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Displaying results 1 to 25 of 32.

  1. Video kids
    making sense of Nintendo
  2. Queer game studies
    Contributor: Ruberg, Bonnie (Herausgeber, Verfasser); Shaw, Adrienne (Herausgeber, Verfasser)
    Published: [2017]; © 2017
    Publisher:  University of Minnesota Press, Minneapolis ; London

    Universitäts- und Landesbibliothek Düsseldorf
    mwio510.r895
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    Universitätsbibliothek Koblenz
    SO/T 2022 1656
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    Universitätsbibliothek der RPTU in Landau
    eng 44-76
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    Universitäts- und Landesbibliothek Münster
    3L 24294
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    Englisches Seminar der Universität, Bibliothek
    LIT GT 2017:1
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    Universitätsbibliothek Paderborn
    KNZS6774
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    Universitätsbibliothek Siegen
    21KLEP5773
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    Source: Union catalogues
    Contributor: Ruberg, Bonnie (Herausgeber, Verfasser); Shaw, Adrienne (Herausgeber, Verfasser)
    Language: English
    Media type: Book
    ISBN: 9781517900366; 1517900360; 9781517900373; 1517900379
    Subjects: Video games / Social aspects; Electronic games / Social aspects; Games / Social aspects; Gender identity; Gays; Queer theory; Computerspiel; Queer-Theorie
    Scope: xxxiii, 295 Seiten, Illustrationen, 22 cm
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  3. Visual digital culture
    surface play and spectacle in new media genres
    Published: 2000
    Publisher:  Routledge, London

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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  4. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Chichester, West Sussex, United Kingdom

    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781444310184; 9781444310177
    Other identifier:
    RVK Categories: CC 6900 ; CC 8400 ; EI 6828 ; SU 500 ; EC 2410
    Series: New directions in aesthetics ; 10
    Subjects: GAMES / Video & Electronic; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik; Gesellschaft; Philosophie; Video games / Philosophy; Video games / Social aspects; Computerspiel; Philosophie; Videospiel; Ästhetik
    Scope: 1 Online-Ressource (231 Seiten)
  5. Cultural code
    video games and Latin America
    Published: [2016]; © 2016
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262034050
    RVK Categories: LB 61615 ; LC 13615
    Subjects: Video games / Social aspects / Latin America; Video gamers / Latin America; Video gamers; Video games / Social aspects; Gesellschaft; Videospiel; Kulturgut; Aktualität; Computerspiel
    Scope: IX, 333 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  6. The video game debate 2
    revisiting the physical, social, and psychological effects of video games
    Contributor: Kowert, Rachel (Publisher); Quandt, Thorsten (Publisher)
    Published: 2021; © 2021
    Publisher:  Routledge, New York, NY

    "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies... more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"--

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Kowert, Rachel (Publisher); Quandt, Thorsten (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780429351815; 042935181X; 9781000224245; 1000224244
    Other identifier:
    RVK Categories: AP 15963
    Subjects: Video games / History; Video games / Social aspects; Video games / Psychological aspects; Medienpädagogik; Videospiel
    Scope: 1 Online Ressource
    Notes:

    Revision of the author's Video game debate

    Description based on online resource; title from digital title page (viewed on March 31, 2022)

  7. Independent videogames
    cultures, networks, techniques and politics
    Contributor: Ruffino, Paolo (Publisher)
    Published: 2021; © 2021
    Publisher:  Routledge, Taylor & Francis Group, Abingdon, Oxon

    Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a... more

     

    Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming

     

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    Volltext (URL des Erstveroeffentlichers)
    Source: Union catalogues
    Contributor: Ruffino, Paolo (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000200997; 100020099X; 9781000201154; 1000201155; 9781000201079; 1000201074; 9780367336219; 0367336219
    Other identifier:
    RVK Categories: AP 15963
    Series: Routledge advances in game studies
    Subjects: Video games industry; Video games / Design; Video games / Social aspects; Video games industry / Case studies; Video games / Design / Case studies; Video games / Social aspects / Case studies; Computerspiel; Computerspielindustrie
    Scope: 1 Online Ressource (xv, 286 Seiten), illustrations
    Notes:

    Description based on online resource; title from digital title page (viewed on November 23, 2020)

  8. Gaming at the edge
    sexuality and gender at the margins of gamer culture
    Published: 2014
    Publisher:  Univ. of Minnesota Press, Minneapolis [u.a.]

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
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  9. Video kids
    making sense of Nintendo
    Published: 1991
    Publisher:  Harvard University Press, Cambridge, Massachusetts ; London, England

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Universitätsbibliothek Passau
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  10. Women and gaming
    the Sims and 21st century learning
    Published: c2010
    Publisher:  Palgrave Macmillan, New York

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780230623415; 9780230106734
    Subjects: Gesellschaft; Simulation games in education; Video games for women; Video games / Social aspects; Computerspiel; Frau; The Sims
    Scope: 1 Online-Ressource (207 p.)
    Notes:

    Includes bibliographical references and index

  11. The meaning of video games
    gaming and textual strategies
    Published: 2008
    Publisher:  Routledge, New York [u.a.]

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Fernsehen und Film, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780415960557; 041596055X; 9780415960564; 0415960568; 9780203929926; 0203929926
    RVK Categories: AP 34050 ; MS 7850 ; SU 500
    Edition: 1. publ.
    Subjects: Video games / Social aspects; Gesellschaft; Video games; Soziologie; Computerspiel
    Scope: X, 198 S., Ill.
  12. Queer game studies
    Contributor: Ruberg, Bonnie (Verfasser, Herausgeber); Shaw, Adrienne (Verfasser, Herausgeber)
    Published: [2017]; © 2017
    Publisher:  University of Minnesota Press, Minneapolis ; London

    Universitäts- und Landesbibliothek Düsseldorf
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Koblenz
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der RPTU in Landau
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Siegen
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    Source: Union catalogues
    Contributor: Ruberg, Bonnie (Verfasser, Herausgeber); Shaw, Adrienne (Verfasser, Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781517900366; 1517900360; 9781517900373; 1517900379
    Subjects: Video games / Social aspects; Electronic games / Social aspects; Games / Social aspects; Gender identity; Gays; Queer theory
    Scope: xxxiii, 295 Seiten, Illustrationen, 22 cm
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  13. Cultural code
    video games and Latin America
    Published: [2016]; © 2016
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262334914
    RVK Categories: LB 61615 ; LC 13615
    Subjects: Video games / Social aspects / Latin America; Video gamers / Latin America; Video gamers; Video games / Social aspects; Gesellschaft; Computerspiel; Kulturgut; Videospiel; Aktualität
    Scope: 1 Online-Ressource (IX, 333 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  14. Gaming at the edge
    sexuality and gender at the margins of gamer culture
    Published: 2014
    Publisher:  Univ. of Minnesota Press, Minneapolis [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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  15. The meaning of video games
    gaming and textual strategies
    Published: 2008
    Publisher:  Routledge, New York [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780415960557; 041596055X; 9780415960564; 0415960568; 9780203929926; 0203929926
    RVK Categories: AP 34050 ; MS 7850 ; SU 500
    Edition: 1. publ.
    Subjects: Video games / Social aspects; Gesellschaft; Video games; Soziologie; Computerspiel
    Scope: X, 198 S., Ill.
  16. Introduction to game analysis
    Published: 2015
    Publisher:  Routledge, Taylor & Francis Group, New York

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780415703277; 9780415703260; 9780203794777
    RVK Categories: AP 15963 ; SU 500
    Subjects: Video games / Evaluation; Video games / Design; Video games / Psychological aspects; Video games / Social aspects
    Scope: xiii, 274 Seiten, Illustrationen
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

    Ludografie: Seite 253-263

    Enthält Literaturangaben

  17. Gaming at the edge
    sexuality and gender at the margins of gamer culture
    Published: [2014]
    Publisher:  University of Minnesota Press, Minneapolis

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781452949666
    Other identifier:
    RVK Categories: AP 15963 ; MS 2850 ; MS 3010 ; SU 500
    Subjects: Video games / Social aspects; Electronic games / Social aspects; Gender identity; Sex role; Sex; SOCIAL SCIENCE / Media Studies; SOCIAL SCIENCE / Gay Studies; GAMES / Video & Electronic; Gesellschaft
    Scope: 1 Online-Ressource (x, 317 Seiten), Illustrationen
    Notes:

    Auf der Landingpage Erscheinungsdatum 2015 (gesehen 20.12.2022)

    Literaturverzeichnis: Seite 265-295

  18. Virtual history
    how videogames portray the past
    Published: 2019; © 2019
    Publisher:  Routledge, London ; New York

    Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal... more

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    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315157351; 1315157357; 9781351653374; 1351653377; 9781351653381; 1351653385; 9781351653367; 1351653369
    Other identifier:
    RVK Categories: AP 15963 ; NB 3400 ; AP 99550 ; DW 4400
    Subjects: Video games / Social aspects; Video games / Design; History in popular culture; Videospiel; Geschichte <Motiv>
    Scope: 1 Online-Ressource (xiii, 219 Seiten), Illustrationen, Karten
  19. Video games as culture
    considering the role and importance of video games in contemporary society
    Published: 2018; © 2018
    Publisher:  Routledge, Abingdon, Oxon

    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilises video games as a lens through which to understand contemporary social... more

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    Verlag (lizenzpflichtig)
    Verlag (lizenzpflichtig)
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilises video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data - including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector - Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315622743
    Other identifier:
    RVK Categories: LC 13000 ; AP 15963
    Series: Routledge advances in sociology ; 241
    Subjects: Video games / Social aspects; Video gamers / Psychology; Popular culture; Massenkultur; Computerspiel; Gesellschaft; Alltag
    Scope: 1 online resource (xiv, 194 pages)
  20. The art of videogames
    Published: 2009
    Publisher:  Wiley-Blackwell, Chichester, West Sussex, United Kingdom

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781444310184; 9781444310177
    Other identifier:
    RVK Categories: CC 6900 ; CC 8400 ; EI 6828 ; SU 500 ; EC 2410
    Series: New directions in aesthetics ; 10
    Subjects: GAMES / Video & Electronic; Philosophie; Videospiel; Ästhetik; Fiktion; Ethik; Gesellschaft; Philosophie; Video games / Philosophy; Video games / Social aspects; Computerspiel; Philosophie; Videospiel; Ästhetik
    Scope: 1 Online-Ressource (231 Seiten)
  21. Cultural code
    video games and Latin America
    Published: [2016]; © 2016
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Ibero-Amerikanisches Institut Preußischer Kulturbesitz, Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262034050
    RVK Categories: LB 61615 ; LC 13615
    Subjects: Video games / Social aspects / Latin America; Video gamers / Latin America; Video gamers; Video games / Social aspects; Gesellschaft; Videospiel; Kulturgut; Aktualität; Computerspiel
    Scope: IX, 333 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  22. Multimodal semiotics and rhetoric in videogames
    Published: 2019
    Publisher:  Routledge, New York

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315159492
    Other identifier:
    Series: Routledge studies in multimodality
    Subjects: Video games / Social aspects; Semiotics / Social aspects; Modality (Linguistics); Semiotik; Multimodalität; Computerspiel
    Scope: 1 Online-Ressource
  23. Art of Atari
    Published: [2016]
    Publisher:  Dynamite Entertainment, Mt. Laurel, NJ

    Freie Universität Berlin, Universitätsbibliothek
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  24. Cultural code
    video games and Latin America
    Published: [2016]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Dortmund
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262334914
    RVK Categories: LB 61615 ; LC 13615
    Subjects: Video games / Social aspects / Latin America; Video gamers / Latin America; Video gamers; Video games / Social aspects; Gesellschaft
    Scope: 1 Online-Ressource (IX, 333 Seiten)
    Notes:

    Includes bibliographical references and index

  25. Slovarʹ kompʹjuterno-gejmerskogo žargona
    leksičeskoe i frazeologičeskoe predstavlenie realij, svjazannych s kompʹjuternymi technologijami
    Published: 2021
    Publisher:  Centr gumanitarnych iniciativ, Moskva ; Sankt-Peterburg

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Source: Union catalogues
    Language: Russian
    Media type: Book
    Format: Print
    ISBN: 9785987122365; 5987122368
    Subjects: Video games / Terminology; Computers / Terminology / Dictionaries; Video games / Social aspects; Computer games / Social aspects
    Scope: 616 Seiten, 21 cm