Results for *

Displaying results 1 to 25 of 53.

  1. Data analytics applications in gaming and entertainment
    Contributor: Wallner, Günter (Publisher)
    Published: [2019]; © 2029
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Wallner, Günter (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781138104433
    Series: Data analytics applications
    <<An>> Auerbach book
    Subjects: Videospielemarkt; Computerspielindustrie; Data Mining;
    Scope: xxii, 283 Seiten, Illustrationen
    Notes:

    Enthält Literaturangaben

  2. <<The>> lure of Pokémon
    video games and the savage mind
    Published: 2019; © 2016
    Publisher:  Japan Publishing Industry Foundation for Culture, Tōkyō

    From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that... more

     

    From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that the Pokémon worldview is the best contemporary example of Claude Lévi-Strauss's "savage mind" (la pensée sauvage), suggesting that computer games can often be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature. --

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Mack, Ted
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9784866580654; 4866580658
    RVK Categories: EI 6828
    Edition: First English edition
    Series: Japan library
    Subjects: Japan; Pokémon <Computerspiel>; Videospielemarkt;
    Other subjects: Video games / Japan; Video games and children / Japan; Structuralism; Pokémon (Game)
    Scope: 129 Seiten, Illustrationen, 22 cm
    Notes:

    "Originally published in Japanese under the title Poketto no naka no yasei by Iwanami Shoten, Publishers in 1997, and republished in pocket paperback by Shinchosha Publishing Co., Ltd. in 2004 and in another pocket paperback format under the new title Pokemon no shinwa gaku: Shinpan poketto no naka no yasei by Kadokawa Corporation in 2016."--Title page verso

    :

  3. Die Computer- und Videospiel-Industrie in Deutschland
    Daten - Fakten - Analysen
    Published: [2017]; © 2017
    Publisher:  VISTAS Verlag, Leipzig

    Universitäts- und Landesbibliothek Düsseldorf
    mwik770.c349
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Duisburg-Essen
    KNZH1088
    Unlimited inter-library loan, copies and loan
    Bibliothek für Erziehungswissenschaft und Kommunikationswissenschaft
    FK/AP 15963 C349
    Unlimited inter-library loan, copies and loan
    Universität Münster, Fachbereichsbibliothek Wirtschaftswissenschaften
    G IV 334
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek, Zweigbibliothek Sozialwissenschaften
    MS 4860/192
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    KNZS6570
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783891586396; 3891586396
    Other identifier:
    9783891586396
    DDC Categories: 300
    Subjects: Videospielemarkt; Computerspielindustrie
    Other subjects: Computerspiele; Deutschland; Medienwirtschaft; Medienwissenschaft; Studie; Videospiele; wirtschaftliche Lage
    Scope: 326 Seiten, Illustrationen, Diagramme
  4. Video games around the world
    Contributor: Wolf, Mark J. P. (Herausgeber)
    Published: [2015]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitäts- und Landesbibliothek Düsseldorf
    mwio510.w854
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der Fernuniversität
    TZZ/WOL
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Siegen
    21KLEP5715
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Trier
    OVG/me9258
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Wolf, Mark J. P. (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9780262527163
    Subjects: Videospielemarkt; Internationaler Vergleich; Computerspiel
    Scope: XIV, 697 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  5. Video games around the world
    Contributor: Wolf, Mark J. P. (Herausgeber)
    Published: [2015]
    Publisher:  MIT Press, Cambridge, Mass.

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Wolf, Mark J. P. (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262328487; 9780262527163
    Subjects: Computerspiel; Videospielemarkt; Internationaler Vergleich
    Scope: Online-Ressource (XIV, 697 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  6. Videospiele zwischen Wirtschaftlichkeit, Recht und Moral
    Published: 2013
    Publisher:  Tectum-Verl., Marburg

    Ruhr-Universität Bochum, Fakultät für Philologie, Institut für Medienwissenschaft, Bibliothek
    Mw/VIII/3/47
    No inter-library loan
    Landesbibliothekszentrum Rheinland-Pfalz / Rheinische Landesbibliothek
    2014/1484
    Loan of volumes, no copies
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783828832367
    Other identifier:
    9783828832367
    DDC Categories: 330
    Subjects: Computerspiel; Videospielemarkt; Vermarktung
    Scope: 104 S., Ill., graph. Darst., 21 cm
    Notes:

    Literaturangaben

  7. Die Computer- und Videospielindustrie in Deutschland
    Daten - Fakten - Analysen
    Published: [2017]
    Publisher:  VISTAS, Leipzig

    Hochschul- und Landesbibliothek RheinMain, Unter den Eichen
    30 HDK 645 140
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783891586396; 3891586396
    Other identifier:
    9783891586396
    DDC Categories: 330
    Edition: [1. Auflage]
    Subjects: Computerspielindustrie; Videospielemarkt
    Scope: 326 Seiten, Illustrationen, Diagramme, 24 cm, 800 g
  8. Die Zukunftschancen des eSports. Hat eSports Potential sich als Zuschauersport in Deutschland zu etablieren?
    Author: Rühl, Nina
    Published: 2016
    Publisher:  GRIN Verlag, München

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783656985600
    Other identifier:
    9783656985600
    Edition: 1. Auflage
    Subjects: E-Sport; Computerspiel; Computerspielindustrie; Anerkennung; Videospielemarkt
    Other subjects: (Produktform)Paperback / softback; (BISAC Subject Heading)COM034000: COMPUTERS / Interactive & Multimedia; zukunftschancen;potential;zuschauersport;deutschland; (VLB-WN)1744: Medien, Kommunikation / Medienwissenschaft
    Scope: Online-Ressource, 64 Seiten
    Notes:

    Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  9. Brenda Laurel
    pioneering games for girls
    Published: 2017
    Publisher:  Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc, London ; Oxford ; New York ; New Delhi ; Sydney

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... more

    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan

     

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501319815; 9781501319808; 9781501319792
    Other identifier:
    RVK Categories: AP 15963 ; AP 15932 ; ST 324
    Series: Influential video game designers
    Subjects: Video game designers; Women video game designers; Video games for women; Spieleentwicklung; Videospielemarkt; Mädchen <8-14 Jahre>; Spieleentwicklerin; Computerspiel; Einfühlung; Videospiel; Mädchen; Computerspielindustrie; Frau
    Other subjects: Laurel, Brenda; Laurel, Brenda; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies
    Scope: 1 Online-Ressource (xv, 165 Seiten), Illustrationen
  10. Video games around the world
    Contributor: Iwatani, Toru
    Published: [2015]
    Publisher:  MIT Press, Cambridge, Mass.

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Iwatani, Toru
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262328487
    Other identifier:
    RVK Categories: AP 15963 ; MS 4860
    Subjects: Video games; Video games; Computerspiel; Internationaler Vergleich; Videospielemarkt
    Scope: 1 Online-Ressource (iv, 715 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  11. eSport, Netzwerkeffekte und Lindahl-Preise
    Published: [2019]; © 2019
    Publisher:  Springer Gabler, Wiesbaden

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Eichstätt-Ingolstadt
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Weihenstephan-Triesdorf, Zentralbibliothek
    No loan of volumes, only paper copies will be sent
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Evangelische Hochschule Nürnberg, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658262105
    Other identifier:
    Subjects: Sports Economics; Behavioral/Experimental Economics; Sports-Economic aspects; Behavioral economics; Gratisangebot; Zahlungsbereitschaft; Videospielemarkt; Netzeffekt; Verhaltensökonomie; Computerspielindustrie; E-Sport
    Scope: 1 Online-Ressource (XV, 112 Seiten), Illustrationen
  12. Video games around the world
    Published: 2015
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English; Japanese
    Media type: Book
    ISBN: 9780262527163
    RVK Categories: AP 15963 ; MS 4860
    Subjects: Video games; Video games; Internationaler Vergleich; Videospielemarkt; Computerspiel
    Scope: XIV, 697 S., Illustrationen
    Notes:

    Includes bibliographical references and index

  13. Hot tubs and Pac-Man
    gender and the early video game industry in the United States (1950s-1980s)
    Published: [2020]
    Publisher:  De Gruyter Oldenbourg, Berlin

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783110664461; 3110664461
    Other identifier:
    9783110664461
    Series: Video games and the humanities ; volume 1
    Subjects: Videospielemarkt; Geschlechterrolle
    Other subjects: Vereinigte Staaten von Amerika; Geschlechterforschung; Pac Men; Videospiele; Gender studies; Video games; Pac Men; United States of America
    Scope: VIII, 136 Seiten, Illustrationen, 24 cm, 346 g
  14. eSport, Netzwerkeffekte und Lindahl-Preise
    Published: [2019]; © 2019
    Publisher:  Springer Gabler, Wiesbaden

    Landesbibliothek Coburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Schimmelpfennig, Jörg
    Language: German
    Media type: Dissertation
    ISBN: 9783658262099
    Subjects: Computerspielindustrie; Gratisangebot; Videospielemarkt; Verhaltensökonomie; E-Sport; Zahlungsbereitschaft; Netzeffekt
    Scope: XV, 112 Seiten, Diagramme
    Notes:

    Literaturverzeichnis Seite 95-112

    Dissertation, Ruhr-Universität Bochum, 2018

  15. Brenda Laurel
    pioneering games for girls
    Published: 2017
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Dehli ; Sydney

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... more

    Deutsches Museum, Bibliothek
    No loan of volumes, only paper copies will be sent

     

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"... "Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs"...

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
  16. Hot Tubs and Pac-Man
    Gender and the Early Video Game Industry in the United States (1950s–1980s)
    Published: [2020]; © 2020
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan

     

    This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110668575
    Other identifier:
    Series: Video Games and the Humanities ; Band 1
    Subjects: Gender studies; Geschlechterforschung; Pac Men; United States of America; Vereinigte Staaten von Amerika; Video games; Videospiele; HISTORY / Study & Teaching; Video games industry; Women video game designers; Women video gamers; Geschlechterrolle; Videospielemarkt
    Scope: 1 Online-Ressource (XII, 136 Seiten)
  17. Die Gamesbranche
    ein ernstzunehmender Wachstumsmarkt
    Published: 2010
    Publisher:  HA Hessen Agentur, Wiesbaden

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783939358893
    Edition: 2. akual. Aufl.
    Series: Schriftenreihe der Landesinitiative Hessen-Media ; 59
    Subjects: Videospielemarkt; Computerspielindustrie
    Scope: 131 S., graph. Darst., Ill.
  18. Videospiele zwischen Wirtschaftlichkeit, Recht und Moral
    Published: 2013
    Publisher:  Tectum-Verl., Marburg

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Max-Planck-Institut für Innovation und Wettbewerb / Max-Planck-Institut für Steuerrecht und Öffentliche Finanzen, Bibliothek
    No inter-library loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783828832367
    Other identifier:
    9783828832367
    RVK Categories: AP 15963 ; QR 760 ; ST 324
    DDC Categories: 330
    Subjects: Videospielemarkt; Computerspiel; Vermarktung
    Scope: 104 S., Ill., graph. Darst.
  19. Les jeux vidéo
    Published: 2022

    Deutsches Museum, Bibliothek
    No loan of volumes, only paper copies will be sent
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Massé, David (Publisher)
    Language: French; English
    Media type: Article (journal)
    Parent title:
    Entreprises et histoire / publ. avec le soutien de l'Institut d'Histoire de l'Industrie; Paris, 2022; Numéro 109, (Décembre 2022), Seite 7-183
    Subjects: Computerspielindustrie; Videospielemarkt
    Scope: Illustrationen, Diagramme
    Notes:

    Themenheft

  20. Die Gamesbranche
    ein ernstzunehmender Wachstumsmarkt
    Published: 2007
    Publisher:  HA Hessen Agentur, Wiesbaden

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783939358596
    DDC Categories: 330
    Series: Schriftenreihe der Landesinitiative Hessen-Media ; 59
    Subjects: Videospielemarkt; Computerspielindustrie
    Scope: 110 S., graph. Darst., Ill.
  21. Videospiele zwischen Wirtschaftlichkeit, Recht und Moral
    Published: 2013
    Publisher:  Tectum-Verl., Marburg

    Ruhr-Universität Bochum, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Landesbibliothekszentrum Rheinland-Pfalz / Rheinische Landesbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783828832367
    Other identifier:
    9783828832367
    DDC Categories: 330
    Subjects: Videospielemarkt; Computerspiel; Vermarktung
    Scope: 104 S., Ill., graph. Darst, 21 cm
    Notes:

    Literaturangaben

  22. Video games around the world
    Contributor: Wolf, Mark J. P (Herausgeber)
    Published: [2015]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitäts- und Landesbibliothek Düsseldorf
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der Fernuniversität
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Siegen
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Trier
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Wolf, Mark J. P (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262527163
    Subjects: Videospielemarkt; Computerspiel; Internationaler Vergleich; Geschichte
    Scope: XIV, 697 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  23. Video games around the world
    Contributor: Wolf, Mark J. P (Herausgeber)
    Published: [2015]
    Publisher:  MIT Press, Cambridge, Mass.

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Wolf, Mark J. P (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262328487; 9780262527163
    Subjects: Videospielemarkt; Computerspiel; Internationaler Vergleich
    Scope: Online-Ressource (XIV, 697 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  24. <<Die>> Computer- und Videospiel-Industrie in Deutschland
    Daten - Fakten - Analysen
    Published: [2017]; © 2017
    Publisher:  VISTAS Verlag, Leipzig

    Universitäts- und Landesbibliothek Düsseldorf
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Duisburg-Essen
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783891586396; 3891586396
    Other identifier:
    9783891586396
    DDC Categories: 300
    Subjects: Deutschland; Computerspielindustrie; Videospielemarkt
    Other subjects: Computerspiele; Deutschland; Medienwirtschaft; Medienwissenschaft; Studie; Videospiele; wirtschaftliche Lage
    Scope: 326 Seiten, Illustrationen, Diagramme
  25. eSport, Netzwerkeffekte und Lindahl-Preise
    Published: [2019]
    Publisher:  Springer Gabler, Wiesbaden

    Ruhr-Universität Bochum, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Wuppertal
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783658262099
    DDC Categories: 330
    Series: Research
    Subjects: Computerspielindustrie; Videospielemarkt; E-Sport; Netzeffekt; Gratisangebot; Zahlungsbereitschaft; Verhaltensökonomie
    Other subjects: Crowdfunding; Free-to-Play; Mikrotransaktionen; Sportökonomik; Videospielindustrie; digital Güter
    Scope: XV, 112 Seiten, Illustrationen, Diagramme
    Notes:

    Dissertation, Ruhr-Universität Bochum, Fakultät für Wirtschaftswissenschaft, 2018