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Displaying results 1 to 14 of 14.

  1. Recoding gender
    women's changing participation in computing
    Published: 2012
    Publisher:  MIT Press, Cambridge, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262305464; 0262305461
    RVK Categories: MS 3050 ; SR 850
    Series: History of computing
    Subjects: COMPUTERS / Computer Literacy; COMPUTERS / Computer Science; COMPUTERS / Data Processing; COMPUTERS / Hardware / General; COMPUTERS / Information Technology; COMPUTERS / Machine Theory; COMPUTERS / Reference; COMPUTERS / History; Computer industry; Women in computer science; Array; Informatikerin; Frau; Geschlechterforschung; Computerindustrie; Informatik; Professionalisierung
    Scope: 1 online resource (x, 247 pages), illustrations
    Notes:

    Print version record

    Today, women earn a relatively low percentage of computer science degrees and hold proportionately few technical computing jobs. Meanwhile, the stereotype of the male "computer geek" seems to be everywhere in popular culture. Few people know that women were a significant presence in the early decades of computing in both the United States and Britain. Indeed, programming in postwar years was considered woman's work (perhaps in contrast to the more manly task of building the computers themselves). In Recoding Gender, Janet Abbate explores the untold history of women in computer science and programming from the Second World War to the late twentieth century. Demonstrating how gender has shaped the culture of computing, she offers a valuable historical perspective on today's concerns over women's underrepresentation in the field. Abbate describes the experiences of women who worked with the earliest electronic digital computers: Colossus, the wartime codebreaking computer at Bletchley Park outside London, and the American ENIAC, developed to calculate ballistics. She examines postwar methods for recruiting programmers, and the 1960s redefinition of programming as the more masculine "software engineering." She describes the social and business innovations of two early software entrepreneurs, Elsie Shutt and Stephanie Shirley; and she examines the career paths of women in academic computer science. Abbate's account of the bold and creative strategies of women who loved computing work, excelled at it, and forged successful careers will provide inspiration for those working to change gendered computing culture

  2. Learning objective-C by developing iPhone games
    leverage Xcode and objective-C to develop iPhone games
    Published: 2014
    Publisher:  Packt Publishing, Birmingham, England

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    Source: Union catalogues
    Contributor: Walters, Joseph D.
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849696111; 184969611X; 1849696101; 9781849696104; 1306708907; 9781306708906
    RVK Categories: ST 250
    Series: Community experience distilled
    Subjects: COMPUTERS / Computer Literacy; COMPUTERS / Computer Science; COMPUTERS / Data Processing; COMPUTERS / Hardware / General; COMPUTERS / Information Technology; COMPUTERS / Machine Theory; COMPUTERS / Reference; Computer games / Programming; Array; Objective-C; Computerspiel; iPhone; Programmierung
    Scope: 1 online resource (284 pages), illustrations (some color), tables
    Notes:

    Includes index

    Online resource; title from PDF title page (ebrary, viewed May 17, 2014)

    Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games.If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected

  3. Aesthetic computing
    Published: ©2006
    Publisher:  MIT Press, Cambridge, Mass.

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
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  4. Recoding gender
    women's changing participation in computing
    Published: c2012
    Publisher:  MIT Press, Cambridge, Mass.

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262305461; 1283953099; 9780262305464; 9781283953092
    RVK Categories: MS 3050 ; SR 850
    Series: History of computing
    Subjects: COMPUTERS / Computer Literacy; COMPUTERS / Computer Science; COMPUTERS / Data Processing; COMPUTERS / Hardware / General; COMPUTERS / Information Technology; COMPUTERS / Machine Theory; COMPUTERS / Reference; Computer industry; Women in computer science; COMPUTERS / History; Geschichte; Informatik; Women in computer science; Computer industry; Informatikerin; Frau; Professionalisierung; Geschlechterforschung; Computerindustrie; Informatik
    Scope: 1 Online-Ressource (x, 247 p.)
    Notes:

    Includes bibliographical references (p. [225]-242) and index

    Today, women earn a relatively low percentage of computer science degrees and hold proportionately few technical computing jobs. Meanwhile, the stereotype of the male "computer geek" seems to be everywhere in popular culture. Few people know that women were a significant presence in the early decades of computing in both the United States and Britain. Indeed, programming in postwar years was considered woman's work (perhaps in contrast to the more manly task of building the computers themselves). In Recoding Gender, Janet Abbate explores the untold history of women in computer science and programming from the Second World War to the late twentieth century. Demonstrating how gender has shaped the culture of computing, she offers a valuable historical perspective on today's concerns over women's underrepresentation in the field. Abbate describes the experiences of women who worked with the earliest electronic digital computers: Colossus, the wartime codebreaking computer at Bletchley Park outside London, and the American ENIAC, developed to calculate ballistics. She examines postwar methods for recruiting programmers, and the 1960s redefinition of programming as the more masculine "software engineering." She describes the social and business innovations of two early software entrepreneurs, Elsie Shutt and Stephanie Shirley; and she examines the career paths of women in academic computer science. Abbate's account of the bold and creative strategies of women who loved computing work, excelled at it, and forged successful careers will provide inspiration for those working to change gendered computing culture

  5. Hands-on reinforcement learning for games
    implementing self-learning agents in games using artificial intelligence techniques
    Published: January 2020
    Publisher:  Packt, Birmingham ; Mumbai

    bExplore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow/b h4Key Features/h4 ulliGet to grips with the different reinforcement and DRL algorithms for game... more

    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    bExplore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow/b h4Key Features/h4 ulliGet to grips with the different reinforcement and DRL algorithms for game development /li liLearn how to implement components such as artificial agents, map and level generation, and audio generation /li liGain insights into cutting-edge RL research and understand how it is similar to artificial general research/li/ul h4Book Description/h4 With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent's productivity. As you advance, you'll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you'll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. h4What you will learn/h4 ulliUnderstand how deep learning can be integrated into an RL agent /li liExplore basic to advanced algorithms commonly used in game development /li liBuild agents that can learn and solve problems in all types of environments /li liTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problem /li liDevelop game AI agents by understanding the mechanism behind complex AI /li liIntegrate all the concepts learned into new projects or gaming agents/li/ul h4Who this book is for/h4 If you're a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781839216770
    RVK Categories: ST 324
    Subjects: COMPUTERS / Intelligence (AI) &amp; Semantics; COMPUTERS / Machine Theory; Computerspiel; Bestärkendes Lernen <Künstliche Intelligenz>; Deep learning
    Scope: 1 Online-Ressource (v, 407 Seiten)
  6. Pervasive games
    theory and design
    Published: ©2009
    Publisher:  Morgan Kaufmann Publishers, Burlington, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123748539; 0123748534; 9780080889795; 0080889794
    Subjects: Alternate reality games / Design; Fantasy games / Design; Ubiquitous computing; COMPUTERS / Reference; COMPUTERS / Machine Theory; COMPUTERS / Computer Literacy; COMPUTERS / Information Technology; COMPUTERS / Data Processing; COMPUTERS / Computer Science; COMPUTERS / Hardware / General; Alternate reality games / Design; Fantasy games / Design; Ubiquitous computing; Alternate reality games / Design; Fantasy games / Design; Ubiquitous computing; Informatik; Alternate reality games; Fantasy games; Ubiquitous computing; Entwurf; Computerspiel; Geländespiel
    Scope: xxiii, 312 pages
    Notes:

    "International Game Developers Association."--Cover

    Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. designers, so that they can learn how to engage players' real-time experiences beyond the mobile phone or computer screen.-Thirteen case studies with illustrative and inspiring examples make the entire pervasive games design space tangible.-Provides practical design tips, potential pitfalls, design problems from real games, and inspiration from some of the most interesting pervasive game designers in the world, including Matt Adams, Frank Lantz, and others

    Includes bibliographical references (pages 286-298) and index

  7. Controlled document authoring in a machine translation age
    Author: Miyata, Rei
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, Abingdon, Oxon

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003048527; 9781000196528; 9781000196504; 9781000196542
    Other identifier:
    Series: Routledge studies in translation technology
    Subjects: Machine translating; Computational linguistics; Natural language processing (Computer science); LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting; COMPUTERS / Machine Theory
    Scope: 1 Online-Ressource (xv, 219 Seiten), Illustrationen
    Notes:

    Enthält Literaturverzeichnis Seite: [199]-214

    Online-Erscheinungsdatum laut Landingpage: 30 October 2020

  8. Deep Machine Learning
    A Comprehensive Beginner Developer Guide to Deep Machine Learning Algorithms, Concepts and Techniques
    Author: Grant, Joe
    Published: 2023
    Publisher:  Ingramspark, [Erscheinungsort nicht ermittelbar]

  9. Explainable and transparent AI and multi-agent systems
    5th international workshop, EXTRAAMAS 2023, London, UK, May 29, 2023 : revised selected papers
    Contributor: Calvaresi, Davide (HerausgeberIn); Najjar, Amro (HerausgeberIn); Omicini, Andrea (HerausgeberIn); Aydogan, Reyhan (HerausgeberIn); Carli, Rachele (HerausgeberIn); Ciatto, Giovanni (HerausgeberIn); Mualla, Yazan (HerausgeberIn); Främling, Kary (HerausgeberIn)
    Published: [2023]; © 2023
    Publisher:  Springer, Cham

    This volume LNCS 14127 constitutes the refereed proceedings of the 5th International Workshop, EXTRAAMAS 2023, held in London, UK, in May 2023. The 15 full papers presented together with 1 short paper were carefully reviewed and selected from 26... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RN 2835(14127)
    No loan of volumes, only paper copies will be sent
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    No inter-library loan

     

    This volume LNCS 14127 constitutes the refereed proceedings of the 5th International Workshop, EXTRAAMAS 2023, held in London, UK, in May 2023. The 15 full papers presented together with 1 short paper were carefully reviewed and selected from 26 submissions. The workshop focuses on Explainable Agents and multi-agent systems; Explainable Machine Learning; and Cross-domain applied XAI

     

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    Cover (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Calvaresi, Davide (HerausgeberIn); Najjar, Amro (HerausgeberIn); Omicini, Andrea (HerausgeberIn); Aydogan, Reyhan (HerausgeberIn); Carli, Rachele (HerausgeberIn); Ciatto, Giovanni (HerausgeberIn); Mualla, Yazan (HerausgeberIn); Främling, Kary (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783031408779
    Corporations / Congresses: EXTRAAMAS, 5. (2023, London)
    Series: Array ; 14127
    Subjects: Artificial intelligence; COM094000; COMPUTERS / Artificial Intelligence; COMPUTERS / Compilers; COMPUTERS / Expert Systems; COMPUTERS / Machine Theory; COMPUTERS / Natural Language Processing; Compiler und Übersetzer; Compilers; Expert systems / knowledge-based systems; Künstliche Intelligenz; Machine learning; Maschinelles Lernen; Mathematical theory of computation; Natural language & machine translation; Natürliche Sprachen und maschinelle Übersetzung; Theoretische Informatik; Wissensbasierte Systeme, Expertensysteme
    Scope: xii, 280 Seiten, Diagramme
    Notes:

    Literaturangaben

    Explainable Agents and multi-agent systems.- Mining and Validating Belief-based Agent Explanations.- Evaluating a mechanism for explaining BDI agent behaviour.- A General-Purpose Protocol for Multi-Agent based Explanations.- Dialogue Explanations for Rules-based AI Systems.- Estimating Causal Responsibility for Explaining Autonomous Behavior.- Explainable Machine Learning.- The Quarrel of Local Post-hoc Explainers for Moral Values Classification in Natural Language Processing.- Bottom-Up and Top-Down Workflows for Hypercube- and Clustering-based Knowledge Extractors.- Imperative Action Masking for Safe Exploration in Reinforcement Learning.- Reinforcement Learning in Cyclic Environmental Change for Non-Communicative Agents: A Theoretical Approach.- Inherently Interpretable Deep Reinforcement Learning through Online Mimicking.- Counterfactual, Contrastive, and Hierarchical Explanations with Contextual Importance and Utility.- Cross-domain applied XAI.- Explanation Generation via Decompositional Rules Extraction for Head and Neck Cancer Classification.- Metrics for Evaluating Explainable Recommender Systems.- Leveraging Imperfect Explanations for Plan Recognition Problems.- Reinterpreting Vulnerability to Tackle Deception in Principles-Based XAI for Human-Computer Interaction.- Using Cognitive Models and Wearables to Diagnose and Predict Dementia Patient Behaviour.

  10. The AI Expedition
    Author: Joshi, Manas
    Published: 2023
    Publisher:  Manas Joshi, [Erscheinungsort nicht ermittelbar]

  11. Natural Language Interfaces to Databases
    Published: 2023
    Publisher:  Springer International Publishing AG, Cham

    This book presents a comprehensive overview of Natural Language Interfaces to Databases (NLIDBs), an indispensable tool in the ever-expanding realm of data-driven exploration and decision making. After first demonstrating the importance of the field... more

     

    This book presents a comprehensive overview of Natural Language Interfaces to Databases (NLIDBs), an indispensable tool in the ever-expanding realm of data-driven exploration and decision making. After first demonstrating the importance of the field using an interactive ChatGPT session, the book explores the remarkable progress and general challenges faced with real-world deployment of NLIDBs. It goes on to provide readers with a holistic understanding of the intricate anatomy, essential components, and mechanisms underlying NLIDBs and how to build them. Key concepts in representing, querying, and processing structured data as well as approaches for optimizing user queries are established for the reader before their application in NLIDBs is explored. The book discusses text to data through early relevant work on semantic parsing and meaning representation before turning to cutting-edge advancements in how NLIDBs are empowered to comprehend and interpret human languages. Various evaluation methodologies, metrics, datasets and benchmarks that play a pivotal role in assessing the effectiveness of mapping natural language queries to formal queries in a database and the overall performance of a system are explored. The book then covers data to text, where formal representations of structured data are transformed into coherent and contextually relevant human-readable narratives. It closes with an exploration of the challenges and opportunities related to interactivity and its corresponding techniques for each dimension, such as instances of conversational NLIDBs and multi-modal NLIDBs where user input is beyond natural language. This book provides a balanced mixture of theoretical insights, practical knowledge, and real-world applications that will be an invaluable resource for researchers, practitioners, and students eager to explore the fundamental concepts of NLIDBs

     

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    Cover (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783031450426
    Edition: 1st ed. 2024
    Series: Synthesis Lectures on Data Management
    Subjects: COMPUTERS / Database Management / General; COMPUTERS / Machine Theory; COMPUTERS / Natural Language Processing; COMPUTERS / Social Aspects / Human-Computer Interaction; Databases; Datenbanken; Human-computer interaction; Mathematical theory of computation; Mensch-Computer-Interaktion; Natural language & machine translation; Natürliche Sprachen und maschinelle Übersetzung; Theoretische Informatik
    Scope: 236 Seiten
    Notes:

    Chapter 1 Overview.- Chapter 2 Building an NLIDB: The Basics.- Chapter 3 Data and Query Model.- Chapter 4 Text to Data.- Chapter 5 Evaluation.- Chapter 6 Data to Text.- Chapter 7 Interactivity.- Index

  12. MATLAB Deep Learning
    With Machine Learning, Neural Networks and Artificial Intelligence
  13. Rules and reasoning
    7th international joint conference, RuleML+RR 2023, Oslo, Norway, September 18-20, 2023 : proceedings
    Contributor: Fensel, Anna (HerausgeberIn); Ozaki, Ana (HerausgeberIn); Roman, Dumitru (HerausgeberIn); Soylu, Ahmet (HerausgeberIn)
    Published: [2023]; © 2023
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the 7th International Joint Conference on Rules and Reasoning, RuleML+RR 2023, held in Oslo, Norway, during September 18-20, 2023. The 13 full papers and 3 short papers included in these proceedings... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RN 2835(14244)
    No loan of volumes, only paper copies will be sent
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    No inter-library loan

     

    This book constitutes the refereed proceedings of the 7th International Joint Conference on Rules and Reasoning, RuleML+RR 2023, held in Oslo, Norway, during September 18-20, 2023. The 13 full papers and 3 short papers included in these proceedings were carefully reviewed and selected from 46 submissions. They focus on all aspects of theoretical advances; novel technologies; innovative applications; knowledge representation; reasoning with rules; and research, development, applications of rule-based systems

     

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    Cover (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Fensel, Anna (HerausgeberIn); Ozaki, Ana (HerausgeberIn); Roman, Dumitru (HerausgeberIn); Soylu, Ahmet (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783031450716
    Corporations / Congresses: RuleML+RR, 7. (2023, Oslo)
    Series: Lecture notes in computer science ; 14244
    Subjects: Artificial intelligence; COMPUTERS / Artificial Intelligence; COMPUTERS / Computer Science; COMPUTERS / Database Management / General; COMPUTERS / Expert Systems; COMPUTERS / Machine Theory; COMPUTERS / Natural Language Processing; Computer-Anwendungen in den Sozial- und Verhaltenswissenschaften; Databases; Datenbanken; Expert systems / knowledge-based systems; Information technology: general issues; Künstliche Intelligenz; Mathematical theory of computation; Natural language & machine translation; Natürliche Sprachen und maschinelle Übersetzung; Social research & statistics; Theoretische Informatik; Wissensbasierte Systeme, Expertensysteme
    Scope: xxii, 253 Seiten, Diagramme
    Notes:

    Literaturangaben

    Papers.- Extension of Regression Tsetlin Machine for Interpretable Uncertainty Assessment.- GUCON: A Generic Graph Pattern based Policy Framework for Usage Control Enforcement.- Combining Proofs for Description Logic and Concrete Domain Reasoning.- Notation3 as an Existential Rule Language.- Fine-tuning Large Enterprise Language Models via Ontological Reasoning.- Layerwise Learning of Mixed Conjunctive and Disjunctive Rule Sets.- Analyzing Termination for Prev-Aware Fragments of Communicating Datalog Programs.- Marrying Query Rewriting and Knowledge Graph Embeddings.- Lore: Educational Deductive Database System.- Comparing State of the Art Rule-Based Tools for Information Extraction.- A Case Study for Declarative Pattern Mining in Digital Forensics.- Semantic Role Assisted Natural Language Rule Formalization for Intelligent Vehicle.- FreeCHR: An Algebraic Framework for CHR-Embeddings.- Explaining the optimal trajectories.- Abstract Domains for Database Manipulating Processes.- Extracting Interpretable Hierarchical Rules from Deep Neural Networks' Latent Space.

  14. Next Level Deep Machine Learning
    Complete Tips and Tricks to Deep Machine Learning