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  1. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm... more

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    Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo. This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

     

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    ISBN: 9783540876083
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    Series: Lecture Notes in Computer Science ; 5131
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    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer Science; Computer science; Artificial intelligence; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.; Artificial intelligence
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  2. Advances in Computer Games
    13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers
    Published: 2012
    Publisher:  Springer, Berlin, Heidelberg

    This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed... more

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    This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

     

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    ISBN: 9783642318665
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 7168
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    Subjects: Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Computer science; Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Artificial intelligence; Computer science; Artificial intelligence; Computer Science; Computer networks .; Algorithms.; Discrete mathematics.; Numerical analysis.
    Scope: Online-Ressource (XXIII, 356p. 131 illus, digital)
    Notes:

    Literaturangaben

  3. Advances in Computer Games
    12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A... more

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    Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.

     

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    Series: Lecture Notes in Computer Science ; 6048
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    Subjects: Computer Communication Networks; Computer software; Computational complexity; Computer science; Artificial intelligence; Computer Science; Computer programming.; Computer networks .; Algorithms.; Discrete mathematics.
    Scope: Online-Ressource (XIV, 233p. 75 illus, digital)
  4. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go --... more

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    Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.

     

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    Series: Lecture Notes in Computer Science ; 4630
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    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer science; Artificial intelligence; Computer Science; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.
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  5. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search... more

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    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

     

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    ISBN: 9783540324898
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    Series: Lecture Notes in Computer Science ; 3846
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    Includes bibliographical references and index

  6. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move... more

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    Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.

     

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  7. Computers and Games
    7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers
    Published: 2011
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book.... more

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    This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

     

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    Other subjects: Paperback / softback; Research; chess; games; go; maze design; monte-carlo search; monte-carlo simulation; multi-player games; pickomino; rave heuristic; three-player games; tree search; yahtzee
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  8. Mathematics and Computation in Music
    Third International Conference, MCM 2011, Paris, France, June 15-17, 2011. Proceedings
    Author: Agon, Carlos
    Published: 2011
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    This book constitutes the refereed proceedings of the Third International Conference on Mathematics and Computation in Music, MCM 2011, held in Paris, France, in June 2011. The 24 revised full papers presented and the 12 short papers were carefully... more

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    This book constitutes the refereed proceedings of the Third International Conference on Mathematics and Computation in Music, MCM 2011, held in Paris, France, in June 2011. The 24 revised full papers presented and the 12 short papers were carefully reviewed and selected from 62 submissions. The MCM conference is the flagship conference of the Society for Mathematics and Computation in Music. This year’s conference aimed to provide a multi-disciplinary platform dedicated to the communication and exchange of ideas amongst researchers involved in mathematics, computer science, music theory, composition, musicology, or other related disciplines. Areas covered were formalization and geometrical representation of musical structures and processes; mathematical models for music improvisation and gestures theory; set-theoretical and transformational approaches; computational analysis and cognitive musicology as well as more general discussions on history, philosophy and epistemology of music and mathematics.

     

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    Series: Lecture Notes in Computer Science ; 6726
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    Subjects: Data structures (Computer science); Computational complexity; Information systems; Humanities; Computer Science; Computer science; Algebra; Music; Digital humanities.; Discrete mathematics.; Artificial intelligence
    Scope: Online-Ressource (XV, 375p, digital)
  9. Advances in Computer Games
    14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers
    Contributor: Plaat, Aske (Hrsg.); van den Herik, Jaap (Hrsg.); Kosters, Walter (Hrsg.)
    Published: 2015
    Publisher:  Springer, [Cham]

    Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning. This book constitutes the thoroughly refereed post-conference proceedings of the 14th... more

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    Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning. This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

     

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    Volltext (lizenzpflichtig)
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    Source: Union catalogues
    Contributor: Plaat, Aske (Hrsg.); van den Herik, Jaap (Hrsg.); Kosters, Walter (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319279923
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2015
    Series: Lecture Notes in Computer Science ; 9525
    Array
    Subjects: Computers; Computer science; Computer science; Software engineering; Computers; Algorithms; Computer science; Artificial intelligence; Computer science; Computer Science; Software engineering; Algorithms; Artificial intelligence; Discrete mathematics.
    Scope: Online-Ressource (XX, 261 p. 128 illus. in color, online resource)
    Notes:

    Literaturangaben

    Monte-Carlo Tree Search and its enhancementsTheoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning.

  10. Advances in Computer Games
    15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers
    Contributor: Winands, Mark H.M. (HerausgeberIn); van den Herik, H. Jaap (HerausgeberIn); Kosters, Walter A. (HerausgeberIn)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer... more

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    This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming Analytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs

     

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    Source: Union catalogues
    Contributor: Winands, Mark H.M. (HerausgeberIn); van den Herik, H. Jaap (HerausgeberIn); Kosters, Walter A. (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319716497
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10664
    Array
    Array
    Subjects: Computer communication systems; Computers; Computer science; Computer science; Software engineering; Algorithms; Artificial intelligence; Computer Science; Discrete mathematics.; Computer networks .
    Scope: Online-Ressource (XX, 235 p. 117 illus, online resource)
  11. Mathematics and Computation in Music
    5th International Conference, MCM 2015, London, UK, June 22-25, 2015, Proceedings
    Contributor: Collins, Tom (Hrsg.); Meredith, David (Hrsg.); Volk, Anja (Hrsg.)
    Published: 2015
    Publisher:  Springer, Cham [u.a.]

    A Structural Theory of Rhythm Notation Based on Tree Representations and Term Rewriting -- Renotation from Optical Music Recognition -- Foundations for Reliable and Flexible Interactive Multimedia Scores -- Genetic Algorithms Based on the Principles... more

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    A Structural Theory of Rhythm Notation Based on Tree Representations and Term Rewriting -- Renotation from Optical Music Recognition -- Foundations for Reliable and Flexible Interactive Multimedia Scores -- Genetic Algorithms Based on the Principles of Grundgestalt and Developing Variation -- Describing Global Musical Structures by Integer Programming on Musical Patterns -- Improved Iterative Random Walk for Four-Part Harmonization -- Location Constraints for Repetition-Based Segmentation of Melodies -- Modeling Musical Structure with Parametric Grammars -- Perfect Balance: A Novel Principle for the Construction of Musical Scales and Meters -- Characteristics of Polyphonic Music Style and Markov Model of Pitch-Class Intervals -- A Corpus-Sensitive Algorithm for Automated Tonal Analysis -- Finding Optimal Triadic Transformational Spaces with Dijkstra’s Shortest Path Algorithm -- A Probabilistic Approach to Determining Bass Voice Leading in Melodic Harmonisation -- Hypergestures in Complex Time: Creative Performance Between Symbolic and Physical Reality -- Generating Fingerings for Polyphonic Piano Music with a Tabu Search Algorithm -- Logistic Modeling of Note Transitions -- Evaluating Singer Consistency and Uniqueness in Vocal Performances -- A Change-Point Approach Towards Representing Musical Dynamics -- Structural Similarity Based on Time-Span Sub-Trees -- Cross Entropy as a Measure of Musical Contrast -- Symbolic Music Similarity Using Neuronal Periodicity and Dynamic Programming -- Applications of DFT to the Theory of Twentieth-Century Harmony -- Utilizing Computer Programming to Analyze Post-Tonal Music: Contour Analysis of Four Works for Solo Flute -- A Statistical Approach to the Global Structure of John Cage’s Number Piece Five⁵ -- Exact Cover Problem in Milton Babbitt’s All-Partition Array -- Constructing Geometrical Spaces from Acoustical Representations -- Geometry, Iterated Quantization and Filtered Voice-Leading Spaces -- Using Fundamental Groups and Groupoids of Chord Spaces to Model Voice Leading -- All-Interval Structures -- Unifying Tone System Definitions: Ordering Chromas -- A Categorical Generalization of Klumpenhouwer Networks -- The Spinnen-Tonnetz: New Musical Dimensions in the 2D Network for Tonal Music Analysis: Using Polarization and Tonal Regions in a Dynamic Environment -- Probabilistic Segmentation of Musical Sequences Using Restricted Boltzmann Machines -- ¿El Caballo Viejo? Latin Genre Recognition with Deep Learning and Spectral Periodicity -- Can a Musical Scale Have 14 Generators? -- On the Step-Patterns of Generated Scales That are Not Well-Formed -- Triads as Modes within Scales as Modes -- Greek Ethnic Modal Names vs. Alia Musica’s Nomenclature. This book constitutes the thoroughly refereed proceedings of the 5th International Conference on Mathematics and Computation in Music, MCM 2015, held in London, UK, in June 2015. The 24 full papers and 14 short papers presented were carefully reviewed and selected from 64 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on notation and representation, music generation, patterns, performance, similarity and contrast, post-tonal music analysis, geometric approaches, deep learning, and scales.

     

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    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Collins, Tom (Hrsg.); Meredith, David (Hrsg.); Volk, Anja (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319206035
    Other identifier:
    RVK Categories: LR 57780 ; SK 990 ; SN 100
    Series: Lecture Notes in Computer Science ; 9110
    Array
    Subjects: Information systems; Computer Science; Application software.; Computer science—Mathematics.; Data structures (Computer science).; Computer science; Information systems; Computer science; Music.; Algebra.; Digital humanities.; Discrete mathematics.; Artificial intelligence
    Scope: Online-Ressource (XIV, 392 p. 147 illus, online resource)
    Notes:

    Literaturangaben

    A Structural Theory of Rhythm Notation Based on Tree Representations and Term RewritingRenotation from Optical Music Recognition -- Foundations for Reliable and Flexible Interactive Multimedia Scores -- Genetic Algorithms Based on the Principles of Grundgestalt and Developing Variation -- Describing Global Musical Structures by Integer Programming on Musical Patterns -- Improved Iterative Random Walk for Four-Part Harmonization -- Location Constraints for Repetition-Based Segmentation of Melodies -- Modeling Musical Structure with Parametric Grammars -- Perfect Balance: A Novel Principle for the Construction of Musical Scales and Meters -- Characteristics of Polyphonic Music Style and Markov Model of Pitch-Class Intervals -- A Corpus-Sensitive Algorithm for Automated Tonal Analysis -- Finding Optimal Triadic Transformational Spaces with Dijkstra’s Shortest Path Algorithm -- A Probabilistic Approach to Determining Bass Voice Leading in Melodic Harmonisation -- Hypergestures in Complex Time: Creative Performance Between Symbolic and Physical Reality -- Generating Fingerings for Polyphonic Piano Music with a Tabu Search Algorithm -- Logistic Modeling of Note Transitions -- Evaluating Singer Consistency and Uniqueness in Vocal Performances -- A Change-Point Approach Towards Representing Musical Dynamics -- Structural Similarity Based on Time-Span Sub-Trees -- Cross Entropy as a Measure of Musical Contrast -- Symbolic Music Similarity Using Neuronal Periodicity and Dynamic Programming -- Applications of DFT to the Theory of Twentieth-Century Harmony -- Utilizing Computer Programming to Analyze Post-Tonal Music: Contour Analysis of Four Works for Solo Flute -- A Statistical Approach to the Global Structure of John Cage’s Number Piece Five⁵ -- Exact Cover Problem in Milton Babbitt’s All-Partition Array -- Constructing Geometrical Spaces from Acoustical Representations -- Geometry, Iterated Quantization and Filtered Voice-Leading Spaces -- Using Fundamental Groups and Groupoids of Chord Spaces to Model Voice Leading -- All-Interval Structures -- Unifying Tone System Definitions: Ordering Chromas -- A Categorical Generalization of Klumpenhouwer Networks -- The Spinnen-Tonnetz: New Musical Dimensions in the 2D Network for Tonal Music Analysis: Using Polarization and Tonal Regions in a Dynamic Environment -- Probabilistic Segmentation of Musical Sequences Using Restricted Boltzmann Machines -- ¿El Caballo Viejo? Latin Genre Recognition with Deep Learning and Spectral Periodicity -- Can a Musical Scale Have 14 Generators? -- On the Step-Patterns of Generated Scales That are Not Well-Formed -- Triads as Modes within Scales as Modes -- Greek Ethnic Modal Names vs. Alia Musica’s Nomenclature.

  12. Mathematics and Computation in Music
    6th International Conference, MCM 2017, Mexico City, Mexico, June 26-29, 2017, Proceedings
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the thoroughly refereed proceedings of the 6th International Conference on Mathematics and Computation in Music, MCM 2017, held in Mexico City, Mexico, in June 2017. The 26 full papers and 2 short papers presented were carefully... more

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    This book constitutes the thoroughly refereed proceedings of the 6th International Conference on Mathematics and Computation in Music, MCM 2017, held in Mexico City, Mexico, in June 2017. The 26 full papers and 2 short papers presented were carefully reviewed and selected from 40 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on algebraic models, computer assisted performance, Fourier analysis, Gesture Theory, Graph Theory and Combinatorics, Machine Learning, and Probability and Statistics in Musical Analysis and Composition Primal-Circular Substitutions -- On the Group of Transformations of Classical Types of Seventh Chords -- Pairwise Well-Formed Modes and Transformations -- Homometry in the Dihedral Groups: Lifting Sets from Zn to Dn -- A Symmetric Quantum Theory of Modulation in Z20 -- Almost Difference Sets in Transformational Music Theory -- Algebra of Harmony -- Developing Software for Dancing Tango in Compás -- Using Inharmonic Strings in Musical Instruments -- Real-Time Compositional Procedures for Mediated Soloist-Ensemble Interaction: The Comprovisador -- Strange Symmetries -- Interval Content vs. DFT -- Probing Questions about Keys: Tonal Distributions through the DFT -- Abstract Gestures: A Unifying Concept in Mathematical Music Theory -- Mathematical Music Theory and the Musical Math Game - Two Creative Ontological Switches -- Hamiltonian Graphs as Harmonic Tools -- New Investigations in Rhythmic Oddity -- Polytopic Graph of Latent Relations: A Multiscale Structure Model for Music Segments -- Dynamic Time Warping for Automatic Musical Form Identification in Symbolical Musical Files -- Identification and Evolution of Musical Style I: Hierarchical Transition Networks and their Modular Structure -- A Fuzzy-Clustering Based Approach for Measuring Similarity Between Melodies -- The Evolution of Tango Harmony, 1910-1960 -- Determination of Compositional Systems through Systemic Modelling -- A Cluster Analysis for Mode Identification in Early Music Genres -- Cross Entropy as a Measure of Coherence and Uniqueness -- Complementary Collection and Ligeti’s Combinatorial Tonality -- Probabilistic Generation of Ragtime Music from Classical Melodies -- Using Probabilistic Parsers to Support Composition of Salsa Music

     

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    Contributor: Lluis-Puebla, Emilio (Hrsg.); Montiel, Mariana (Hrsg.); Agustín-Aquino, Octavio A. (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319718279
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10527
    Array
    Array
    Subjects: Computer science; Application software; Computer Science; Computer science; Music; Algorithms; Artificial intelligence; Discrete mathematics.; Digital humanities.
    Scope: Online-Ressource (XI, 373 p. 147 illus, online resource)
  13. Computers and Games
    8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the... more

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    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games

     

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    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Iida, Hiroyuki (Hrsg.); Plaat, Aske (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319091655
    Other identifier:
    RVK Categories: AP 15963 ; SS 4800
    Series: Lecture Notes in Computer Science ; 8427
    Array
    Subjects: Computer Communication Networks; Computer software; Computational complexity; Computer science; Computer Communication Networks; Computer software; Computational complexity; Artificial intelligence; Computer science; Artificial intelligence; Computer Science; Algorithms.; Computer networks .; Discrete mathematics.; Machine theory.; Artificial intelligence; Computational complexity; Computer Communication Networks; Computer Science; Computer science; Computer software
    Scope: Online-Ressource (XX, 257 p. 131 illus, online resource)
    Notes:

    Literaturangaben

    Monte Carlo Tree Search and its enhancementsSolving and searching -- Analysis of game characteristic -- New approaches -- Serious games.

  14. Advances in Computer Games
    15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers
    Contributor: Winands, Mark H.M. (HerausgeberIn); van den Herik, H. Jaap (HerausgeberIn); Kosters, Walter A. (HerausgeberIn)
    Published: 2017
    Publisher:  Springer, Cham

    This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming Analytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Winands, Mark H.M. (HerausgeberIn); van den Herik, H. Jaap (HerausgeberIn); Kosters, Walter A. (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319716497
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10664
    Array
    Array
    Subjects: Computer communication systems; Computers; Computer science; Computer science; Software engineering; Algorithms; Artificial intelligence; Computer Science; Discrete mathematics.; Computer networks .
    Scope: Online-Ressource (XX, 235 p. 117 illus, online resource)
  15. Computers and Games
    8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Iida, Hiroyuki (Hrsg.); Plaat, Aske (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319091655
    Other identifier:
    RVK Categories: AP 15963 ; SS 4800
    Series: Lecture Notes in Computer Science ; 8427
    Array
    Subjects: Computer Communication Networks; Computer software; Computational complexity; Computer science; Computer Communication Networks; Computer software; Computational complexity; Artificial intelligence; Computer science; Artificial intelligence; Computer Science; Algorithms.; Computer networks .; Discrete mathematics.; Machine theory.; Artificial intelligence; Computational complexity; Computer Communication Networks; Computer Science; Computer science; Computer software
    Scope: Online-Ressource (XX, 257 p. 131 illus, online resource)
    Notes:

    Literaturangaben

    Monte Carlo Tree Search and its enhancementsSolving and searching -- Analysis of game characteristic -- New approaches -- Serious games.

  16. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

     

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    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540324898
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 3846
    Array
    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence; Computer science; Artificial intelligence; Computer Science; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.
    Scope: Online-Ressource (XIV, 333 p. Also available online, digital)
    Notes:

    Includes bibliographical references and index

  17. Advances in Computer Games
    14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers
    Contributor: Plaat, Aske (Hrsg.); van den Herik, Jaap (Hrsg.); Kosters, Walter (Hrsg.)
    Published: 2015
    Publisher:  Springer, [Cham]

    Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning. This book constitutes the thoroughly refereed post-conference proceedings of the 14th... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning. This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Plaat, Aske (Hrsg.); van den Herik, Jaap (Hrsg.); Kosters, Walter (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319279923
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2015
    Series: Lecture Notes in Computer Science ; 9525
    Array
    Subjects: Computers; Computer science; Computer science; Software engineering; Computers; Algorithms; Computer science; Artificial intelligence; Computer science; Computer Science; Software engineering; Algorithms; Artificial intelligence; Discrete mathematics.
    Scope: Online-Ressource (XX, 261 p. 128 illus. in color, online resource)
    Notes:

    Literaturangaben

    Monte-Carlo Tree Search and its enhancementsTheoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning.