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  1. Ambiguity in Utopian XR-Games: Basic Principles for the Design of Virtual Worlds
    Published: 2021
    Publisher:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim

    Abstract: Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate... more

     

    Abstract: Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of contradictory codes. An ontology of interactive media explains the elusive visual poetry and image perception. The five basic elements of media are presented. The model shows the key correlations of user, content, and technology in image perception. An overview of utopian representation as a cross-media phenomenon places game design in an interdisciplinary context. Six selected computer-generated illustrations show how the above design criteria can be successfully applied to the design of virtual worlds. The ambiguous utopia of an image exists only in a brief, irretrievable moment of our own perception. But this moment is valuable for designing real visions for a better future

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 070
    Series: XR - Society - Utopia
    Other subjects: (thesoz)Computerspiel; (thesoz)virtuelle Realität; (thesoz)Utopie; (thesoz)Bild; utopian image; ambiguity; image perception; image design; game design; game development
    Scope: Online-Ressource
    Notes:

    Preprint

    begutachtet (peer reviewed)

    In: XR - Society - Utopia. 2021