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Displaying results 1 to 8 of 8.

  1. Games and Learning Alliance
    7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
    Contributor: Gentile, Manuel (HerausgeberIn); Allegra, Mario (HerausgeberIn); Söbke, Heinrich (HerausgeberIn)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018. The 38 revised regular papers presented together with 9 poster papers were... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018. The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches Games for skills training -- Game design -- Methods and tools -- Gamification and innovative game approaches

     

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    Contributor: Gentile, Manuel (HerausgeberIn); Allegra, Mario (HerausgeberIn); Söbke, Heinrich (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030115487
    Other identifier:
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11385
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    Subjects: Computer science; Education; Computer vision; Social sciences; Computer Communication Networks; Personal Computing; Computer science; Education; Computer vision; Social sciences; Computer Communication Networks; Personal computers.; Education—Data processing.; Optical data processing.; User interfaces (Computer systems).; Application software.; Computer communication systems.
    Scope: Online-Ressource (XV, 451 p. 121 illus., 102 illus. in color, online resource)
  2. Games and Learning Alliance
    7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
    Contributor: Gentile, Manuel (HerausgeberIn); Allegra, Mario (HerausgeberIn); Söbke, Heinrich (HerausgeberIn)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018. The 38 revised regular papers presented together with 9 poster papers were... more

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    This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018. The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches Games for skills training -- Game design -- Methods and tools -- Gamification and innovative game approaches

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Gentile, Manuel (HerausgeberIn); Allegra, Mario (HerausgeberIn); Söbke, Heinrich (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030115487
    Other identifier:
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11385
    Springer eBook Collection
    Array
    Subjects: Computer science; Education; Computer vision; Social sciences; Computer Communication Networks; Personal Computing; Computer science; Education; Computer vision; Social sciences; Computer Communication Networks; Personal computers.; Education—Data processing.; Optical data processing.; User interfaces (Computer systems).; Application software.; Computer communication systems.
    Scope: Online-Ressource (XV, 451 p. 121 illus., 102 illus. in color, online resource)
  3. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Contributor: Dörner, Ralf (Hrsg.); Göbel, Stefan (Hrsg.); Kickmeier-Rust, Michael (Hrsg.); Masuch, Maic (Hrsg.); Zweig, Katharina A. (Hrsg.)
    Published: 2016
    Publisher:  Springer, Cham

    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented... more

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    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015 Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Hrsg.); Göbel, Stefan (Hrsg.); Kickmeier-Rust, Michael (Hrsg.); Masuch, Maic (Hrsg.); Zweig, Katharina A. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
    Other identifier:
    RVK Categories: AP 15963 ; DP 1960 ; DW 4400 ; QH 500 ; QP 345 ; SS 4800 ; ST 324
    Series: Lecture Notes in Computer Science ; 9970
    Information Systems and Applications, incl. Internet/Web, and HCI ; 9970
    Array
    Array
    Subjects: Computer science; Computer Science; Multimedia information systems; Education; Personal computers.; Microcomputers; User interfaces (Computer systems); Computer graphics; Application software.; Multimedia systems.; Education; Human-computer interaction.
    Scope: Online-Ressource (VIII, 541 p. 96 illus, online resource)
  4. Interactive Storytelling
    8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings
    Published: 2015
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented... more

    Universitätsbibliothek Braunschweig
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    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on theoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.

     

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    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Schoenau-Fog, Henrik (Hrsg.); Bruni, Luis Emilio (Hrsg.); Louchart, Sandy (Hrsg.); Baceviciute, Sarune (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319270364
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2015
    Series: Lecture Notes in Computer Science ; 9445
    Array
    Subjects: Computer science; Computer Science; Application software; Personal computers.; Computer science; Arts; User interfaces (Computer systems); Artificial intelligence; Application software; Personal computers; Multimedia systems; Microcomputers; Arts; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Human-computer interaction.; Interactive multimedia.; Digital humanities.
    Scope: Online-Ressource (XVII, 416 p. 73 illus, online resource)
    Notes:

    Literaturangaben

  5. Serious Games
    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
    Published: 2016
    Publisher:  Springer, Cham

    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious... more

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    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits Health, well-being and accessibility -- Education, learning and training -- Science, nature and heritage -- Design, development and analysis -- Poster papers -- Exhibits

     

    Export to reference management software   RIS file
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Marsh, Tim (Hrsg.); Ma, Minhua (Hrsg.); Oliveira, Manuel Fradinho (Hrsg.); Baalsrud Hauge, Jannicke (Hrsg.); Göbel, Stefan (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319458410
    Other identifier:
    RVK Categories: SS 4800 ; ST 324
    Series: Lecture Notes in Computer Science ; 9894
    Information Systems and Applications, incl. Internet/Web, and HCI ; 9894
    Array
    Array
    Subjects: Computer science; Computer Science; Education; Personal computers.; Microcomputers; User interfaces (Computer systems); Artificial intelligence; Computers and civilization; Application software.; Human-computer interaction.; Education
    Scope: Online-Ressource (XXVI, 308 p. 114 illus., 105 illus. in color, online resource)
  6. Serious Games
    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
    Published: 2016
    Publisher:  Springer, Cham

    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits Health, well-being and accessibility -- Education, learning and training -- Science, nature and heritage -- Design, development and analysis -- Poster papers -- Exhibits

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Marsh, Tim (Hrsg.); Ma, Minhua (Hrsg.); Oliveira, Manuel Fradinho (Hrsg.); Baalsrud Hauge, Jannicke (Hrsg.); Göbel, Stefan (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319458410
    Other identifier:
    RVK Categories: SS 4800 ; ST 324
    Series: Lecture Notes in Computer Science ; 9894
    Information Systems and Applications, incl. Internet/Web, and HCI ; 9894
    Array
    Array
    Subjects: Computer science; Computer Science; Education; Personal computers.; Microcomputers; User interfaces (Computer systems); Artificial intelligence; Computers and civilization; Application software.; Human-computer interaction.; Education
    Scope: Online-Ressource (XXVI, 308 p. 114 illus., 105 illus. in color, online resource)
  7. Interactive Storytelling
    8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings
    Published: 2015
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on theoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Schoenau-Fog, Henrik (Hrsg.); Bruni, Luis Emilio (Hrsg.); Louchart, Sandy (Hrsg.); Baceviciute, Sarune (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319270364
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2015
    Series: Lecture Notes in Computer Science ; 9445
    Array
    Subjects: Computer science; Computer Science; Application software; Personal computers.; Computer science; Arts; User interfaces (Computer systems); Artificial intelligence; Application software; Personal computers; Multimedia systems; Microcomputers; Arts; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Human-computer interaction.; Interactive multimedia.; Digital humanities.
    Scope: Online-Ressource (XVII, 416 p. 73 illus, online resource)
    Notes:

    Literaturangaben

  8. Entertainment Computing and Serious Games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    Contributor: Dörner, Ralf (Hrsg.); Göbel, Stefan (Hrsg.); Kickmeier-Rust, Michael (Hrsg.); Masuch, Maic (Hrsg.); Zweig, Katharina A. (Hrsg.)
    Published: 2016
    Publisher:  Springer, Cham

    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented... more

    Universität Potsdam, Universitätsbibliothek
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    The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015 Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Hrsg.); Göbel, Stefan (Hrsg.); Kickmeier-Rust, Michael (Hrsg.); Masuch, Maic (Hrsg.); Zweig, Katharina A. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319461526
    Other identifier:
    Parent title:
    RVK Categories: AP 15963 ; DP 1960 ; DW 4400 ; QH 500 ; QP 345 ; SS 4800 ; ST 324
    Series: Lecture Notes in Computer Science ; 9970
    Information Systems and Applications, incl. Internet/Web, and HCI ; 9970
    Array
    Array
    Subjects: Computer science; Computer Science; Multimedia information systems; Education; Personal computers.; Microcomputers; User interfaces (Computer systems); Computer graphics; Application software.; Multimedia systems.; Education; Human-computer interaction.
    Scope: Online-Ressource (VIII, 541 p. 96 illus, online resource)