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Displaying results 1 to 25 of 54.

  1. Spieleprogrammierung in C++
    eine projektorientierte Einführung in die Programmierung von 2D-, 3D- und Netzwerkspielen mit DirectX
    Published: 2003
    Publisher:  Galileo-Press, Bonn

    Fachhochschule Dortmund, Hochschulbibliothek
    TZA 484
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    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA707+1
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    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA707
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    Hochschule Worms, Hochschulbibliothek
    M 7.9 108-1 CD-ROM
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    Hochschule Worms, Hochschulbibliothek
    M 7.9 108-2 CD-ROM
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3898422720
    Edition: 1. Aufl.
    Series: Galileo Computing
    Subjects: Visual C++ 6.0; Computerspiel; Programmierung; DirectX
    Scope: 543 S., graph. Darst.
  2. Spieleprogrammierung in C++
    eine projektorientierte Einführung in die Programmierung von 2D-, 3D- und Netzwerkspielen mit DirectX
    Published: 2004
    Publisher:  Galileo Press, Bonn

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA707+2
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3898422720
    Edition: 1. Nachdr.
    Series: Galileo Computing
    Subjects: DirectX; Programmierung; Computerspiel; Visual C++ 6.0
    Scope: 543 S., graph. Darst.
  3. Spiele effektiv programmieren
    mit VB.net und DirectX
    Published: 2005
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Fachhochschule Bielefeld, Hochschulbibliothek
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    Universitätsbibliothek Bielefeld
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    Hochschulbibliothek der Hochschule Düsseldorf
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    Universitäts- und Landesbibliothek Düsseldorf
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    Universitätsbibliothek Duisburg-Essen
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    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
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    Fachhochschule Südwestfalen, Elektronische Ressourcen
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    Universitätsbibliothek der RPTU in Kaiserslautern
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    Technische Hochschule Köln, Hochschulbibliothek
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    Technische Hochschule Ostwestfalen-Lippe, Service Kommunikation Information Medien
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    Hochschule Ruhr West, Hochschulbibliothek
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    FH Münster, Hochschulbibliothek
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    Universitäts- und Landesbibliothek Münster
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    Source: Union catalogues
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783540271116
    Other identifier:
    Series: Xpert.press
    Subjects: Software engineering; Computer science; Direct3D; Programmierung; DirectX; Spezialeffekt; Computerspiel; VisualBASIC.NET
  4. Spiele effektiv programmieren mit VB.net und DirectX
    Published: 2005
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Universität Frankfurt, Elektronische Ressourcen
    /
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    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783540271116; 3540271112; 3540210806
    Other identifier:
    RVK Categories: ST 326
    DDC Categories: 793; 004
    Edition: 1st ed. 2005
    Series: Xpert.press
    Subjects: Computerspiel; Programmierung; Direct3D; VisualBASIC.NET; Spezialeffekt; DirectX; Software engineering; Computer programming; Compilers (Computer programs); Software Engineering; Programming Techniques; Compilers and Interpreters
    Scope: 1 Online-Ressource (XIX, 559 Seiten)
  5. Spiele effektiv programmieren
    mit VB.net und DirectX ; mit CD-ROM
    Published: 2004
    Publisher:  Springer, Berlin [u.a.]

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    00/ST 326 D75 K43
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    Content information
    Source: Union catalogues
    Contributor: Rohde, Andreas
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3540210806
    Other identifier:
    9783540210801
    RVK Categories: ST 326
    DDC Categories: 004; 793
    Series: Xpert.press
    Subjects: Computerspiel; Programmierung; Direct3D; VisualBASIC.NET; Spezialeffekt; DirectX
    Scope: XIX, 555 S., Ill., graph. Darst., 24 cm
  6. Introduction to 3D Game Programming with DirectX 12
    Author: Luna, Frank
    Published: 2016; ©2016
    Publisher:  Mercury Learning and Information, Dulles, VA ; Walter de Gruyter GmbH, Berlin

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,... more

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    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Universität Mainz, Zentralbibliothek
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    Universität Marburg, Universitätsbibliothek
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    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.FEATURES:• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores• Contains detailed explanations of popular real-time game effects• Includes a DVD with source code and all the images (including 4-color) from the book• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12...

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781683922902
    RVK Categories: ST 324 ; ST 326
    Subjects: Computerspiel; Programmierung; Dreidimensionale Computergrafik; DirectX
    Scope: 1 Online-Ressource (900 p.)
  7. Introduction to 3D game programming with DirectX® 12
    Published: [2016]
    Publisher:  Mercury Learning and Information, Dulles, Virginia

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    00/ST 324 L961
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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    00/ST 324 L961 +2
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781942270065
    RVK Categories: ST 324 ; ST 326
    Subjects: Computerspiel; Programmierung; Dreidimensionale Computergrafik; DirectX
    Scope: xxxiii, 824 Seiten, Illustrationen, Diagramme
  8. 3D-Spieleprogrammierung mit DirectX in C/C++
    Published: 2000
    Publisher:  <<S.>> Zerbst, Braunschweig ; Libri Books on Demand, [Norderstedt]

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bamberg
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3831105936
    RVK Categories: ST 250 ; ST 326
    Subjects: C <Programmiersprache>; 3D-Grafik-Software; Computerspiel; DirectX; Programmierung; C++
    Scope: 672 S., Ill., graph. Darst. : 22 cm
    Notes:

    Hergestellt on demand

  9. Programming role-playing games with DirectX
    Author: Adams, Jim
    Published: ©2002
    Publisher:  Premier Press, [Indianapolis, Ind.?]

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0585440069; 1931841098; 9780585440064; 9781931841092
    Series: Premier Press game development series
    Subjects: GAMES / Video & Electronic; DirectX.; Computer games / Programming; Fantasy games; Computer games; Fantasy games; Computerspiel; DirectX
    Scope: 1 Online-Ressource (xlii, 1056 pages)
  10. Programming role-playing games with DirectX
    Author: Adams, Jim
    Published: c2002
    Publisher:  Premier Press, [Indianapolis, Ind.?]

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1931841098
    Series: Premier Press game development series
    Subjects: Computer games; Fantasy games; Computerspiel; DirectX
    Scope: xlii, 1060 p.
    Notes:

    Includes index

  11. Real-time 3D terrain engines using C++ and and DirectX 9
    Author: Snook, Greg
    Published: c2003
    Publisher:  Charles River Media, Hingham, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1584502045
    Edition: 1st ed
    Series: Prima Tech's game development
    Subjects: C++ (Computer program language); Computer games; Three-dimensional display systems; Computerspiel; 3D-Grafik-Software; C++; Programmierung; DirectX
    Scope: xxi, 374 p.
    Notes:

    Includes bibliographical references and index

  12. Introduction to 3D game programming with DirectX 10
    Published: 2008
    Publisher:  Wordware Publ., Sudbury, MA

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781598220537; 1598220535
    Other identifier:
    9781598220537
    Edition: 2. print.
    Subjects: Computer games; Three-dimensional display systems; DirectX; 3D-Grafik-Software; Programmierung; Computerspiel
    Scope: XXIV, 502 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  13. Real-time 3D terrain engines using C++ and and DirectX 9
    Published: 2003
    Publisher:  Charles River Media, Hingham, Mass.

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1584502045
    RVK Categories: ST 320
    Edition: 1. ed.
    Series: Game development series
    Subjects: C++ (Computer program language); Computer games; Three-dimensional display systems; DirectX; Computerspiel; Programmierung; C++; 3D-Grafik-Software
    Scope: XXI, 374 S., Ill., graph. Darst.
  14. 3D-Spiele mit C++ und DirectX in 21 Tagen
    Schritt für Schritt zum Profi
    Published: 2003
    Publisher:  Markt+Technik, München

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3827264537
    RVK Categories: ST 250 ; ST 320 ; ST 325 ; SU 500
    Subjects: C <Programmiersprache>; DirectX; Programmierung; Dreidimensionales Bild; Computerspiel; C++
    Scope: 759 S., Ill., graph. Darst.
  15. Programming role playing games with DirectX
    Author: Adams, Jim
    Published: 2002
    Publisher:  Premier Press, [Indianapolis, Ind.?]

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1931841098
    Series: The Premier Press game development series
    Subjects: Computer games; Fantasy games; Computerspiel; DirectX
    Scope: XLII, 1056 S., Ill.
  16. Spieleprogrammierung mit DirectX und C++
    2D-, 3D- und Netzwerkspiele, viele Spezialeffekte ; [Einführung in die Spieleprogrammierung ; 2D-, 3D- und Netzwerkspiele mit DirectX ; Spezial-Effekte entwickeln]
    Published: 2007
    Publisher:  Galileo Press, Bonn

    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
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    Hochschule München, Bibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3898428273; 9783898428279
    RVK Categories: ST 250 ; ST 320 ; ST 324 ; ST 326
    Edition: 2., aktualisierte Aufl.
    Series: Galileo computing
    Subjects: Programmierung; DirectX; C++; Computerspiel
    Scope: 886 S., Ill., graph. Darst.
    Notes:

    1. Aufl. u.d.T.: Spieleprogrammierung in C++

  17. Spiele effektiv programmieren
    mit VB.net und DirectX
    Published: 2005
    Publisher:  Springer, Berlin ; Heidelberg

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 3540210806; 9783540210801; 9783540271116
    Other identifier:
    RVK Categories: ST 326
    DDC Categories: 004; 793
    Series: Xpert.press
    Subjects: Spezialeffekt; Direct3D; VisualBASIC.NET; Computerspiel; DirectX; Programmierung
    Scope: 1 Online-Ressource
  18. Spiele effektiv programmieren
    mit VB.net und DirectX ; mit CD-ROM
    Published: 2005
    Publisher:  Springer, Berlin [u.a.]

    Hochschulbibliothek der Hochschule Düsseldorf
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    Universitätsbibliothek Koblenz
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    Universitätsbibliothek Siegen
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3540210806
    Other identifier:
    9783540210801
    Series: Xpert.press
    Subjects: Computerspiel; Programmierung; Direct3D; Computerspiel; Programmierung; VisualBASIC.NET; Computerspiel; Programmierung; Spezialeffekt; DirectX
    Scope: XIX, 555 S. : Ill., graph. Darst.
  19. 3D-Spiele mit C++ und DirectX in 21 Tagen
    Schritt für Schritt zum Profi
    Published: 2003
    Publisher:  Markt-&-Technik-Verl., München

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3827264537
    Series: ... in 21 Tagen
    Subjects: Computerspiel; Programmierung; C <Programmiersprache>; C++; DirectX
    Scope: 759 S. : Ill., graph. Darst.
  20. Spieleprogrammierung in C++
    eine projektorientierte Einführung in die Programmierung von 2D-, 3D- und Netzwerkspielen mit DirectX
    Published: 2003
    Publisher:  Galileo-Press, Bonn

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Worms, Hochschulbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3898422720
    Edition: 1. Aufl.
    Series: Galileo Computing
    Subjects: Computerspiel; Programmierung; DirectX; Visual C++ 6.0
    Scope: 543 S. : graph. Darst.
  21. Spieleprogrammierung in C++
    eine projektorientierte Einführung in die Programmierung von 2D-, 3D- und Netzwerkspielen mit DirectX
    Published: 2004
    Publisher:  Galileo Press, Bonn

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3898422720
    Edition: 1. Nachdr.
    Series: Galileo Computing
    Subjects: Computerspiel; Programmierung; DirectX; Visual C++ 6.0
    Scope: 543 S. : graph. Darst.
  22. 3D-Spiele mit C++ und DirectX in 21 Tagen
    Schritt für Schritt zum Profi
    Published: 2003
    Publisher:  Markt-&-Technik-Verl., München

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA782
    Unlimited inter-library loan, copies and loan
    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA782+1
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3827264537
    Series: ... in 21 Tagen
    Subjects: C++; DirectX; Programmierung; Computerspiel; C <Programmiersprache>
    Scope: 759 S., Ill., graph. Darst.
  23. Programming role playing games with DirectX
    Author: Adams, J. N.
    Published: 2004
    Publisher:  Thomson course technology, Boston, MA

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 159200315X
    Edition: 2. ed.
    Subjects: Computer games; Fantasy games; DirectX; Computerspiel
    Scope: XXVI, 849 S., Ill.
  24. Spiele effektiv programmieren
    mit VB.net und DirectX ; mit CD-ROM
    Published: 2005
    Publisher:  Springer, Berlin [u.a.]

    Hochschulbibliothek der Hochschule Düsseldorf
    11 TZAA 797
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Koblenz
    IN/R 2005 4912
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    Universitätsbibliothek Siegen
    51TZAS1215
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    Universitätsbibliothek Siegen
    51TZAS1215+1
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    80TZAS1215-CDR
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    Universitätsbibliothek Siegen
    80TZAS1215-CDR+1
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3540210806
    Other identifier:
    9783540210801
    Series: Xpert.press
    Subjects: Programmierung; DirectX; Direct3D; VisualBASIC.NET; Spezialeffekt; Computerspiel
    Scope: XIX, 555 S., Ill., graph. Darst.
  25. 3D-Spieleprogrammierung mit DirectX in C/C++
    [1]
    Published: 2000
    Publisher:  S. Zerbst, Braunschweig ; Libri Books on Demand, [Norderstedt]

    Westfälische Hochschule Gelsenkirchen Bocholt Recklinghausen, Hochschulbibliothek
    TZA615-1
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    Universitätsbibliothek Paderborn
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3831105936
    Parent title:
    RVK Categories: ST 250 ; ST 326
    Subjects: Programmierung; Computerspiel; 3D-Grafik-Software; C <Programmiersprache>; DirectX; C++
    Scope: 672 S., Ill., graph. Darst.