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Displaying results 1 to 15 of 15.

  1. Interactive Storytelling
    7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience

     

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    Source: Union catalogues
    Contributor: Fernández-Vara, Clara (Hrsg.); Thue, David (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319123370
    Other identifier:
    RVK Categories: ST 325 ; SS 4800
    Series: Lecture Notes in Computer Science ; 8832
    Array
    Subjects: Computer science; Information systems; Computer Science; Computer science; Artificial intelligence; Information systems; Arts; Artificial intelligence; Arts; Interactive multimedia.; Multimedia systems.; User interfaces (Computer systems).; Human-computer interaction.; Digital humanities.; Microcomputers.
    Scope: Online-Ressource (XVIII, 266 p. 68 illus, online resource)
    Notes:

    Literaturangaben

  2. Interactive Storytelling
    5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings
    Published: 2012
    Publisher:  Springer, Berlin, Heidelberg

    Theory and aesthetics -- Authoring tools and applications -- Evaluation and user experience reports -- Virtual characters and agents -- New storytelling modes -- Workshops. This book constitutes the refereed proceedings of the 5th International... more

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    Theory and aesthetics -- Authoring tools and applications -- Evaluation and user experience reports -- Virtual characters and agents -- New storytelling modes -- Workshops. This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

     

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    Language: English
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    Format: Online
    ISBN: 9783642348518
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Array
    Subjects: Computer science; Information systems; Computer Science; Artificial intelligence; Arts; Interactive multimedia.; Multimedia systems.; User interfaces (Computer systems).; Human-computer interaction.; Digital humanities.; Microcomputers.
    Scope: Online-Ressource (XII, 219 p. 38 illus, digital)
  3. Entertainment Computing - ICEC 2012
    11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings
    Published: 2012
    Publisher:  Springer, Berlin, Heidelberg

    story telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations --... more

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    story telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations -- industry demonstration -- harnessing collective intelligence with games -- game development and model-driven software development -- mobile gaming, mobile life – interweaving the virtual and the real -- exploring the challenges of ethics, privacy and trust in serious gaming -- open source software for entertainment. This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

     

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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642335426
    Other identifier:
    Series: Lecture Notes in Computer Science ; 7522
    Array
    Subjects: Computer science; Information systems; Computer Science; Computer science; Computer graphics; Information systems; Education; Computer graphics; Education; Interactive multimedia.; Multimedia systems.; User interfaces (Computer systems).; Human-computer interaction.; Microcomputers.; Digital humanities.
    Scope: Online-Ressource (XVII, 611 p, digital)
    Notes:

    Literaturangaben

  4. Learning in the Synergy of Multiple Disciplines
    4th European Conference on Technology Enhanced Learning, EC-TEL 2009 Nice, France, September 29–October 2, 2009 Proceedings
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Keynotes -- Adaptation and Personalisation -- Interoperability, Semantic Web, Web 2.0 -- Data Mining and Social Networks -- Collaboration and Social Knowledge Construction -- Learning Communities and Communities of Practice -- Learning Contexts --... more

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    Keynotes -- Adaptation and Personalisation -- Interoperability, Semantic Web, Web 2.0 -- Data Mining and Social Networks -- Collaboration and Social Knowledge Construction -- Learning Communities and Communities of Practice -- Learning Contexts -- Problem and Project-Based Learning, Inquiry Learning -- Learning Design -- Motivation, Engagement, Learning Games -- Human Factors and Evaluation -- Posters. This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.

     

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    Format: Online
    ISBN: 9783642046360
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5794
    Array
    Subjects: Computer science; Information systems; Computer Science; Education; Computers and civilization.; Digital humanities.; User interfaces (Computer systems).; Human-computer interaction.; Microcomputers.; Interactive multimedia.; Multimedia systems.
    Scope: Online-Ressource (digital)
  5. Serious Games Development and Applications
    5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
    Author: Ma, Minhua
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers... more

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    This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories

     

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    Contributor: Oliveira, Manuel Fradinho (Hrsg.); Baalsrud Hauge, Jannicke (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319116235
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 8778
    Array
    Subjects: Computer science; Computer Science; Computer science; Artificial intelligence; Education; Artificial intelligence; Education; Microcomputers.; Application software.; User interfaces (Computer systems).; Human-computer interaction.; Computers and civilization.
    Scope: Online-Ressource (XII, 226 p. 74 illus, online resource)
    Notes:

    Literaturangaben

    Games for HealthPhysioVinci - A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres - 360◦ Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s - A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies - A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.

  6. Interactive Storytelling
    9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings
    Contributor: Nack, Frank (Hrsg.); Gordon, Andrew S. (Hrsg.)
    Published: 2016
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with... more

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    This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications Analyses and evaluation systems -- Brave new ideas -- Intelligent narrative technologies -- Theoretical foundations -- Usage scenarios and applications

     

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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319482798
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10045
    Information Systems and Applications, incl. Internet/Web, and HCI ; 10045
    Array
    Array
    Subjects: Computer science; Computer Science; Application software; Personal computers; Arts; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Microcomputers.; Human-computer interaction.; Interactive multimedia.; Digital humanities.
    Scope: Online-Ressource (XVII, 468 p. 92 illus, online resource)
  7. Serious Games Development and Applications
    4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
    Author: Ma, Minhua
    Published: 2013
    Publisher:  Springer, Berlin, Heidelberg

    This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2... more

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    This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters

     

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    Source: Union catalogues
    Contributor: Oliveira, Manuel Fradinho (Hrsg.); Petersen, Sobah (Hrsg.); Hauge, Jannicke Baalsrud (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642407901
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 8101
    Array
    Subjects: Computer science; Computer Science; Computer science; Artificial intelligence; Education; Artificial intelligence; Education; Microcomputers.; Application software.; User interfaces (Computer systems).; Human-computer interaction.; Computers and civilization.
    Scope: Online-Ressource (XII, 321 p. 120 illus, online resource)
    Notes:

    Literaturangaben

    games for health games for education and training -- games for other purposes -- game design and theories -- gaming interface, policy matters.

  8. Interactive Storytelling
    6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
    Published: 2013
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed... more

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    This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops

     

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    Source: Union catalogues
    Contributor: Sezen, Tonguc Ibrahim (Hrsg.); Ferri, Gabriele (Hrsg.); Haahr, Mads (Hrsg.); Sezen, Digdem (Hrsg.); C̨atak, Güven (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319027562
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 8230
    Array
    Subjects: Computer science; Information systems; Computer Science; Computer science; Artificial intelligence; Information systems; Arts; Artificial intelligence; Arts; Interactive multimedia.; Multimedia systems.; User interfaces (Computer systems).; Human-computer interaction.; Digital humanities.; Microcomputers.
    Scope: Online-Ressource (XII, 288 p. 78 illus, online resource)
    Notes:

    Literaturangaben

    Models, Theories and VocabularyModeling Foreshadowing in Narrative Comprehension for Sentimental Readers -- Narrative Intelligibility and Closure in Interactive Systems -- On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives -- The Visual Construction of Narrative Space in Video Games -- Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games -- Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations -- Conceptualizing Productive Interactivity in Emergent Narratives -- Suitability of Modelling Context for Use within Emergent Narrative -- Applications and Authoring Tools -- Production and Delivery of Interactive Narratives Based on Video Snippets -- Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System -- Towards Automatic Story Clustering for Interactive Narrative Authoring -- Breaking Points -- A Continuously Developing Interactive Digital Narrative -- The Role of Gender and Age on User Preferences in Narrative Experiences -- Constructing and Connecting Storylines to Tell Museum Stories -- Night Shifts An Interactive Documentary for the iPad -- SimDate3D - Level Two -- Analyses, Evaluation, and User Experience Reports -- Acting, Playing or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling -- Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment -- Player Perspectives to Unexplained Agency-Related Incoherence -- Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Facade User Behaviors -- Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives -- Silent Hill 2 and the Curious Case of Invisible Agency -- The Elements of a Narrative Environment: Exploring User Reactions in Relation to Game Elements -- Artificial Intelligence and Story Generation -- Generating Different Story Tellings from Semantic Representations of Narrative -- Theoretical Considerations towards Authoring Emergent Narrative -- Generating Stories with Morals -- Metrics for Character Believability in Interactive Narrative -- Fully-Automatic Interactive Story Design from Film Scripts -- New Narrative Forms -- Storytelling and the Use of Social Media in Digital Art Installations -- Faceless Patrons -An Augmented Installation Exploring 419-Fictional Narratives -- Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki - Finnish Somali Youth Speak for Themselves in Their Document Film -- Re: Dakar Arts Festival: Exploring Transmedia Storytelling Methods to Document an Internet Scam -- Building Narrative Connections among Media Objects in Cultural Heritage Repositories -- Story Jam: Supporting Collective Storytelling with Game Mechanics -- Workshops -- 2nd Workshop on Games and NLP (GAMNLP-13) -- Adapting Narrative Complexity to Games -- Classic Games Workshop -- Edularp: Teaching, Learning and Engaging through Role play and Interactive Narratives -- Interactive Digital Storytelling: Practice, Impact and Aesthetics -- Interactive Story Creation with Smartphone Video -- ICIDS 2013 Workshop: Revisiting the Spam Folder - Using 419-Fiction for Interactive Storytelling -- The Importance of Storytelling on Online Activism for Creating Change -- The Possibilities of Implementing Productive Interactivity in Emergent Narratives -- Towards Mapping the Evolving Space of Interactive Digital Narrative.

  9. Serious Games
    Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games... more

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    This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results Theory -- Technologies -- Applications

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Ma, Minhua (Hrsg.); Fradinho Oliveira, Manuel (Hrsg.); Baalsrud Hauge, Jannicke (Hrsg.); Marsh, Tim (Hrsg.); Alcañiz, Mariano (Hrsg.); Göbel, Stefan (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319701110
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10622
    Array
    Array
    Subjects: Computer science; Education; Personal computers; Computer Science; User interfaces (Computer systems); Artificial intelligence; Computers and civilization; Application software.; Microcomputers.; Human-computer interaction.; Education
    Scope: Online-Ressource (XI, 332 p. 129 illus, online resource)
  10. Interactive Storytelling
    10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
    Contributor: Nunes, Nuno (Hrsg.); Oakley, Ian (Hrsg.); Nisi, Valentina (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were... more

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    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children’s Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences -- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Nunes, Nuno (Hrsg.); Oakley, Ian (Hrsg.); Nisi, Valentina (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319710273
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10690
    Array
    Array
    Subjects: Computer science; Application software; Personal computers; Computer Science; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Interactive multimedia.; Digital humanities.; Human-computer interaction.; Microcomputers.
    Scope: Online-Ressource (XVII, 414 p. 57 illus, online resource)
  11. Interactive Storytelling
    7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5... more

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    Technische Hochschule Ulm, Bibliothek
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    This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience

     

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    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Fernández-Vara, Clara (Hrsg.); Thue, David (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319123370
    Other identifier:
    RVK Categories: ST 325 ; SS 4800
    Series: Lecture Notes in Computer Science ; 8832
    Array
    Subjects: Computer science; Information systems; Computer Science; Computer science; Artificial intelligence; Information systems; Arts; Artificial intelligence; Arts; Interactive multimedia.; Multimedia systems.; User interfaces (Computer systems).; Human-computer interaction.; Digital humanities.; Microcomputers.
    Scope: Online-Ressource (XVIII, 266 p. 68 illus, online resource)
    Notes:

    Literaturangaben

  12. Serious Games Development and Applications
    5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
    Author: Ma, Minhua
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories

     

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    Source: Union catalogues
    Contributor: Oliveira, Manuel Fradinho (Hrsg.); Baalsrud Hauge, Jannicke (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319116235
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 8778
    Array
    Subjects: Computer science; Computer Science; Computer science; Artificial intelligence; Education; Artificial intelligence; Education; Microcomputers.; Application software.; User interfaces (Computer systems).; Human-computer interaction.; Computers and civilization.
    Scope: Online-Ressource (XII, 226 p. 74 illus, online resource)
    Notes:

    Literaturangaben

    Games for HealthPhysioVinci - A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres - 360◦ Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s - A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies - A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.

  13. Learning in the Synergy of Multiple Disciplines
    4th European Conference on Technology Enhanced Learning, EC-TEL 2009 Nice, France, September 29–October 2, 2009 Proceedings
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Keynotes -- Adaptation and Personalisation -- Interoperability, Semantic Web, Web 2.0 -- Data Mining and Social Networks -- Collaboration and Social Knowledge Construction -- Learning Communities and Communities of Practice -- Learning Contexts --... more

    Universität Potsdam, Universitätsbibliothek
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    Keynotes -- Adaptation and Personalisation -- Interoperability, Semantic Web, Web 2.0 -- Data Mining and Social Networks -- Collaboration and Social Knowledge Construction -- Learning Communities and Communities of Practice -- Learning Contexts -- Problem and Project-Based Learning, Inquiry Learning -- Learning Design -- Motivation, Engagement, Learning Games -- Human Factors and Evaluation -- Posters. This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.

     

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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642046360
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5794
    Array
    Subjects: Computer science; Information systems; Computer Science; Education; Computers and civilization.; Digital humanities.; User interfaces (Computer systems).; Human-computer interaction.; Microcomputers.; Interactive multimedia.; Multimedia systems.
    Scope: Online-Ressource (digital)
  14. Interactive Storytelling
    9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings
    Contributor: Nack, Frank (Hrsg.); Gordon, Andrew S. (Hrsg.)
    Published: 2016
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications Analyses and evaluation systems -- Brave new ideas -- Intelligent narrative technologies -- Theoretical foundations -- Usage scenarios and applications

     

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    Source: Union catalogues
    Contributor: Nack, Frank (Hrsg.); Gordon, Andrew S. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319482798
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10045
    Information Systems and Applications, incl. Internet/Web, and HCI ; 10045
    Array
    Array
    Subjects: Computer science; Computer Science; Application software; Personal computers; Arts; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Microcomputers.; Human-computer interaction.; Interactive multimedia.; Digital humanities.
    Scope: Online-Ressource (XVII, 468 p. 92 illus, online resource)
  15. Interactive Storytelling
    10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
    Contributor: Nunes, Nuno (Hrsg.); Oakley, Ian (Hrsg.); Nisi, Valentina (Hrsg.)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were... more

    Universität Potsdam, Universitätsbibliothek
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    This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children’s Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences -- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Nunes, Nuno (Hrsg.); Oakley, Ian (Hrsg.); Nisi, Valentina (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319710273
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10690
    Array
    Array
    Subjects: Computer science; Application software; Personal computers; Computer Science; User interfaces (Computer systems); Artificial intelligence; Multimedia systems; Interactive multimedia.; Digital humanities.; Human-computer interaction.; Microcomputers.
    Scope: Online-Ressource (XVII, 414 p. 57 illus, online resource)