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  1. Playful Identities : The Ludification of Digital Media Cultures
    Contributor: de Lange, Michiel (Publisher); Raessens, Joost (Publisher); Frissen, Valerie (Publisher); Lammes, Sybille (Publisher); de Mul, Jos (Publisher)
    Published: 2015
    Publisher:  Amsterdam University Press, Amsterdam

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not... more

     

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

     

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    Source: OAPEN
    Contributor: de Lange, Michiel (Publisher); Raessens, Joost (Publisher); Frissen, Valerie (Publisher); Lammes, Sybille (Publisher); de Mul, Jos (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789089646392; 9789048523030
    Other identifier:
    Subjects: The arts: general issues; Electronic, holographic & video art; Media studies
    Other subjects: digital media; play; huizinga; identity; homo ludens; history; European history; digital media; play; huizinga; identity; homo ludens; history; European history; Casual game; Foursquare City Guide; Mobile phone
    Scope: 1 electronic resource (366 p.)