transposed into filmic... more

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    Staats- und Universitätsbibliothek Bremen
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    This essay explores how representations of war in news and documentary media have migrated into the war film genre, transcending the bounds of historical chronology and allowing the aesthetics of historical media to be transposed into filmic representations of contemporary conflicts.

     

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: Enthalten in: Research in film and history; Bremen : Universität Bremen, IKFK / ZeMKI, 2018; (2021), 3, Seite 1-27; Online-Ressource

    Subjects: Ästhetik; Geschichte; Kriegsfilm; anachronism; migration; war film; experience
    Scope: 1 Online-Ressource (27 Seiten), Illustrationen