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  1. The Place of Play : Toys and Digital Cultures
    Published: 2009
    Publisher:  Amsterdam University Press

    Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing... more

     

    Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players. In these so-called participatory cultures, players do not simply play with toys designed behind closed doors but become co-designers. This book takes a critical look at the advantages and disadvantages of participatory cultures and places the changing world of toys, games and playing in a historical context. Contrary to many New Media and computer game studies, this book takes the historical background of these phenomena into account by situating the changing world of play in the context of the social and cultural processes of commodification, domestication and urbanization from the 1850s to the present. Technologie speelt een steeds belangrijkere rol in speelgoed en spellen. De immense populariteit van computerspellen maakt vragen over de invloed en functie van technologie steeds dwingender. Een van de kernaspecten van de toenemende 'technologisering' en 'digitalisering' van speelgoed en spellen is het vervagen van de grenzen tussen producenten, consumenten en spelers. In 'participatieve culturen' speelt men niet meer met achter gesloten deuren ontworpen spellen, maar worden de spelers zelf medeontwerpers. The Place of Play onderzoekt de aard, karakteristieken, mechanismen en problemen van deze participatieve culturen aan de hand van speelgoed en computerspellen.

     

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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789089640802
    Other identifier:
    Subjects: Film, TV & radio; History; Media studies; Science: general issues
    Other subjects: toys; wetenschap algemeen; computer games; cultuur and geschiedenis; participatory cultures; culture and history; motion pictures; film; popular science; many-to-many cultures
    Scope: 1 electronic resource (160 p.)
  2. Vintage Knitting Doll Clothes
    Published: 2015
    Publisher:  BookRix, München

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783739604947
    Other identifier:
    Other subjects: (Produktform)Electronic book text; knitting; crocheting; dolls; doll clothes; toys; games; arts and crafts; hobbies; (VLB-WN)9418
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig

  3. TheAdventures of Flash the Hamster
    Author: Read, Jayne
    Published: 2016
    Publisher:  epubli, Berlin

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783741872204
    Other identifier:
    9783741872204
    Edition: 1. Auflage
    Other subjects: (Produktform)Electronic book text; (Zielgruppe)Kinder/Jugendliche; (Lesealter)ab 0 bis 8 Jahre; (BISAC Subject Heading)PET011000; Hamster; teddy bear; doll; dolls house; pet; pet store; flash; toys; cage; emma; (VLB-WN)1420
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten