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  1. Spiel und Kommunikation in der Sekundarstufe II
    Beiträge zu Fragen eines kreativen, ästhetischen und sozialen Lernens
    Published: 1974
    Publisher:  Klett, Stuttgart

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3129210407
    RVK Categories: DK 8030 ; ZX 7224 ; DI 1000 ; ZX 7200 ; DP 3400
    Edition: 1. Aufl.
    Series: Gutachten und Studien der Bildungskommission / Deutscher Bildungsrat ; 40
    Subjects: Education, Secondary; Play; Arts; Sports
    Scope: 140 S., Ill., graph. Darst.
  2. Der Begriff des Spieles und das ästhetische Weltbild in der Philosophie der Gegenwart
    Published: 1968
    Publisher:  Walter De Gruyter, Berlin

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783110051575; 9783110841886
    Other identifier:
    Subjects: Play; Spiel; Ontologie; Ästhetik
    Scope: 1 Online-Ressource (ix, 378 p)
    Notes:

    Includes bibliographical references and index

  3. Imagination and play in the electronic age
    Published: c2007
    Publisher:  Harvard University Press, Cambridge, Mass ;London

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780674043695
    Other identifier:
    Edition: 1st Harvard University Press pbk. ed
    Subjects: Computers and children; Imagination in children; Play; Television and children; Kinderspiel; Neue Medien; Entwicklungspsychologie; Kind; Imagination; Computerspiel
    Scope: 1 Online-Ressource (210 p)
    Notes:

    Includes bibliographical references (p. 171-201) and index. - Originally published: 2005

  4. La ruta
    Published: [2021]
    Publisher:  Samuel French, New York

    Inspired by real testimonies, and using live music to evoke factory work and protest marches, La Ruta is a visceral unearthing of secrets buried in the desert and a celebration of the Mexican women who stand resiliently in the wake of loss.-- more

     

    Inspired by real testimonies, and using live music to evoke factory work and protest marches, La Ruta is a visceral unearthing of secrets buried in the desert and a celebration of the Mexican women who stand resiliently in the wake of loss.--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780573709197; 057370919X
    Edition: Acting edition
    Subjects: Women; Women ; Crimes against; Drama; Drama; Play
    Scope: 93 pages, music, 21 cm
    Notes:

    Cast: 6 women

  5. Play at work
    how games inspire breakthrough thinking
    Published: 2013
    Publisher:  Portfolio/Penguin, New York, NY

    "Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing... more

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    PSY 559.9:YD0001
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    "Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"-- "A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781591844792
    RVK Categories: QP 210
    Subjects: Management games; Creative thinking; Problem solving; Play; Work environment
    Scope: 244 p, 24 cm
    Notes:

    Includes bibliographical references (p. 207-236) and index

  6. Game frame
    using games as a strategy for success
    Published: 2011
    Publisher:  Free Press, New York

    Explains what digital games are, the psychology behind them, and how the behaviors learned while playing games can help people become more competitive at whatever they do, from business to parenting more

    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    KoM 164.003
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    Explains what digital games are, the psychology behind them, and how the behaviors learned while playing games can help people become more competitive at whatever they do, from business to parenting

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781451611052; 9781451611069; 1451611056; 1451611064
    RVK Categories: MS 6530
    Edition: 1st Free Press hardcover ed
    Subjects: Play; Games
    Scope: xiv, 203 p, ill, 23 cm
    Notes:

    Includes bibliographical references (p. 181-191) and index

  7. Play redux
    the form of computer games
    Author: Myers, David
    Published: [2010]
    Publisher:  The University of Michigan Press, Ann Arbor

    Universität Potsdam, Universitätsbibliothek
    AP 15963 MYE
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0472070924; 0472050923; 9780472070923; 9780472050925
    Series: Digital culture books
    Subjects: Computer games; Play
    Scope: 184 Seiten, Illustrationen, 24 cm
    Notes:

    Includes bibliographical references (p. 173-180) and index

    Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments.

  8. The SAGE handbook of outdoor play and learning
    Contributor: Waller, Tim (Herausgeber); Ärlemalm-Hagser, Eva (Herausgeber); Sandseter, Ellen Beate Hansen (Herausgeber)
    Published: 2017
    Publisher:  SAGE reference, Los Angeles

    Universitätsbibliothek Bielefeld
    LH168 S1H2O
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    Universitätsbibliothek Koblenz
    DI/MA 2018 4254
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    Landesbibliothekszentrum Rheinland-Pfalz / Pfälzische Landesbibliothek
    217-649
    Loan of volumes, no copies
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    Source: Union catalogues
    Contributor: Waller, Tim (Herausgeber); Ärlemalm-Hagser, Eva (Herausgeber); Sandseter, Ellen Beate Hansen (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9781473926608
    Subjects: Outdoor education; Play; Early childhood education; Inklusion <Soziologie>; Naturerlebnis; Natur <Motiv>; Freiluftunterricht; Spielplatz; Indigenes Volk; Kind; Samen <Volk>; Kleinkinderziehung
    Scope: xxvii, 677 Seiten, Illustrationen, 25 cm
  9. The philosophy of play
    Contributor: Ryall, Emily (Herausgeber); Russell, Wendy (Herausgeber); Maclean, Malcolm (Herausgeber)
    Published: 2013
    Publisher:  Routledge, Taylor and Francis Group, London

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    Universitäts- und Landesbibliothek Düsseldorf
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    Source: Union catalogues
    Contributor: Ryall, Emily (Herausgeber); Russell, Wendy (Herausgeber); Maclean, Malcolm (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780203109427
    RVK Categories: CC 7500
    Subjects: Play (Philosophy); Play; Philosophie; Spiel <Motiv>; Spiel; Sozialwissenschaften
    Scope: 1 Online-Ressource (xii, 202 Seiten)
    Notes:

    Includes bibliographical references and index

  10. Busy playtime
    Published: 2004
    Publisher:  Campbell, London [u.a.]

    Englisches Seminar der Universität, Bibliothek
    YBB Finn C:1
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781405021302; 1405021306
    Series: Busy books
    Subjects: Play
    Other subjects: Toy and movable bookslcsh
    Scope: [5] Bl., überw. Ill.
  11. The philosophy of play
    Contributor: Ryall, Emily (Hrsg.)
    Published: 2013
    Publisher:  Routledge, London [u.a.]

    Universitätsbibliothek der RWTH Aachen
    (1)045193
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    Ruhr-Universität Bochum, Universitätsbibliothek
    NKB5931
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    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
    2014/1065
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    Bibliothek für Erziehungswissenschaft und Kommunikationswissenschaft
    ERZ XB1 5147A
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    Source: Union catalogues
    Contributor: Ryall, Emily (Hrsg.)
    Language: English
    Media type: Book
    ISBN: 9780415538350; 9781138833876; 9780203109427
    RVK Categories: CC 7500
    Subjects: Play (Philosophy); Play; Philosophie; Spiel <Motiv>; Sozialwissenschaften; Spiel
    Scope: XII, 202 S.
    Notes:

    Includes bibliographical references and index

  12. Jeux sans Frontières? - Grenzgänge der Geschichtswissenschaft
    Published: [2018]
    Publisher:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Grenzen und Grenzziehungen sind in den letzten Jahrzehnten in den Fokus der Geschichtsschreibung gerückt. Dies bezieht sich nicht nur auf räumliche Grenzen, sondern auch auf die Grenzen zwischen Geschlechtern, Kulturen und Alltagspraktiken oder die... more

    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Grenzen und Grenzziehungen sind in den letzten Jahrzehnten in den Fokus der Geschichtsschreibung gerückt. Dies bezieht sich nicht nur auf räumliche Grenzen, sondern auch auf die Grenzen zwischen Geschlechtern, Kulturen und Alltagspraktiken oder die Entgrenzung von Gewaltphänomenen. Gleichzeitig sind etablierte Grenzen - etwa zwischen akademischen Disziplinen - in Bewegung geraten und ungewiss geworden. Beides ermöglicht spielerische Methoden, Fragestellungen und Erzählformen. Die Beiträge in diesem Band liefern Beispiele für die Beschäftigung mit und die Übertretung von Grenzen. Als Festschrift für Armin Heinen spiegeln sie zugleich dessen vielfältiges und grenzüberschreitendes Forschungs- und Vermittlungsinteresse. What part do borders and border demarcations play for - and in - the science of history? This book provides answers.

     

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    Source: Union catalogues
    Contributor: Fickers, Andreas; Haude, Rüdiger; Krebs, Stefan; Tschacher, Werner
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839441053
    Other identifier:
    RVK Categories: NK 8200
    DDC Categories: 000; 900; 940
    Series: Histoire ; 125
    Subjects: Grenze; Grenzgebiet; Grenzüberschreitung; Geschichtsschreibung; Borders; Cultural History; Culture; Geschichtswissenschaft; Gewalt; Global History; Globalgeschichte; Grenzen; Kultur; Kulturgeschichte; Play; Spiel; Violence
    Scope: 1 Online-Ressource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jul 2018)

  13. Ritter, Dene, Voss
    Published: 1984
    Publisher:  Suhrkamp, Frankfurt am Main

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Eichstätt-Ingolstadt
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
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    Staatliche Bibliothek Passau
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    Universitätsbibliothek Passau
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3518018884
    RVK Categories: GN 3223
    Edition: Erstausg., 1. Aufl.
    Series: Bibliothek Suhrkamp ; 888
    Subjects: Play
    Scope: 163 S.
  14. Play, language, and stories
    the development of children's literate behavior
    Published: 1985
    Publisher:  Ablex Publ. Co., Norwood, NJ

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bamberg
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    Bayerische Staatsbibliothek
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  15. Kinderspiel und Kindheit in Ost und West
    Spielförderung, Spielforschung, und Spielsozialisation in einzelnen Praxisfeldern - unter besonderer Berücksichtigung des Kindergartens
    Published: 1991
    Publisher:  Klinkhardt, Bad Heilbrunn/Obb.

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bamberg
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    Universitätsbibliothek Bayreuth
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    Hochschule Coburg, Zentralbibliothek
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    Universitätsbibliothek Eichstätt-Ingolstadt
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Hochschule Weihenstephan-Triesdorf, Zentralbibliothek
    No loan of volumes, only paper copies will be sent
    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
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    Universitätsbibliothek Passau
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Universitätsbibliothek Regensburg
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    Universitätsbibliothek Würzburg
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  16. Racing demon
    Author: Hare, David
    Published: 1990
    Publisher:  Faber and Faber, London u.a.

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bamberg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 057114179X
    RVK Categories: HN 4133
    Edition: 1. publ.
    Subjects: Drama in English, 1945- - Texts; Drama (literatura) - Século 20 - Inglaterra; Play
    Scope: 97 S.
  17. Der Begriff des Spieles und das ästhetische Weltbild in der Philosophie der Gegenwart
    Published: 1968
    Publisher:  de Gruyter, Berlin

    BBF | Bibliothek für Bildungsgeschichtliche Forschung in Berlin
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    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Max-Planck-Institut für Bildungsforschung, Bibliothek und wissenschaftliche Information
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Universität der Künste Berlin, Universitätsbibliothek
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Europa-Universität Viadrina, Universitätsbibliothek
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    Fachhochschule Potsdam, Hochschulbibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: German
    Media type: Book
    RVK Categories: BF 8000 ; CC 6600 ; CC 6900 ; DG 9000 ; DG 9400 ; ZY 1900
    Subjects: Esthetica; Filosofie; Spel; Philosophie; Ästhetik; Play; Spiel; Ontologie; Ästhetik
    Scope: IX, 378 S.
  18. Sous couleur de jouer
    la métaphore ludique
    Published: 1989
    Publisher:  Corti, Paris

    Universitätsbibliothek Trier
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    Source: Union catalogues
    Language: French
    Media type: Book
    ISBN: 2714303250
    RVK Categories: EC 3765
    Subjects: French literature; Metaphor; Play; Play in literature; Philosophie; Spiel
    Scope: 319 S.
  19. Spiel und Kommunikation in der Sekundarstufe II
    Beiträge zu Fragen eines kreativen, ästhetischen und sozialen Lernens
    Published: 1974
    Publisher:  Klett, Stuttgart

    BBF | Bibliothek für Bildungsgeschichtliche Forschung in Berlin
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    Max-Planck-Institut für Bildungsforschung, Bibliothek und wissenschaftliche Information
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3129210407
    RVK Categories: DK 8030 ; ZX 7224 ; DI 1000 ; ZX 7200 ; DP 3400
    Edition: 1. Aufl.
    Series: Gutachten und Studien der Bildungskommission / Deutscher Bildungsrat ; 40
    Subjects: Education, Secondary; Play; Arts; Sports; Sekundarstufenunterricht
    Scope: 140 S., Ill., graph. Darst., 8°
    Notes:

    Literaturverz. S. 71 - 72

  20. Spielwissen und Wissensspiele
    Wissenschaft und Game-Branche im Dialog über die Kulturtechnik des Spiels
    Contributor: Lilge, Thomas (HerausgeberIn); Stein, Christian (HerausgeberIn)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

    World of Warcraft, Call of Duty, Pokemon Go - Computerspiele sind das Massenmedium unserer Zeit. Doch auch medienübergreifend ist die Bedeutung der Kulturtechnik des Spiels in allen Bereichen unserer Gesellschaft kaum zu überschätzen. Ganz... more

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    Universität Potsdam, Universitätsbibliothek
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    World of Warcraft, Call of Duty, Pokemon Go - Computerspiele sind das Massenmedium unserer Zeit. Doch auch medienübergreifend ist die Bedeutung der Kulturtechnik des Spiels in allen Bereichen unserer Gesellschaft kaum zu überschätzen. Ganz unterschiedliche Bereiche haben zu diesem Thema relevantes Wissen erarbeitet - jedoch stehen diese Wissensfelder in der Regel isoliert nebeneinander.Der Band bringt diese Wissensfelder in einen produktiven Austausch. Er versammelt Beiträge aus den Bereichen Kunstgeschichte, Gameentwicklung, Kulturwissenschaft, Medizin, Gamification, Virtual Reality u.v.m. und wird damit selbst zu einem Spielplatz des Wissens über die Kulturtechnik des Spiels.

     

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    Source: Union catalogues
    Contributor: Lilge, Thomas (HerausgeberIn); Stein, Christian (HerausgeberIn)
    Language: German; English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839439395
    RVK Categories: ST 324
    Corporations / Congresses: SymposiON gamelab.berlin (2015, Berlin)
    Series: Edition Kulturwissenschaft ; Band 139
    Subjects: Computerspiele; Kulturwissenschaft; Medien; Spiel; Medienwissenschaft; Kultur; Kulturtheorie; Digital Media; Medienästhetik; Culture; Media; Game Studies; Cultural Theory; Cultural Studies; Media Aesthetics; Media Studies; computer games; Play; video games; Games; Gamification; Digitale Medien; Spiel; Games; Game Studies; Gamification; Medien; Kultur; Computerspiele; Kulturtheorie; Medienästhetik; Kulturwissenschaft; Medienwissenschaft; Digital Media; Play; Video Games; Media; Culture; Computer Games; Cultural Theory; Media Aesthetics; Cultural Studies; Media Studies;
    Scope: 1 Online-Ressource (229 Seiten), Illustrationen
    Notes:

    "Die hier vorliegenden Texte basieren auf der Tagung 'SymposiON', die im Oktober 2015 auf Initiative der Forschungsgruppe gamelab.berlin durchgeführt wurde und in den Räumlichkeiten des Exzellenzclusters 'Bild Wissen Gestaltung' der Humboldt-Universität zu Berlin stattfand." (Einleitung)

  21. Der Begriff des Spieles und das ästhetische Weltbild in der Philosophie der Gegenwart
    Published: 1968
    Publisher:  de Gruyter, Berlin

    Max-Planck-Institut für Bildungsforschung, Bibliothek und wissenschaftliche Information
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    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    Subjects: Play
    Scope: IX, 378 S., 8°
  22. Biaboya alors?
    Published: 1991
    Publisher:  Solin, Arles

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: French
    Media type: Book
    ISBN: 2853761231
    RVK Categories: IH 91900
    Edition: 1. éd.
    Series: Le volcan
    Subjects: Play
    Scope: 67 S.
  23. L' amour de loin
    livret
    Published: 2001
    Publisher:  Grasset, Paris

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Source: Union catalogues
    Language: French
    Media type: Book
    ISBN: 2246603013
    RVK Categories: IH 91900
    Subjects: Play; Opéras - Livrets; Operas
    Scope: 88 S.
  24. Spielphantasie und Spielumwelt
    Spielen, Bilden und Gestalten als Prozesse zwischen Innen und Außen
    Published: 1989
    Publisher:  Juventa-Verl., Weinheim ; München

    Universitätsbibliothek Augsburg
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  25. Emerging visions of the aesthetic process
    psychology, semiology, and philosophy
    Published: 1992
    Publisher:  Cambridge Univ. Press, Cambridge u.a.

    Emerging Visions of the Aesthetic Process explores the processes underlying aesthetics and play from the perspectives of psychologists, philosophers, and semiologists. It reveals the different ways in which scholars think about the following... more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Emerging Visions of the Aesthetic Process explores the processes underlying aesthetics and play from the perspectives of psychologists, philosophers, and semiologists. It reveals the different ways in which scholars think about the following questions: (1) What is the origin of the creative process? (2) How do biological, social, and cognitive processes shape the activities of artists and the responses of viewers? (3) How does literary activity draw on our experiences of everyday life and how is it tied to other kinds of media? (4) How does play affect the process of growth from childhood to adulthood? The contributors consider artistic, literary, and play activity from its most biological roots through individual cognitive and emotional processing to its expression at the social level. Emerging Visions of the Aesthetic Process offers a stimulating basis for the discussion of aesthetic processes and will serve as an integrative, comprehensive treatise on the topic for researchers and students.

     

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