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  1. Clash of Realities 2015/16
    On the Art, Technology and Theory of Digital Games
    Published: [2017]
    Publisher:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio...

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: ST 324
    DDC Categories: 796; 300
    Series: Bild und Bit ; 5
    Subjects: Videospiel; Computerspiel; Art; Audiovisuality; Cologne Game Lab; Computer Games; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology
    Scope: 1 Online-Ressource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Okt 2017)

  2. Clash of realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Universität Potsdam, Universitätsbibliothek
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

     

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  3. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]; © 2017
    Publisher:  transcript-Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: AP 15963
    DDC Categories: 300
    Corporations / Congresses: Clash of Realities (Veranstaltung), 6. (2015, Köln)
    Series: Studies of digital media culture ; 5
    Subjects: Art; Audiovisuality; Cologne Game Lab; Computer Games; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology; Computerspiel; Medienpädagogik
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 1 Online-Ressource (639 Seiten)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 19. Juni 2018)

  4. Game Designers & Software Artists
    Inszenierung und Selbstverständnis der Künstler/innen bei Electronic Arts, 1983-1988
    Contributor: Blankenheim, Björn (Herausgeber)
    Published: [2020]; © 2020
    Publisher:  Verlag Werner Hülsbusch, Glückstadt

    Kunst- und Museumsbibliothek der Stadt Köln
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    Universitätsbibliothek Wuppertal
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    Content information
    Source: Union catalogues
    Contributor: Blankenheim, Björn (Herausgeber)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783864881503; 3864881501
    Subjects: Electronic Arts <San Mateo, Calif>; Kunst; Computerspiel; Geschichte 1983-1988; Electronic Arts <San Mateo, Calif>; Spieleentwickler; Künstler; Selbstverständnis
    Scope: 388 Seiten, 22 cm x 22 cm
    Notes:

    "Katalog zur gleichnamigen Ausstellung, erstmals präsentiert in der Design-Sammlung Schriefers, Institut für angewandte Kunst- und Bildwissenschaften, Bergische Universität Wuppertal" - Rückseite der Titelseite

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  5. Clash of realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]
    Publisher:  transcript Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

     

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  6. Game designers & software artists
    Inszenierung und Selbstverständnis der Künstler/innen bei Electronic Arts, 1983-1988
    Contributor: Blankenheim, Björn (HerausgeberIn); Bergmeyer, Winfried (VerfasserIn von ergänzendem Text); Falk, Hugh (VerfasserIn von ergänzendem Text); Asadi, Mohsen (MitwirkendeR); Barrenberg, Dana (MitwirkendeR); Bohr, Juri (MitwirkendeR)
    Published: [2020]; © 2020
    Publisher:  VWH, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, Glückstadt

    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
    ::8:2021:850:
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    2021/1940
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    Content information
    Source: Union catalogues
    Contributor: Blankenheim, Björn (HerausgeberIn); Bergmeyer, Winfried (VerfasserIn von ergänzendem Text); Falk, Hugh (VerfasserIn von ergänzendem Text); Asadi, Mohsen (MitwirkendeR); Barrenberg, Dana (MitwirkendeR); Bohr, Juri (MitwirkendeR)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783864881503; 3864881501
    Other identifier:
    9783864881503
    Subjects: Electronic Arts <San Mateo, Calif.>; Kunst; Computerspiel; Geschichte 1983-1988; ; Electronic Arts <San Mateo, Calif.>; Spieleentwickler; Künstler; Selbstverständnis; ; Electronic Arts <San Mateo, Calif.>; Computerspiel; Geschichte 1983-1988;
    Scope: 388 Seiten, 22 cm x 22 cm
    Notes:

    "Katalog zur gleichnamigen Ausstellung, erstmals präsentiert in der Design-Sammlung Schriefers, Institut für angewandte Kunst- und Bildwissenschaften, Bergische Universität Wuppertal". - Impressum

    Ausstellungsdaten über die Verlags-Homepage ermittelt

  7. Clash of Realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]; © 2017
    Publisher:  transcript-Verlag, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

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    Verlag (lizenzpflichtig)
    Alice Salomon Hochschule Berlin, Bibliothek
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    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: AP 15963
    DDC Categories: 300
    Corporations / Congresses: Clash of Realities (Veranstaltung), 6. (2015, Köln)
    Series: Studies of digital media culture ; 5
    Subjects: Art; Audiovisuality; Cologne Game Lab; Computer Games; Design,Art,Media,Film,Audiovisuality,Technology,Digital Culture,Digital Games,Electronic Arts,Cologne Game Lab,Media Studies,Internet,Computer Games,Digital Media,Media Aesthetics,Popular Culture; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology; Computerspiel; Medienpädagogik
    Other subjects: Design; Art; Media; Film; Audiovisuality; Technology; Digital Culture; Digital Games; Electronic Arts; Cologne Game Lab; Media Studies; Internet; Computer Games; Digital Media; Media Aesthetics; Popular Culture
    Scope: 1 Online-Ressource (639 Seiten)
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 19. Juni 2018)

  8. <<Das>> Electronic-Arts-Buch
    Published: 1995
    Publisher:  Sybex, Düsseldorf [u.a.]

    Universitäts- und Landesbibliothek Düsseldorf
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3815500982
    Edition: 1. Aufl.
    Series: Sybex-Computerbücher & Software ; 0098
    Subjects: Electronic Arts <San Mateo, Calif>; Computerspiel; Electronic Arts <San Mateo, Calif>; Computerspiel
    Scope: 264 S. : zahlr. Ill.
  9. Game designers & software artists
    Inszenierung und Selbstverständnis der Künstler/innen bei Electronic Arts, 1983-1988
    Contributor: Blankenheim, Björn (Publisher); Bergmeyer, Winfried; Falk, Hugh; Asadi, Mohsen (Publisher); Barrenberg, Dana (Publisher); Bohr, Juri (Publisher)
    Published: [2020]; © 2020
    Publisher:  VWH, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, Glückstadt

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    Content information
    Source: Union catalogues
    Contributor: Blankenheim, Björn (Publisher); Bergmeyer, Winfried; Falk, Hugh; Asadi, Mohsen (Publisher); Barrenberg, Dana (Publisher); Bohr, Juri (Publisher)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783864881503; 3864881501
    Other identifier:
    9783864881503
    DDC Categories: 770; 793
    Subjects: Electronic Arts <San Mateo, Calif.>; Computerspiel; Geschichte 1983-1988;
    Scope: 388 Seiten, 22 cm x 22 cm
    Notes:

    "Katalog zur gleichnamigen Ausstellung, erstmals präsentiert in der Design-Sammlung Schriefers, Institut für angewandte Kunst- und Bildwissenschaften, Bergische Universität Wuppertal". - Impressum

    Ausstellungsdaten über die Verlags-Homepage ermittelt