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Displaying results 1 to 16 of 16.

  1. Mathematics and Computation in Music
    8th International Conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, Proceedings
    Contributor: Montiel, Mariana (Herausgeber); Agustín-Aquino, Octavio A. (Herausgeber); Gómez, Francisco (Herausgeber); Kastine, Jeremy (Herausgeber); Lluis-Puebla, Emilio (Herausgeber); Milam, Brent (Herausgeber)
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

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    Source: Union catalogues
    Contributor: Montiel, Mariana (Herausgeber); Agustín-Aquino, Octavio A. (Herausgeber); Gómez, Francisco (Herausgeber); Kastine, Jeremy (Herausgeber); Lluis-Puebla, Emilio (Herausgeber); Milam, Brent (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031070150
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    Edition: 1st ed. 2022
    Series: Lecture Notes in Artificial Intelligence ; 13267
    Subjects: Digital humanities; Social sciences—Data processing; Music—Mathematics; Computer science—Mathematics
    Scope: 1 Online-Ressource (XIV, 411 p. 137 illus., 74 illus. in color)
  2. Computers and Games
    7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers
    Contributor: van den Herik, H. Jaap (Herausgeber); Iida, Hiroyuki (Herausgeber); Plaat, Aske (Herausgeber)
    Published: 2011
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

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    Contributor: van den Herik, H. Jaap (Herausgeber); Iida, Hiroyuki (Herausgeber); Plaat, Aske (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642179280; 3642179282
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    RVK Categories: SS 4800
    DDC Categories: 004; 793
    Edition: 1st edition 2011
    Series: Theoretical Computer Science and General Issues ; 6515
    Subjects: Computerspiel; Programmierung; Spieltheorie; Spielstrategie; Komplexitätstheorie; Algorithms; Artificial intelligence; Computer networks ; Computer science; Computer science—Mathematics; Discrete mathematics; Machine theory; Algorithms; Artificial Intelligence; Computer Communication Networks; Theory of Computation; Discrete Mathematics in Computer Science; Formal Languages and Automata Theory
    Scope: 1 Online-Ressource (XVIII, 277 Seiten), 99 illus., 23 illus. in color.
  3. Advances in Computer Games
    12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers
    Contributor: van den Herik, H. Jaap (Herausgeber); Spronck, Pieter (Herausgeber)
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: van den Herik, H. Jaap (Herausgeber); Spronck, Pieter (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642129933; 3642129935
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    RVK Categories: SS 4800
    DDC Categories: 004; 793
    Edition: 1st edition 2010
    Series: Theoretical Computer Science and General Issues ; 6048
    Subjects: Computerspiel; Programmierung; Computer programming; Algorithms; Artificial intelligence; Computer science; Computer networks ; Computer science—Mathematics; Discrete mathematics; Programming Techniques; Algorithms; Artificial Intelligence; Theory of Computation; Computer Communication Networks; Discrete Mathematics in Computer Science
    Scope: 1 Online-Ressource (XIV, 233 Seiten), 75 illus.
  4. Advances in computer games
    16th international conference, ACG 2019, Macao, China, August 11–13, 2019 : revised selected papers
    Contributor: Cazenave, Tristan (Publisher); Herik, Jaap van den (Publisher); Saffidine, Abdallah (Publisher); Wu, I-Chen (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Technische Hochschule Augsburg
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    Source: Union catalogues
    Contributor: Cazenave, Tristan (Publisher); Herik, Jaap van den (Publisher); Saffidine, Abdallah (Publisher); Wu, I-Chen (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783030658830
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Advances in Computer Games Conference, 16. (2019, Macau)
    Series: Array ; 12516
    Subjects: Theory of Computation; Computer Applications; Artificial Intelligence; Computer Imaging, Vision, Pattern Recognition and Graphics; Software Engineering/Programming and Operating Systems; Mathematics of Computing; Computers; Application software; Artificial intelligence; Optical data processing; Software engineering; Computer science—Mathematics; Künstliche Intelligenz; Computerspiel; Optische Datenverarbeitung; Programmierung
    Scope: 1 Online-Ressource (xiii, 181 Seiten), 89 Illustrationen, 46 in Farbe
  5. Handbook of Computer Animation
    Contributor: Vince, John (Publisher)
    Published: 2003
    Publisher:  Springer London, London

    One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the... more

    Universität der Bundeswehr München, Universitätsbibliothek
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    One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation

     

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    Source: Union catalogues
    Contributor: Vince, John (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781447100911
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    RVK Categories: ST 300 ; ST 320
    Edition: 1st ed. 2003
    Series: Springer Professional Computing
    Subjects: Computer Graphics; Image Processing and Computer Vision; Mathematics of Computing; Computer graphics; Optical data processing; Computer science—Mathematics; Realistische Computergrafik; Dreidimensionale Computergrafik; Computerspiel; Spezialeffekt; Evolutionärer Algorithmus; Computeranimation; Fläche; Kurve
    Scope: 1 Online-Ressource (XIII, 244 p)
  6. Basic math for game development with unity 3D
    a beginner's guide to mathematical foundations
    Published: [2019]; © 2019
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Contributor: Wai, Clover
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484254431
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Math Applications in Computer Science; Computer games—Programming; Computer science—Mathematics; Softwareentwicklung; Unity <Spiel-Engine>; Computerspiel; Mathematik
    Scope: 1 Online-Ressource (xviii, 403 Seiten), 97 Illustrationen
  7. Mathematics and Computation in Music
    8th International Conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, Proceedings
    Contributor: Montiel, Mariana (Publisher); Agustín-Aquino, Octavio A (Publisher); Gómez, Francisco (Publisher); Kastine, Jeremy (Publisher); Lluis-Puebla, Emilio (Publisher); Milam, Brent (Publisher)
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Mathematics and Computation in Music, MCM 2022, held in Atlanta, GA, USA, in June 2022. The 29 full papers and 8 short papers presented were carefully... more

     

    This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Mathematics and Computation in Music, MCM 2022, held in Atlanta, GA, USA, in June 2022. The 29 full papers and 8 short papers presented were carefully reviewed and selected from 45 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in Mathematical Scale and Rhythm Theory: Combinatorial, Graph Theoretic, Group Theoretic and Transformational Approaches; Categorical and Algebraic Approaches to Music; Algorithms and Modeling for Music and Music-Related Phenomena; Applications of Mathematics to Musical Analysis; Mathematical Techniques and Microtonality

     

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    Source: Union catalogues
    Contributor: Montiel, Mariana (Publisher); Agustín-Aquino, Octavio A (Publisher); Gómez, Francisco (Publisher); Kastine, Jeremy (Publisher); Lluis-Puebla, Emilio (Publisher); Milam, Brent (Publisher)
    Language: English
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783031070150
    Other identifier:
    Edition: 1st ed. 2022
    Series: Lecture Notes in Artificial Intelligence ; 13267
    Lecture Notes in Computer Science ; 13267
    Subjects: Digital humanities; Social sciences—Data processing; Music—Mathematics; Computer science—Mathematics; Digital Humanities; Computer Application in Social and Behavioral Sciences; Mathematics in Music; Mathematics of Computing
    Scope: 1 Online-Ressource (XIV, 411 Seiten), 137 Illustrationen, 74 Illustrationen
    Notes:

    Algebraic structures -- artificial intelligence -- clustering and computational analysis of music -- computational music theory -- fourier transforms -- machine learning -- mathematical analysis of music -- mathematical models of music -- mathematical music theory -- music cognition -- music formalization semantics -- signal processing -- software for musical processing -- algorithm analysis and problem complexity

  8. Basic math for game development with unity 3D
    a beginner's guide to mathematical foundations
    Published: [2019]; © 2019
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: Wai, Clover
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484254431
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Math Applications in Computer Science; Computer games—Programming; Computer science—Mathematics; Softwareentwicklung; Unity <Spiel-Engine>; Computerspiel; Mathematik
    Scope: 1 Online-Ressource (xviii, 403 Seiten), 97 Illustrationen
  9. Advances in computer games
    16th international conference, ACG 2019, Macao, China, August 11–13, 2019 : revised selected papers
    Contributor: Cazenave, Tristan (Publisher); Herik, Jaap van den (Publisher); Saffidine, Abdallah (Publisher); Wu, I-Chen (Publisher)
    Published: [2020]
    Publisher:  Springer, Cham

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Cazenave, Tristan (Publisher); Herik, Jaap van den (Publisher); Saffidine, Abdallah (Publisher); Wu, I-Chen (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783030658830
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Advances in Computer Games Conference, 16. (2019, Macau)
    Series: Array ; 12516
    Subjects: Theory of Computation; Computer Applications; Artificial Intelligence; Computer Imaging, Vision, Pattern Recognition and Graphics; Software Engineering/Programming and Operating Systems; Mathematics of Computing; Computers; Application software; Artificial intelligence; Optical data processing; Software engineering; Computer science—Mathematics; Künstliche Intelligenz; Computerspiel; Optische Datenverarbeitung; Programmierung
    Scope: 1 Online-Ressource (xiii, 181 Seiten), 89 Illustrationen, 46 in Farbe
  10. Mathematics and computation in music
    8th international conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, proceedings
    Contributor: Montiel, Mariana (Publisher); Agustín-Aquino, Octavio Alberto (Publisher); Gómez, Francisco (Publisher); Kastine, Jeremy (Publisher); Lluis-Puebla, Emilio (Publisher); Milam, Brent (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham, Switzerland

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Montiel, Mariana (Publisher); Agustín-Aquino, Octavio Alberto (Publisher); Gómez, Francisco (Publisher); Kastine, Jeremy (Publisher); Lluis-Puebla, Emilio (Publisher); Milam, Brent (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031070150
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Biennual International Conference for Mathematics and Computation in Music, 8. (2022, Atlanta, Ga.)
    Series: Array ; 13267
    Subjects: Digital Humanities; Computer Application in Social and Behavioral Sciences; Mathematics in Music; Mathematics of Computing; Digital humanities; Social sciences—Data processing; Music—Mathematics; Computer science—Mathematics; Computermusik; Musik; Mathematik
    Scope: 1 Online-Ressource (xiv, 411 Seiten), 137 Illustrationen, 74 in Farbe
  11. Basic Math for Game Development with Unity 3D
    A Beginner's Guide to Mathematical Foundations
    Published: 2019
    Publisher:  Apress, Berkeley, CA ; Imprint: Apress

    Chapter 1: Introduction and Learning Environment -- Chapter 2: Intervals and Bounding Boxes -- Chapter 3: Distances and Bounding Spheres -- Chapter 4: Vectors -- Chapter 5: Vector Dot Products -- Chapter 6: Vector Cross Products and 2D Planes --... more

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    Chapter 1: Introduction and Learning Environment -- Chapter 2: Intervals and Bounding Boxes -- Chapter 3: Distances and Bounding Spheres -- Chapter 4: Vectors -- Chapter 5: Vector Dot Products -- Chapter 6: Vector Cross Products and 2D Planes -- Chapter 7: Conclusion. Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. You will: Understand the basic concepts of points and vectors and their applications in game development Apply mathematical concepts to modern video game functionality, such as spherical and box colliders Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484254431
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    Edition: 1st ed. 2019.
    Series: Springer eBook Collection
    Subjects: Computer games—Programming; Computer science—Mathematics
    Scope: 1 Online-Ressource(XVIII, 403 p. 97 illus.)
  12. Advances in computer games
    17th International conference, ACG 2021, virtual event, November 23–25, 2021 : revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2022]; © 2022
    Publisher:  Springer, Cham

    TU Berlin, Universitätsbibliothek
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  13. Advances in computer games
    17th international conference, ACG 2021, virtual event, November 23–25, 2021, revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham, Switzerland

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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031114885
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Advances in computer games conference, 17. (2021, Online)
    Series: Lecture notes in computer science ; 13262
    Subjects: Theory of Computation; User Interfaces and Human Computer Interaction; Artificial Intelligence; Computer Vision; Mathematics of Computing; Computer science; User interfaces (Computer systems); Human-computer interaction; Artificial intelligence; Computer vision; Computer science—Mathematics; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xiii, 257 Seiten), 107 Illustrationen, 72 in Farbe
  14. Mathematics and Computation in Music
    8th International Conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, Proceedings
    Contributor: Montiel, Mariana (Herausgeber); Agustín-Aquino, Octavio A (Herausgeber); Gómez, Francisco (Herausgeber); Kastine, Jeremy (Herausgeber); Lluis-Puebla, Emilio (Herausgeber); Milam, Brent (Herausgeber)
    Published: 2022
    Publisher:  Springer International Publishing, Cham

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    Source: Union catalogues
    Contributor: Montiel, Mariana (Herausgeber); Agustín-Aquino, Octavio A (Herausgeber); Gómez, Francisco (Herausgeber); Kastine, Jeremy (Herausgeber); Lluis-Puebla, Emilio (Herausgeber); Milam, Brent (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031070150
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    Edition: 1st ed. 2022
    Series: Lecture Notes in Artificial Intelligence ; 13267
    Subjects: Digital humanities; Social sciences—Data processing; Music—Mathematics; Computer science—Mathematics
    Scope: 1 Online-Ressource (XIV, 411 p. 137 illus., 74 illus. in color)
  15. Mathematics and computation in music
    8th international conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, proceedings
    Contributor: Montiel, Mariana (Publisher); Agustín-Aquino, Octavio Alberto (Publisher); Gómez, Francisco (Publisher); Kastine, Jeremy (Publisher); Lluis-Puebla, Emilio (Publisher); Milam, Brent (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham, Switzerland

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    Contributor: Montiel, Mariana (Publisher); Agustín-Aquino, Octavio Alberto (Publisher); Gómez, Francisco (Publisher); Kastine, Jeremy (Publisher); Lluis-Puebla, Emilio (Publisher); Milam, Brent (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031070150
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Biennual International Conference for Mathematics and Computation in Music, 8. (2022, Atlanta, Ga.)
    Series: Array ; 13267
    Subjects: Digital Humanities; Computer Application in Social and Behavioral Sciences; Mathematics in Music; Mathematics of Computing; Digital humanities; Social sciences—Data processing; Music—Mathematics; Computer science—Mathematics; Computermusik; Musik; Mathematik
    Scope: 1 Online-Ressource (xiv, 411 Seiten), 137 Illustrationen, 74 in Farbe
  16. Advances in computer games
    17th international conference, ACG 2021, virtual event, November 23–25, 2021, revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham, Switzerland

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    Source: Union catalogues
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031114885
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Advances in computer games conference, 17. (2021, Online)
    Series: Lecture notes in computer science ; 13262
    Subjects: Theory of Computation; User Interfaces and Human Computer Interaction; Artificial Intelligence; Computer Vision; Mathematics of Computing; Computer science; User interfaces (Computer systems); Human-computer interaction; Artificial intelligence; Computer vision; Computer science—Mathematics; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xiii, 257 Seiten), 107 Illustrationen, 72 in Farbe