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Displaying results 1 to 10 of 10.

  1. Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations
    Contributor: Dubbels, Brock Randall (Publisher)
    Published: [2019]
    Publisher:  IGI Global, Hershey, Pennsylvania

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations... more

    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"--

     

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    Volltex (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dubbels, Brock Randall (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781522574620
    Other identifier:
    Subjects: Video games / Psychological aspects; Computer games / Psychological aspects; Simulation games / Psychological aspects; Computerspiel; Lernen; Psychologie
    Scope: 1 Online-Ressource (18 PDFs (xxiv, 333 pages))
    Notes:

    Description based on title screen (IGI Global, viewed 11/28/2018)

  2. Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations
    Contributor: Dubbels, Brock Randall (Publisher)
    Published: [2019]
    Publisher:  IGI Global, Hershey, PA

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations... more

    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"--

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dubbels, Brock Randall (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781522574620
    RVK Categories: DW 4400
    Subjects: Video games / Psychological aspects; Computer games / Psychological aspects; Simulation games / Psychological aspects; Lernen; Psychologie; Computerspiel
    Scope: 1 Online-Ressource
    Notes:

    Chapter 1. Requirements-based design of serious games and learning software: an introduction to the vegas effect -- Chapter 2. Design principles for online role play simulations to address groupthink tendency in professional training: an exploration -- Chapter 3. Virtual standardized patients for interactive conversational training: a grand experiment and new approach -- Chapter 4. Investigating epistemic stances in game play through learning analytics -- Chapter 5. If the gear fits, spin it again!: embodied education, design components, and in-play assessments -- Chapter 6. Monster mischief: a game-based assessment of selective sustained attention in young children -- Chapter 7. A digital game for undergraduate calculus: immersion, calculation, and conceptual understanding -- Chapter 8. "Nervousness and maybe even some regret": videogames and the cognitive-affective model of historical empathy -- Chapter 9. Using notions of "play" over the life course to inform game design for older populations -- Chapter 10. An extended study on training and physical exercise in esports

  3. Evaluating user experience in games
    concepts and methods
    Contributor: Bernhaupt, Regina (Publisher)
    Published: [2010]
    Publisher:  Springer, New York

    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Contributor: Bernhaupt, Regina (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781848829626; 1848829620; 1848829639; 9781848829633; 9781282925762
    Series: Human-computer interaction series
    Subjects: Psychologie; Computer games / Design; Computer games / Evaluation; Computer games / Psychological aspects; Human-computer interaction; Erleben; Benutzer; Computerspiel; Design
    Scope: 1 Online-Ressource (xxviii, 258 Seiten)
    Notes:

    Includes bibliographical references and index

  4. Computer games for learning
    an evidence-based approach
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262027577; 0262324504; 9780262027571; 9780262324502
    Subjects: Cognitive learning; Computer games / Psychological aspects; Visual learning; Psychologie; Cognitive learning; Visual learning; Computer games; Computerspiel; Lernen; Serious game
    Scope: 1 Online-Ressource (xvii, 281 pages)
    Notes:

    Includes bibliographical references and indexes

    Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games

  5. Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations
    Contributor: Dubbels, Brock Randall (Publisher)
    Published: [2019]
    Publisher:  IGI Global, Hershey, Pennsylvania

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations... more

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
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    Hochschulbibliothek Ingolstadt
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    Technische Universität München, Universitätsbibliothek
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    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan

     

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltex (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dubbels, Brock Randall (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781522574620
    Other identifier:
    Subjects: Video games / Psychological aspects; Computer games / Psychological aspects; Simulation games / Psychological aspects; Computerspiel; Lernen; Psychologie
    Scope: 1 Online-Ressource (18 PDFs (xxiv, 333 pages))
    Notes:

    Description based on title screen (IGI Global, viewed 11/28/2018)

  6. A comprehensive study of sound in computer games
    how audio affects player action
    Published: 2009
    Publisher:  Edwin Mellen Press, Lewiston, NY [u.a.]

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
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    Universitätsbibliothek Würzburg
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  7. Serious games, exergames, exerlearning
    zur Transmedialisierung und Gamification des Wissenstransfers
    Contributor: Freyermuth, Gundolf S. (Publisher); Gotto, Lisa (Publisher); Wallenfels, Fabian (Publisher)
    Published: [2013]; © 2013
    Publisher:  transcript Verlag, Bielefeld

    Access:
    Verlag (lizenzpflichtig)
    Alice Salomon Hochschule Berlin, Bibliothek
    Unlimited inter-library loan, copies and loan
    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Freyermuth, Gundolf S. (Publisher); Gotto, Lisa (Publisher); Wallenfels, Fabian (Publisher)
    Language: German
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839421666
    Other identifier:
    RVK Categories: AP 15946 ; AP 15963 ; DW 4400 ; CP 5200
    Corporations / Congresses: Fachkonferenz "Sportlich spielend lernen: Lehren und Lernen mit Exergames?" (2011, Köln)
    Series: Bild und Bit ; Band 2
    Subjects: Computer games / Psychological aspects; Computer games / Social aspects; Video games / Psychological aspects; Musik; Gesellschaft; Psychologie; Lernspiel; Wissensvermittlung; Computerspiel; Intermedialität
    Scope: 1 Online-Ressource (473 Seiten), Illustrationen, Diagramme
    Notes:

    Aus dem Vorwort: "Den Abschluss fand das Forschungsprojekt im März 2011 mit der zweitägigen Fachkonferenz 'Sportlich spielend lernen: Lehren und Lernen mit Exergames?'"

  8. Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations
    Contributor: Dubbels, Brock Randall (Publisher)
    Published: [2019]
    Publisher:  IGI Global, Hershey, PA

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations... more

    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"--

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Volltex (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dubbels, Brock Randall (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781522574620
    RVK Categories: DW 4400
    Subjects: Video games / Psychological aspects; Computer games / Psychological aspects; Simulation games / Psychological aspects; Lernen; Psychologie; Computerspiel
    Scope: 1 Online-Ressource
    Notes:

    Chapter 1. Requirements-based design of serious games and learning software: an introduction to the vegas effect -- Chapter 2. Design principles for online role play simulations to address groupthink tendency in professional training: an exploration -- Chapter 3. Virtual standardized patients for interactive conversational training: a grand experiment and new approach -- Chapter 4. Investigating epistemic stances in game play through learning analytics -- Chapter 5. If the gear fits, spin it again!: embodied education, design components, and in-play assessments -- Chapter 6. Monster mischief: a game-based assessment of selective sustained attention in young children -- Chapter 7. A digital game for undergraduate calculus: immersion, calculation, and conceptual understanding -- Chapter 8. "Nervousness and maybe even some regret": videogames and the cognitive-affective model of historical empathy -- Chapter 9. Using notions of "play" over the life course to inform game design for older populations -- Chapter 10. An extended study on training and physical exercise in esports

  9. Serious games, exergames, exerlearning
    zur Transmedialisierung und Gamification des Wissenstransfers
    Contributor: Freyermuth, Gundolf S. (Publisher); Gotto, Lisa (Publisher); Wallenfels, Fabian (Publisher)
    Published: [2013]; © 2013
    Publisher:  transcript Verlag, Bielefeld

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
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    Universitätsbibliothek Bamberg
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    Hochschule Coburg, Zentralbibliothek
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
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    Evangelische Hochschule Nürnberg, Bibliothek
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    Universitätsbibliothek Passau
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    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
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    Content information
    Source: Union catalogues
    Contributor: Freyermuth, Gundolf S. (Publisher); Gotto, Lisa (Publisher); Wallenfels, Fabian (Publisher)
    Language: German
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839421666
    Other identifier:
    Corporations / Congresses: Fachkonferenz "Sportlich spielend lernen: Lehren und Lernen mit Exergames?" (2011, Köln)
    Series: Bild und Bit ; Band 2
    Subjects: Computer games / Psychological aspects; Computer games / Social aspects; Video games / Psychological aspects; Musik; Gesellschaft; Psychologie; Lernspiel; Wissensvermittlung; Computerspiel; Intermedialität
    Scope: 1 Online-Ressource (473 Seiten), Illustrationen, Diagramme
    Notes:

    Aus dem Vorwort: "Den Abschluss fand das Forschungsprojekt im März 2011 mit der zweitägigen Fachkonferenz 'Sportlich spielend lernen: Lehren und Lernen mit Exergames?'"

  10. Computerspiele
    Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang
    Published: 2011
    Publisher:  Diplomica Verlag, Hamburg