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  1. Computers and games
    8th international conference, CG 2013, Yokohama, Japan, August 13 - 15, 2013 ; revised selected papers
    Published: 2014
    Publisher:  Springer, Cham [u.a.]

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the... more

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    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319091655
    Other identifier:
    RVK Categories: AP 15963 ; SS 4800
    Series: Lecture notes in computer science ; 8427
    Subjects: Computer science; Computer Communication Networks; Computer software; Computational complexity; Artificial intelligence; Artificial intelligence; Computational complexity; Computer Communication Networks; Computer Science; Computer science; Computer software
    Scope: Online-Ressource (XX, 256 S.)
    Notes:

    Literaturangaben

    Monte Carlo Tree Search and its enhancementsSolving and searching -- Analysis of game characteristic -- New approaches -- Serious games.

  2. Game start!
    strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 818289
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    Source: Staatsbibliothek zu Berlin
    Language: Italian
    Media type: Book
    Format: Print
    ISBN: 9788847019553
    RVK Categories: ST 324
    Series: I blu
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: 292 p, ill, 21 cm
    Notes:

    F. Alinovi teaches at the NAVA of Milan

    Includes bibliographical references

  3. Game Start!
    Strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer Milan, Milano

    Francesco Alinovi Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New... more

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    Francesco Alinovi Dalle origini a oggi, i videogiochi hanno dimostrato di aver acquisito una forte identità espressiva, delineando nuove forme di comunicazione e proponendo l'accesso a nuovi tipi di competenze legate alla sfera digitale dei New Media. L'evoluzione di questo prodotto dell'era dei computer è giunta al culmine: non si parla più di un tipo di gioco ma di un modo assolutamente nuovo di giocare e di interagire con gli altri attraverso la tecnologia. Tramite la creazione dei mondi virtuali in cui si svolge l'interazione, i videogiochi rappresentano la frangia più evoluta della rivoluzione, non solo te

     

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    ISBN: 9788847019560
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    RVK Categories: ST 324 ; SU 500
    Series: I blu, pagine di scienza
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: Online-Ressource, v.: digital
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    Includes bibliographical references

    Electronic reproduction; Available via World Wide Web

    Cover

  4. Advances in computer games
    13th international conference, ACG 2011, Tilburg, The Netherlands, November 20 - 22, 2011 ; revised selected papers
    Published: 2012
    Publisher:  Springer, Berlin [u.a.]

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    ISBN: 9783642318665
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    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 7168
    Subjects: Computer science; Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: Online-Ressource (XXI, 356 S.)
    Notes:

    Literaturangaben

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  5. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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  6. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

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    Source: Union catalogues
    Language: Undetermined
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    ISBN: 9783540488897
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    Series: Lecture Notes in Computer Science ; 4250
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Computerspiel; Programmierung
  7. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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  8. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
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    ISBN: 9783540876083
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5131
    Subjects: Artificial intelligence; Computational complexity; Computer science; Computer software; Data structures (Computer science); Electronic data processing; Programmierung; Computerspiel
  9. Computers and Games
    Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002. Revised Papers
    Published: 2003
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Source: Union catalogues
    Language: English
    Media type: Ebook
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    ISBN: 9783540400318; 3540400311
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    RVK Categories: SS 4800
    DDC Categories: 510; 004
    Series: Lecture Notes in Computer Science ; 2883
    Subjects: Computerspiel; Spieltheorie; Spielstrategie; Komplexitätstheorie; Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: ... Seiten
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  10. Game start!
    strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: Italian
    Media type: Book
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    ISBN: 9788847019553
    RVK Categories: ST 324
    Series: I blu
    Subjects: Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms
    Scope: 292 p, ill, 21 cm
    Notes:

    F. Alinovi teaches at the NAVA of Milan

    Includes bibliographical references

  11. Advances in computer games
    13th international conference, ACG 2011, Tilburg, The Netherlands, November 20 - 22, 2011 ; revised selected papers
    Published: 2012
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
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    ISBN: 9783642318665
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    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 7168
    Subjects: Computer science; Computer Communication Networks; Computer software; Electronic data processing; Computational complexity; Artificial intelligence
    Scope: Online-Ressource (XXI, 356 S.)
    Notes:

    Literaturangaben

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  12. The architecture of the jumping universe
    a polemic ; how complexity science is changing architecture and culture
    Published: 1995
    Publisher:  Academy Editions, London

    Landesbibliothek Coburg
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  13. Game Start!
    Strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

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    Source: Union catalogues
    Language: Italian
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    ISBN: 9788847019553; 9788847019560
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    RVK Categories: SU 500
    Series: I blu, pagine di scienza
    Subjects: Datenverarbeitung; Informatik; Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms; Computerspiel
    Scope: 1 Online-Ressource
  14. Computers and games
    5th international conference, CG 2006, Turin, Italy, May 29 - 31, 2006 ; revised papers
    Published: 2007
    Publisher:  Springer, Berlin [u.a.]

    Universität Potsdam, Universitätsbibliothek
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    ISBN: 9783540755388
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    Series: Lecture notes in computer science ; 4630
    Subjects: Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence
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  15. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH, Berlin Heidelberg

    Universität Potsdam, Universitätsbibliothek
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    ISBN: 9783540324898
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    Series: Lecture Notes in Computer Science ; 3846
    Subjects: Computer science; Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Artificial intelligence
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    Includes bibliographical references and index

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  16. Game Start!
    Strumenti per comprendere i videogiochi
    Published: 2011
    Publisher:  Springer, Milano

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Series: I blu, pagine di scienza
    Subjects: Datenverarbeitung; Informatik; Computer science; Data structures (Computer science); Coding theory; Computer software; Computational complexity; Algebra; Algorithms; Computerspiel
    Scope: 1 Online-Ressource
  17. Computers and games
    7. international conference, CG 2010, Kanazawa, Japan, September 24 - 26, 2010 ; revised selected papers
    Contributor: Herik, Jaap <<van den>> (Publisher)
    Published: 2011
    Publisher:  Springer, Berlin [u.a.]

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    Source: Union catalogues
    Contributor: Herik, Jaap <<van den>> (Publisher)
    Language: English
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    ISBN: 3642179274; 9783642179273
    RVK Categories: AP 15963 ; SS 4800
    Series: Lecture notes in computer science ; 6515 : SL 1 - Theoretical computer science and general issues
    Subjects: Computer science; Computer Communication Networks; Computer software; Computational complexity; Artificial intelligence
    Scope: XVIII, 275 S., Ill., graph. Darst., 235 mm x 155 mm
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    Literaturangaben

  18. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer-Verlag GmbH, Berlin Heidelberg

    Universitätsbibliothek Braunschweig
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    Series: Lecture Notes in Computer Science ; 3846
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    Includes bibliographical references and index

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  19. Complexity
    knots, colourings, and counting
    Published: 1993
    Publisher:  Cambridge University Press, Cambridge

    1. The complexity of enumeration -- 1.1. Basics of complexity -- 1.2. Counting problems -- 1.3. # P-complete problems -- 1.4. Decision easy, counting hard -- 1.5. The Permanent -- 1.6. Hard enumeration problems not thought to be # P-complete -- 1.7.... more

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    1. The complexity of enumeration -- 1.1. Basics of complexity -- 1.2. Counting problems -- 1.3. # P-complete problems -- 1.4. Decision easy, counting hard -- 1.5. The Permanent -- 1.6. Hard enumeration problems not thought to be # P-complete -- 1.7. Self-avoiding walks -- 1.8. Toda's theorems -- 2. Knots and links -- 2.2. Tait colourings -- 2.3. Classifying knots -- 2.4. Braids and the braid group -- 2.5. The braid index and the Seifert graph of a link -- 2.6. Enzyme action -- 2.7. The number of knots and links -- 2.8. The topology of polymers -- 3. Colourings, flows and polynomials -- 3.1. The chromatic polynomial -- 3.2. The Whitney-Tutte polynomials -- 3.3. Tutte Grothendieck invariants -- 3.4. Reliability theory -- 3.5. Flows over an Abelian group -- 3.6. Ice models -- 3.7. A catalogue of invariants -- 4. Statistical physics -- 4.1. Percolation processes -- 4.2. The Ising model -- 4.3. Combinatorial interpretations -- 4.4. The Ashkin-Teller-Potts model -- 4.5. The random cluster model -- 4.6. Percolation in the random cluster model -- 5. Link polynomials and the Tait conjectures -- 5.1. The Alexander polynomial -- 5.2. The Jones polynomial and Kauffman bracket -- 5.3. The Homfly polynomial -- 5.4. The Kauffman 2-variable polynomial -- 5.5. The Tait conjectures -- 5.6. Thistlethwaite's nontriviality criterion -- 5.7. Link invariants and statistical mechanics -- 6. Complexity questions -- 6.1. Computations in knot theory -- 6.2. The complexity of the Tutte plane -- 6.3. The complexity of knot polynomials -- 6.4. The complexity of the Ising model -- 6.5. Reliability and other computations -- 7. The complexity of uniqueness and parity -- 7.1. Unique solutions -- 7.2. Unambiguous machines and one-way functions -- 7.3. The Valiant-Vazirani theorem -- 7.4. Hard counting problems not parsimonious with SAT -- 7.5. The curiosity of parity -- 7.6. Toda's theorem on parity -- 8. Approximation and randomisation -- 8.1. Metropolis methods -- 8.2. Approximating to within a ratio -- 8.3. Generating solutions at random -- 8.4. Rapidly mixing Markov chains -- 8.5. Computing the volume of a convex body -- 8.6. Approximations and the Ising model. These notes are based on a series of lectures given at the Advanced Research Institute of Discrete Applied Mathematics held at Rutgers University. Their aim is to link together algorithmic problems arising in knot theory, statistical physics and classical combinatorics. Apart from the theory of computational complexity concerned with enumeration problems, introductions are given to several of the topics treated, such as combinatorial knot theory, randomised approximation algorithms, percolation and random cluster models. To researchers in discrete mathematics, computer science and statistical physics, this book will be of great interest, but any non-expert should find it an appealing guide to a very active area of research

     

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    ISBN: 9781107088696; 1107088690; 9780511752506; 0511752504
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    Series: London mathematical society lecture note series ; 186
    Subjects: Computational complexity; Knot theory; Combinatorial analysis; Statistical physics; Computational complexity; Knot theory; Combinatorial analysis; Statistical physics; complexite; MATHEMATICS ; Infinity; MATHEMATICS ; Logic; Combinatorial analysis; Computational complexity; Knot theory; Statistical physics; Komplexitätstheorie; Graphentheorie; Knopentheorie; Complexiteit; Complexité de calcul (Informatique); Noeud, théorie du; Lien, théorie du
    Scope: Online Ressource (viii, 163 p.), ill.
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    Includes bibliographical references (p. 143-159) and index. - Description based on print version record

  20. Computers and Games
    6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm... more

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    Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo. This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

     

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    Series: Lecture Notes in Computer Science ; 5131
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    Subjects: Data structures (Computer science); Computer software; Electronic data processing; Computational complexity; Computer Science; Computer science; Artificial intelligence; Numerical analysis.; Mathematical statistics.; Discrete mathematics.; Algorithms.; Artificial intelligence
    Scope: Online-Ressource (digital)
  21. Advances in Computer Games
    13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers
    Published: 2012
    Publisher:  Springer, Berlin, Heidelberg

    This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed... more

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    This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

     

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    ISBN: 9783642318665
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    Series: Lecture Notes in Computer Science ; 7168
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    Scope: Online-Ressource (XXIII, 356p. 131 illus, digital)
    Notes:

    Literaturangaben

  22. Advances in Computer Games
    12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A... more

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    Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.

     

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    Series: Lecture Notes in Computer Science ; 6048
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    Scope: Online-Ressource (XIV, 233p. 75 illus, digital)
  23. Computers and Games
    5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
    Published: 2007
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go --... more

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    Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.

     

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    Series: Lecture Notes in Computer Science ; 4630
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  24. Computers and Games
    4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search... more

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    Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

     

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    ISBN: 9783540324898
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    Series: Lecture Notes in Computer Science ; 3846
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    Includes bibliographical references and index

  25. Advances in Computer Games
    11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move... more

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    Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.

     

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    Scope: Online-Ressource (XIV, 273 p. Also available online, digital)