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  1. More than a game
    the computer game as fictional form
    Published: [20]05
    Publisher:  Manchester Univ. Press, Manchester [u.a.]

    Universitätsbibliothek Siegen
    21KLEP3802
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    Universitätsbibliothek Wuppertal
    BRH2474
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0719063647; 0719063655
    Edition: [Nachdr.]
    Subjects: Gattungstheorie; Gesellschaft; Computerspiel; SimCity; Half-Life
    Scope: 170 S.
  2. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester Univ. Press, Manchester

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 470 ATK
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0719063647; 0719063655
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 170 S.
  3. »Willkommen in City 17!« Die erzählte Welt des Half-Life-Universums
    Published: 2009
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Bopp, Matthias (Herausgeber); Wiemer, Serjoscha (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 793
    Subjects: Half-Life; Computerspiel; Erzähltheorie; Diegesis; Erzählen
    Scope: 1 Online-Ressource
    Notes:

    In: Orth, Dominik (2009): »Willkommen in City 17!« Die erzählte Welt des Half-Life-Universums. In: Matthias Bopp und Serjoscha Wiemer (Hg.): Shooter. Eine multdisziplinäre Einführung. Münster: LIT (Medien'Welten 12), 107–124. DOI: dx.doi.org/10.25969/mediarep/1839.

  4. Die schwarze Hornbrille des Freiheitskampfs. HALF-LIFE, Ideologie und Dissidenz
    Published: 2009
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Bibliothek der Frankfurt University of Applied Sciences
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Source: Union catalogues
    Contributor: Bopp, Matthias (Herausgeber); Wiemer, Serjoscha (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 793
    Subjects: Half-Life; Ideologen
    Scope: 1 Online-Ressource
    Notes:

    In: Nohr, Rolf F. (2009): Die schwarze Hornbrille des Freiheitskampfs. HALF-LIFE, Ideologie und Dissidenz. In: Matthias Bopp und Serjoscha Wiemer (Hg.): Shooter. Eine multdisziplinäre Einführung. Münster: LIT (Medien'Welten 12), 125–153. DOI: dx.doi.org/10.25969/mediarep/1840.

  5. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, Manchester ; Oxford University Press, Oxford

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is... more

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781781700235; 1781700230
    Other identifier:
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity; Computer games
    Scope: 1 Online-Ressource (170 p.)
    Notes:

    Includes bibliographical references and index

  6. More Than a Game
    The Computer Game as Fictional Form
    Published: 2003
    Publisher:  Manchester University Press, Manchester ; ProQuest, Ann Arbor, Michigan

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... more

    Universität Frankfurt, Elektronische Ressourcen
    /
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    Universitätsbibliothek Gießen
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    Universität Mainz, Zentralbibliothek
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    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and "immersive" potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture.This text is dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as an emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognizing the excitement and pleasure that has made the computer game such a massive global phenomenon.Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: "Tomb Raider", "Half-Life", "Close Combat" and "SimCity". This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781847790392
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 1 Online-Ressource (177 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  7. More than a game
    The computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, [Erscheinungsort nicht ermittelbar] ; [OAPEN FOUNDATION], [The Hague]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... more

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    Technische Hochschule Bingen, Bibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Akademie der Wissenschaften und der Literatur, Bibliothek
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    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
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    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Categories: AP 18200
    DDC Categories: 620
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 1 Online-Ressource
  8. More than a game: The computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, [S.I.]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universitätsbibliothek Gießen
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    Universität Mainz, Zentralbibliothek
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    Universität Marburg, Universitätsbibliothek
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    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Notes:

    Online-Ausg.:

  9. Half life
    shooter's guide
    Published: 1999
    Publisher:  X-Games, Haar bei München

    Bayerische Staatsbibliothek
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    Technische Universität München, Universitätsbibliothek
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3827290546
    Subjects: Half-Life; Programm; Videospiel
    Scope: 160 S., Ill.
  10. Reverse design, Half-Life
    Published: [2019]
    Publisher:  CRC Press, Boca Raton

    Universitätsbibliothek Regensburg
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781138323902; 9781138324909
    RVK Categories: AP 15963
    Series: Reverse design series
    Subjects: Computerspiel; Half-Life
    Scope: viii, 187 Seiten, Illustrationen
  11. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester Univ. Press, Manchester [u.a.]

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0719063647; 0719063655
    Subjects: Computerspiel; Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 170 S.
  12. More than a game
    the computer game as fictional form
    Published: [20]05
    Publisher:  Manchester Univ. Press, Manchester [u.a.]

    Universitätsbibliothek Siegen
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    Universitätsbibliothek Wuppertal
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0719063647; 0719063655
    Edition: [Nachdr.]
    Subjects: Computerspiel; Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 170 S.
  13. PORTAL und PORTAL 2 – Eine Einführung
    Published: 2015
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
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    Source: Union catalogues
    Contributor: Hensel, Thomas (Herausgeber); Neitzel, Britta (Herausgeber); Nohr, Rolf F. (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 793
    Subjects: Portal <Internet>; Half-Life
    Scope: 1 Online-Ressource
    Notes:

    In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 21–28.

  14. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester Univ. Press, Manchester [u.a.]

    Englische Seminar II, Bibliothek
    313/Bf/ATK03+a
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    Englische Seminar II, Bibliothek
    313/Bf/ATK03fehlt
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    Universitäts- und Landesbibliothek Münster
    3F 52575
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0719063647; 0719063655
    Subjects: Gesellschaft; SimCity; Gattungstheorie; Half-Life; Computerspiel
    Scope: 170 S.
  15. Half life und half life opposing force
    Published: 1999
    Publisher:  Prima (Deutschland), [Rösrath]

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783933841674; 3933841674
    DDC Categories: 790; 793; 796
    Edition: 1. Aufl.
    Series: Prima's offizielles Lösungsbuch
    Subjects: Half-Life
    Scope: 219 S., 24 cm
  16. Half life
    [shooter's guide; Webweiser inside]
    Published: 1999
    Publisher:  X-Games, München

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783827290540; 3827290546
    DDC Categories: 790; 793; 796
    Edition: Dt. Version
    Subjects: Half-Life
    Scope: 156 S., 23 cm
  17. Half-Life 2
    Published: 2004
    Publisher:  Valve [u.a.], [Bellevue, Wash.]

    Technische Hochschule Brandenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: Undetermined
    Media type: Data medium; Multimedia
    Subjects: Half-Life
    Scope: 1 DVD-ROM + 1 Bl.
  18. More than a game
    the computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press ;, Manchester, UK [u.a.] ; EBSCO Industries, Inc., Birmingham, AL, USA

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is... more

    Bibliothek der Hochschule Mainz, Untergeschoss
    No inter-library loan

     

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 141757805X; 9781417578054; 1280734337; 9781280734335; 9780719063640; 0719063647; 9781847790392; 1847790399
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 1 Online-Ressource (170 pages)
    Notes:

    Includes bibliographical references and index

  19. »Willkommen in City 17!« Die erzählte Welt des Half-Life-Universums
    Published: 2009
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

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    Source: Union catalogues
    Contributor: Bopp, Matthias (Herausgeber); Wiemer, Serjoscha (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    Subjects: Half-Life; Computerspiel; Erzähltheorie; Diegesis; Erzählen
    Other subjects: Ego-Shooter; Game Studies; Erzähltheorie; fiktive Welten
    Scope: Online-Ressource
    Notes:

    In: Orth, Dominik (2009): »Willkommen in City 17!« Die erzählte Welt des Half-Life-Universums. In: Matthias Bopp und Serjoscha Wiemer (Hg.): Shooter. Eine multdisziplinäre Einführung. Münster: LIT (Medien'Welten 12), 107–124. DOI: dx.doi.org/10.25969/mediarep/1839.

  20. Die schwarze Hornbrille des Freiheitskampfs. HALF-LIFE, Ideologie und Dissidenz
    Published: 2009
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

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    Source: Union catalogues
    Contributor: Bopp, Matthias (Herausgeber); Wiemer, Serjoscha (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    Subjects: Half-Life; Ideologen
    Other subjects: Ego-Shooter; Game Studies; Ideologie; Diskurstheorie
    Scope: Online-Ressource
    Notes:

    In: Nohr, Rolf F. (2009): Die schwarze Hornbrille des Freiheitskampfs. HALF-LIFE, Ideologie und Dissidenz. In: Matthias Bopp und Serjoscha Wiemer (Hg.): Shooter. Eine multdisziplinäre Einführung. Münster: LIT (Medien'Welten 12), 125–153. DOI: dx.doi.org/10.25969/mediarep/1840.

  21. PORTAL und PORTAL 2 – Eine Einführung
    Published: 2015
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

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    Source: Union catalogues
    Contributor: Hensel, Thomas (Herausgeber); Neitzel, Britta (Herausgeber); Nohr, Rolf F. (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    Subjects: Portal <Internet>; Half-Life
    Other subjects: Game Studies
    Scope: Online-Ressource
    Notes:

    In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 21–28.

  22. Inflation convergence over time
    sector-level evidence within Europe
    Published: February 2022
    Publisher:  Florida International University, Department of Economics, [Miami, FL]

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    Verlag (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    VS 607
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Series: Working papers / Florida International University, Department of Economics ; 2201
    Subjects: Inflation Convergence; Half-Life; Sector-Level Analysis; European Union; Euro Area
    Scope: 1 Online-Ressource (circa 40 Seiten), Illustrationen
  23. Drivers of inflation convergence across countries
    the role of standard gravity variables
    Published: [2022]
    Publisher:  Florida International University, Department of Economics, [Miami, FL]

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    Verlag (kostenfrei)
    Verlag (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    VS 607
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Series: Working papers / Florida International University, Department of Economics ; 2211 (July 2022)
    Subjects: Inflation Convergence; Half-Life; Gravity Variables
    Scope: 1 Online-Ressource (circa 47 Seiten), Illustrationen
  24. More than a game
    The computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, [Erscheinungsort nicht ermittelbar] ; [OAPEN FOUNDATION], [The Hague]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... more

    Access:
    Verlag (kostenfrei)
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan

     

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Specialised Catalogue of Comparative Literature
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Categories: AP 18200
    DDC Categories: 620
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Scope: 1 Online-Ressource
  25. More than a game: The computer game as fictional form
    Published: 2003
    Publisher:  Manchester University Press, [S.I.]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... more

    Access:
    Verlag (kostenfrei)
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan

     

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Specialised Catalogue of Comparative Literature
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Categories: AP 18200
    Subjects: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Notes:

    Online-Ausg.: