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  1. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschulbibliothek der Fachhochschule Aachen
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    Universitätsbibliothek Duisburg-Essen
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    Universitätsbibliothek der RPTU in Kaiserslautern
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    Deutsche Zentralbibliothek für Medizin - Informationszentrum Lebenswissenschaften, Köln
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    10.3390/books978-3-0365-4899-9
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a; Film, TV & radio
    Scope: 1 electronic resource (254 pages)
  2. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschule Koblenz, RheinAhrCampus, Bibliothek
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: 0|e
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  3. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel ; OAPEN FOUNDATION, The Hague

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999; 9783036549002
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 Online-Ressource (254 p.)
  4. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel

    Hochschulbibliothek der Fachhochschule Aachen
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    Universitätsbibliothek der RWTH Aachen
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    Evangelische Hochschule Rheinland-Westfalen-Lippe, Bibliothek
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    Ruhr-Universität Bochum, Universitätsbibliothek
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    Technische Hochschule Georg Agricola, Hochschulbibliothek
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    Fachhochschule Dortmund, Hochschulbibliothek
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    Universitätsbibliothek Dortmund
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    Hochschulbibliothek der Hochschule Düsseldorf
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    Universitäts- und Landesbibliothek Düsseldorf
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    Universitätsbibliothek Duisburg-Essen
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    Universitätsbibliothek der Fernuniversität
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    Technische Hochschule Köln, Hochschulbibliothek
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    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
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    Hochschule Niederrhein, Bibliothek
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    Hochschule Ruhr West, Hochschulbibliothek
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    Universitätsbibliothek Paderborn
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    Hochschule Koblenz, RheinAhrCampus, Bibliothek
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    Universitätsbibliothek Siegen
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    Universitätsbibliothek Trier
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    Universitätsbibliothek Wuppertal
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  5. The doctrine of frustration under section 56 of the Indian Contract Act
    Published: October 2020
    Publisher:  Indian Institute of Management Ahmedabad, [Ahmedabad]

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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    VS 797
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Series: IIMA working paper ; W.P. no. 2020, 10-01
    Subjects: doctrine of frustration; impossibility; illegality; impracticability; Indian contract law; performance
    Scope: 1 Online-Ressource (circa 29 Seiten)
  6. Some, But Not All, Children Believe in Miracles
    Published: [2019]

    Recent findings have shown that young children resemble adults in claiming that events which violate causal laws cannot happen. Indeed, young children are especially conservative. They claim that even highly improbable events, such as finding an... more

    Index theologicus der Universitätsbibliothek Tübingen
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    Recent findings have shown that young children resemble adults in claiming that events which violate causal laws cannot happen. Indeed, young children are especially conservative. They claim that even highly improbable events, such as finding an alligator under one's bed, cannot happen. Children make use of this knowledge about possibility and impossibility in assessing the status of a narrative. When presented with narratives that include extraordinary or magical possibilities, children typically judge them to be fictional narratives rather than genuinely factual accounts. However, despite their doubts about any radical departure from the ordinary course of events, some young children believe in various extraordinary or miraculous possibilities. They accept that God has special powers, unlike ordinary mortals. In addition, when presented with narratives that include miraculous events, they often claim that the narrative is an account of what truly happened rather than being purely fictional. We discuss the origins and scope of this apparent tension between a naturalistic stance and a belief in the miraculous.

     

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: Enthalten in: Journal for the cognitive science of religion; Sheffield : Equinox Publ., 2013; 5(2017/2019), 1, Seite 21-36; Online-Ressource

    Subjects: children; impossibility; miracles; narrative; possibility