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  1. Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches
    Published: 2013

    Abstract: Although there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games because they are... more

     

    Abstract: Although there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games because they are informed by different perspectives and assumptions, employ different methodologies, and address different problems. Studies focusing on different social dimensions of video games can produce varied findings about games' social function that are often difficult to reconcile - or even contradictory. Research is also often categorized by topic area, rendering a comprehensive view of video games' social role across topic areas difficult. This interpretive review presents a novel typology of four identified approaches that categorize much of the quantitative social science video game research conducted to date: "video games as stimulus," "video games as avocation," "video games as skill," and "video games as social environment." This typology is useful be

     

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  2. Interactive storytelling
    5th international conference ; proceedings
    Contributor: Oyarzun, David (Herausgeber); Peinado, Federico (Herausgeber); Young, R. Michael (Herausgeber); Elizalde, Ane (Herausgeber); Méndez, Gonzalo (Herausgeber)
    Published: 2012
    Publisher:  Springer, Heidelberg

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    Content information
    Source: Union catalogues
    Contributor: Oyarzun, David (Herausgeber); Peinado, Federico (Herausgeber); Young, R. Michael (Herausgeber); Elizalde, Ane (Herausgeber); Méndez, Gonzalo (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783642348501; 3642348505
    Other identifier:
    9783642348501
    Series: Lecture notes in computer science ; 7648
    Subjects: Interaktive Medien; Virtuelle Realität; Erzählen; Drama; Mehragentensystem; Softwareplattform; Interaktive Medien; Virtuelle Realität; Rollenspiel; Autorensystem
    Other subjects: (Produktform)Paperback / softback; (Zielgruppe)Research; human-computer interaction; multi-agent systems; narrative intelligence; roleplaying games; virtual environments; (VLB-WN)1635: Hardcover, Softcover / Informatik, EDV/Anwendungs-Software
    Scope: XI, 218 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturangaben

  3. Interactive Storytelling
    5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings
    Contributor: Oyarzun, David (Herausgeber); Peinado, Federico (Herausgeber); Young, R. Michael (Herausgeber); Elizalde, Ane (Herausgeber); Méndez, Gonzalo (Herausgeber)
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Contributor: Oyarzun, David (Herausgeber); Peinado, Federico (Herausgeber); Young, R. Michael (Herausgeber); Elizalde, Ane (Herausgeber); Méndez, Gonzalo (Herausgeber)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783642348518
    Other identifier:
    9783642348518
    Series: Lecture Notes in Computer Science
    Subjects: Interaktive Medien; Virtuelle Realität; Erzählen; Drama; Mehragentensystem; Softwareplattform; Interaktive Medien; Virtuelle Realität; Rollenspiel; Autorensystem
    Other subjects: (Produktform)Electronic book text; (Zielgruppe)Research; human-computer interaction; multi-agent systems; narrative intelligence; roleplaying games; virtual environments
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig