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  1. Using life
    a novel
    Published: [2017]; © 2017
    Publisher:  Center for Middle Eastern Studies, the University of Texas, Austin

    Upon its initial release in Arabic in the fall of 2014, Using Life received acclaim in Egypt and the wider Arab world. But in 2016, Ahmed Naji was sentenced to two years in prison after a reader complained that an excerpt published in a literary... more

    Universität Freiburg, Orientalisches Seminar, Bibliothek
    Frei 29: EF/b/643
    No loan of volumes, only paper copies will be sent

     

    Upon its initial release in Arabic in the fall of 2014, Using Life received acclaim in Egypt and the wider Arab world. But in 2016, Ahmed Naji was sentenced to two years in prison after a reader complained that an excerpt published in a literary journal harmed public morality. His imprisonment marks the first time in modern Egypt that an author has been jailed for a work of literature. Writers and literary organizations around the world rallied to support Naji, and he was released in December 2016. His original conviction was overturned in May 2017 but, at the time of printing, he is awaiting retrial and banned from leaving Egypt. Set in modern-day Cairo, Using Life follows a young filmmaker, Bassam Bahgat, after a secret society hires him to create a series of documentary films about the urban planning and architecture of Cairo. The plot in which Bassam finds himself ensnared unfolds in the novel's unique mix of text and black-and-white illustrations. The Society of Urbanists, Bassam discovers, is responsible for centuries of world-wide conspiracies that have shaped political regimes, geographical boundaries, reigning ideologies, and religions. It is responsible for today's Cairo, and for everywhere else, too. Yet its methods are subtle and indirect: it operates primarily through manipulating urban architecture, rather than brute force. As Bassam immerses himself in the Society and its shadowy figures, he finds Cairo on the brink of a planned apocalypse, designed to wipe out the whole city and rebuild anew

     

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    Source: Union catalogues
    Contributor: Koerber, Benjamin (ÜbersetzerIn); Zorkany, Ayman al- (IllustratorIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1477314806; 9781477314807
    Series: Emerging voices from the Middle East
    Subjects: Dystopias; COMICS & GRAPHIC NOVELS; FICTION; HISTORY; Dystopias; Dystopias
    Scope: xi, 196 Seiten, Illustrationen, 25 cm
    Notes:

    Translated from the Arabic

  2. Comics and videogames
    from hybrid medialities to transmedia expansions
    Contributor: Rauscher, Andreas (Publisher); Stein, Daniel (Publisher); Thon, Jan-Noël (Publisher)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, Abingdon, Oxon ; New York, NY

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media... more

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies

     

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  3. Rolling blackouts
    dispatches from Turkey, Syria and Iraq
    Contributor: Glidden, Sarah (KünstlerIn, VerfasserIn, IllustratorIn)
    Published: Oktober 2016
    Publisher:  Drawn & Quarterly, Montreal

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 988990
    Unlimited inter-library loan, copies and loan
    Universität Freiburg, Romanisches Seminar, Bibliothek
    Frei 23: Ta 20, 10 c ** Comic-Literatur steht bei der Bibliotheksaufsicht
    No loan of volumes, only paper copies will be sent
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    ArGL-Primärbestand Sonderstandort
    No inter-library loan
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    Source: Staatsbibliothek zu Berlin
    Contributor: Glidden, Sarah (KünstlerIn, VerfasserIn, IllustratorIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781770462557
    Edition: First edition
    Subjects: Foreign news; Foreign news; Journalism; Interviewing in journalism; Iraq War, 2003-2011; COMICS & GRAPHIC NOVELS; COMICS & GRAPHIC NOVELS; Foreign news; Interviewing in journalism; Iraq War, 2003-2011; Journalism; Glidden, Sarah; Iraq; Syria; Turkey; Autobiographical comics; Comics (Graphic works); Graphic novels; Graphic novels; Nonfiction comics
    Other subjects: Glidden, Sarah
    Scope: 298 Seiten, farbig
    Notes:

    Notes: ungezählte Seite 301