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  1. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    10.3390/books978-3-0365-4899-9
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a; Film, TV & radio
    Scope: 1 electronic resource (254 pages)
  2. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschule Koblenz, RheinAhrCampus, Bibliothek
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: 0|e
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  3. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel ; OAPEN FOUNDATION, The Hague

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

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    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999; 9783036549002
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 Online-Ressource (254 p.)
  4. Literatur und Film im Spiegel des Digitalen
    Intermediale Reflexivität in der Gegenwart
  5. Virtual Christian places
    between innovation and tradition
    Published: 2014

    With the starting point of all Christian places (114 places) in the virtual world Second Life (SL), this article aims to study how SL is part of a negotiation process between old offline media and new online media, between established traditions and... more

    Universitätsbibliothek Heidelberg
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    With the starting point of all Christian places (114 places) in the virtual world Second Life (SL), this article aims to study how SL is part of a negotiation process between old offline media and new online media, between established traditions and innovation. The questions addressed in this article are how such places are constructed, the constructor’s intentions and how they are related to established traditions.The idea behind this study was that the owners (studied through a questionnaire) set the agenda for what is going on at the place they own, and for how the places are constructed. The virtual world gives almost endless possibilities to create any form of place for Christian community and celebration, and people are limited only by their imaginations, but still tradition play an important aspect of the constructions. Concepts such as ‘remediation’, ‘hybridity’, and ‘affordance’ are used to interpret the places and their relation to traditions and the so called real world.

     

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    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: In: Online - Heidelberg journal of religions on the internet; Heidelberg : Heidelberg University Publishing, 2005; 6(2014), Seite 42-65; Online-Ressource

    Subjects: affordance; Christianity; church; digital humanities; hybridity; remediation; Second Life; secularisation
    Scope: 24
  6. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  7. The Many Facets of Remediation in Language Studies
    Published: 2017
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9786202003735; 6202003731
    Other identifier:
    9786202003735
    Edition: 1. Auflage
    Other subjects: (Produktform)Electronic book text; Media Studies; remediation; social networks; translation; (VLB-WN)1564: Englische Sprachwissenschaft, Literaturwissenschaft
    Scope: Online-Ressourcen, 488 Seiten
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  8. Remediating Texts and Contexts from Shakespeare to the Present
    Published: 2017
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9786202007016; 620200701X
    Other identifier:
    9786202007016
    Edition: 1. Auflage
    Other subjects: (Produktform)Electronic book text; Adaptation; English Literature; remediation; new media; (VLB-WN)1560: Sprachwissenschaft, Literaturwissenschaft
    Scope: Online-Ressourcen, 284 Seiten
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  9. Wohnzimmerkriege. Vom Brettspiel zum Computerspiel
    Published: 2008
    Publisher:  Philipps-Universität Marburg, Marburg ; LIT, Münster

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    Source: Union catalogues
    Contributor: Nohr, Rolf F. (Herausgeber); Wiemer, Serjoscha (Herausgeber)
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    Subjects: Brettspiel; Krieg; Kriegsspiel; Computerspiel; Strategisches Spiel
    Other subjects: Strategisches Spiel; Kriegsspiel; remediation
    Scope: Online-Ressource
    Notes:

    In: Detering, Sebastian (2008): Wohnzimmerkriege. Vom Brettspiel zum Computerspiel. In: Rolf F. Nohr und Serjoscha Wiemer (Hg.): Strategie Spielen. Medialität, Geschichte und Politik des Strategiespiels. Münster, Westf: LIT (Medienwelten, 9), 87-113. DOI: dx.doi.org/10.25969/mediarep/1560.

  10. Sounds Familiar. Intermediality and Remediation in the Written, Sonic and Audiovisual Narratives of BERLIN ALEXANDERPLATZ
    Published: 2013
    Publisher:  Philipps-Universität Marburg, Marburg ; transcript, Bielefeld

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    Source: Union catalogues
    Contributor: Bijsterveld, Karin (Herausgeber)
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    Other subjects: Intermedialität; intermediality; film; literature; film; sound; remediation; modernity; Radio
    Scope: Online-Ressource
    Notes:
  11. Convergence Culture Reconsidered. Media – Participation – Environments
    Contributor: Georgi, Claudia (Herausgeber); Glaser, Brigitte Johanna (Herausgeber)
    Published: 2015
    Publisher:  Philipps-Universität Marburg, Marburg

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    Source: Union catalogues
    Contributor: Georgi, Claudia (Herausgeber); Glaser, Brigitte Johanna (Herausgeber)
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    Other subjects: convergence culture; remediation; intermediality; video art; participation; transmediality; periodical; Konvergenz; Kultur; Intermedialität; Videokunst; Partizipation; Transmedialität; Zeitschrift
    Scope: Online-Ressource
    Notes:

    In: Georgi, Claudia; Glaser, Brigitte Johanna (Hg.) (2015): Convergence Culture Reconsidered. Media – Participation – Environments. Göttingen: Universitätsverlag Göttingen (Göttinger Schriften zur Englischen Philologie, 9). DOI: 10.17875/gup2015-840.

  12. The long-run effects of college remedial education
    Published: February 2022
    Publisher:  IZA - Institute of Labor Economics, Bonn, Germany

    We investigate the long-run impact of college remedial education on students' academic performance and employment status. By implementing a Fuzzy Regression Discontinuity Design we show that attending remedial courses positively affects the... more

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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
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    We investigate the long-run impact of college remedial education on students' academic performance and employment status. By implementing a Fuzzy Regression Discontinuity Design we show that attending remedial courses positively affects the probability to get a university degree, whereas no significant effect is found on labour market outcomes.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    hdl: 10419/252206
    Series: Discussion paper series / IZA ; no. 15082
    Subjects: remediation; education; employment; RDD
    Scope: 1 Online-Ressource (circa 13 Seiten), Illustrationen
  13. COVID-19 learning loss and recovery: panel data evidence from India
    Published: 2024
    Publisher:  Department of Economics, UC San Diego, San Diego

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Series: Recent work / Department of Economics, UC San Diego
    Subjects: COVID-19; school closures; learning loss; remediation; increasing instructional time
    Scope: 1 Online-Ressource (circa 80 Seiten), Illustrationen