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  1. Introducing HTML5 game development
    [developing games with Impact]
    Published: 2012
    Publisher:  O'Reilly, Beijing [u.a.]

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781449315177; 1449315178
    RVK Categories: ST 250
    Edition: 1. ed.
    Subjects: Canvas <Programm>; IMPACT <Programmierumgebung>; Programmierung; Computerspiel; HTML 5.0
    Scope: XII, 104 S., Ill., graph. Darst.
  2. Building HTML5 Games with ImpactJS
    Published: 2012
    Publisher:  O'Reilly, Beijing [u.a.]

    Hochschule Niederrhein, Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781449315177; 1449315178
    RVK Categories: ST 250
    Subjects: HTML 5.0; Programmierung; Computerspiel; Canvas <Programm>; IMPACT <Programmierumgebung>
    Scope: XIII, 122 Seiten, Illustrationen
  3. Introducing HTML5 game development
    [developing games with Impact]
    Published: 2012
    Publisher:  O'Reilly, Beijing [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781449315177; 1449315178
    RVK Categories: ST 250
    Edition: 1. ed.
    Subjects: Canvas <Programm>; IMPACT <Programmierumgebung>; Programmierung; Computerspiel; HTML 5.0
    Scope: XII, 104 S., Ill., graph. Darst.
  4. Introducing HTML5 game development
    [developing games with Impact]
    Published: 2012
    Publisher:  O'Reilly, Beijing

    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2012 A 2117
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781449315177; 1449315178
    Other identifier:
    9781449315177
    Edition: 1. ed.
    Subjects: HTML 5.0; ; Programmierung; ; Computerspiel; ; Canvas <Programm>; ; IMPACT <Programmierumgebung>;
    Scope: XII, 104 S., Ill., graph. Darst.
    Notes:

    Erscheinungsjahr in Vorlageform:2012

  5. Perspektiven von Wirksamkeit in der Beratung
    Published: 02/2021
    Publisher:  Hochschule für Angewandte Wissenschaften Neu-Ulm, Neu-Ulm

    Access:
    Resolving-System (kostenfrei)
    Verlag (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    VS 894
    No inter-library loan
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    Series: HNU Working Paper ; Nr. 46
    Subjects: Beratungsdienstleistungen; Systemische Beratung; IMPACT; Nachhaltigkeit; Antifragilität
    Scope: 1 Online-Ressource (circa 19 Seiten), Illustrationen
  6. Building HTML5 Games with ImpactJS
    Published: 2012
    Publisher:  O'Reilly, Beijing [u.a.]

    Hochschule Niederrhein, Bibliothek
    TZA Free
    Loan of volumes, no copies
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781449315177; 1449315178
    RVK Categories: ST 250
    Subjects: Computerspiel; Programmierung; Canvas <Programm>; IMPACT <Programmierumgebung>; HTML 5.0
    Scope: XIII, 122 Seiten, Illustrationen
  7. Introducing HTML5 Game Development
    Published: 2012
    Publisher:  O'Reilly Media, Inc, Sebastopol

    Making video games is hard work that requires technical skills, a lot of planning, and-most critically-a commitment to completing the project. With this hands-on guide, you'll learn step-by-step how to create a real 2D game from start to finish. In... more

    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan

     

    Making video games is hard work that requires technical skills, a lot of planning, and-most critically-a commitment to completing the project. With this hands-on guide, you'll learn step-by-step how to create a real 2D game from start to finish. In the process, you'll use Impact, the JavaScript game framework that works with HTML5's Canvas element. Not only will you pick up important tips about game design, you'll also learn how to publish Impact games to the Web, desktop, and mobile-including a method to package your game as a native iOS app. Packed with screen shots and sample code, this b

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781449315177
    Subjects: HTML 5.0; ; Programmierung; ; Computerspiel; ; Canvas <Programm>; ; IMPACT <Programmierumgebung>;
    Scope: Online-Ressource (120 p.)
    Notes:

    Description based upon print version of record

    Table of Contents; Preface; About This Book; Who This Book Is For; Who This Book Is Not For; Conventions Used in This Book; This Book's Example Files; Using Code Examples; How To Use This Book; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1. Introduction To Impact; Why Use Impact?; Setting Up a Local Environment; Install WebStorm/PHPStorm; Install Apache/PHP/MySQL; Other Hosting Options; Setting Up a New Impact Project; Modules; How Classes Work; Core Classes; How Inner Classes Work; Level Editor; Chapter 2. Working With Sprites; Sprites and Sprite Sheets

    Scripting in PhotoshopWorking with Sprites in Photoshop; Optimizing Sprites; Chapter 3. Introduction To Game Design; What is Game Design?; Sample Game Design Document; Gameplay; Exploring a Map; Combat; Completing a Map; Death; Main Character; Monsters; Bosses; Equipment; Inventory; Equipping Items; Weapons and Armor; Leveling Up; Winning the Game; Coming Up With Ideas; Books to Read; Chapter 4. Building A Game; Creating Our First Level; Saving/Loading Maps in Weltmeister; CollisionMaps; The Main Class; Customizing the Main Class; Key Binding; Creating the Player Class

    Using Your Sprite SheetAdding Simple Physics; Defining Animation Sequences; Creating a Monster Class; Collision Detection; type Property; checkAgainst Property; collides Property; Health; Weapons; Firing the Weapon; Add Multiple Weapons; Killing Entities; Respawning the Player; Create Death Animations; Adding Grenade Explosions; Customizing the Camera; Loading New Levels; Chapter 5. Working With Text; Creating Font Sprite Sheets; Adding Text to Your Game; Chapter 6. Working With Sound; Adding Sounds; Adding Music; Mobile Browser Sound Compatibility Issues

    Chapter 7. Creating Game Screens and HUDsExtending Impact's Game Class; Creating a Start Screen; Player Stats Screen; Creating the Game Over Screen; Adding In-Game HUD; Game Rewards; In-Game Analytics; Chapter 8. Debugging Your Game; Impact's Debugger; Publishing Your Game; Baking Your Game; Mobile Web Support; Compiling for Native iOS; Chapter 9. Wrapping Up; References and Links;