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  1. Destructive Sublime
    World War II in American Film and Media
    Published: [2018]; © 2018
    Publisher:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... more

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780813597522
    Other identifier:
    Series: War Culture
    Subjects: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Computerspiel; Film; Weltkrieg <1939-1945, Motiv>
    Scope: 1 online resource, 11 color, 30 b-w
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)

  2. Le Disciple et l’insurgé
    Roman et politique à la Belle Époque
    Published: 2021
    Publisher:  Presses universitaires de Lyon, Lyon ; OpenEdition, Marseille

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Universität Mainz, Zentralbibliothek
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan
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    Source: Union catalogues
    Language: French
    Media type: Ebook
    Format: Online
    ISBN: 9782729713577
    RVK Categories: IG 4600 ; IG 4560
    Subjects: Belle époque; Roman; Französisch; Politisches Denken; Politik; Literature (General); engagement; artiste; combat; XIXe siècle; engagé; lutte sociale
    Scope: 1 Online-Ressource (248 p.)
  3. Destructive Sublime
    World War II in American Film and Media
    Published: [2018]; © 2018
    Publisher:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
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    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780813597522
    Other identifier:
    Series: War Culture
    Subjects: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Zweiter Weltkrieg <Motiv>; Computerspiel; Film
    Scope: 1 online resource, 11 color, 30 b-w
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)