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  1. Gestörter Film : Wes Cravens »A Nightmare on Elm Street«
    Published: 2012
    Publisher:  Büchner-Verlag, Darmstadt

    Wes Craven’s »A Nightmare on Elm Street« (1984) enjoys cult status today more than ever. The mere thought of its main character Freddy Krueger still sends shivers down the spines of many viewers – and brings a grin to the faces of die-hard slasher... more

     

    Wes Craven’s »A Nightmare on Elm Street« (1984) enjoys cult status today more than ever. The mere thought of its main character Freddy Krueger still sends shivers down the spines of many viewers – and brings a grin to the faces of die-hard slasher fans. Katharina Rein subjects this undisputed genre classic to an intensive reading in which she traces the central moments of the disturbance. Using selected sequences from the film, she uncovers the workings of disruption in the horror genre. Contrary to widespread perceptions, she understands them, following Michel Serres, not as obstructive but as productive. As Rein shows, it is this productivity that has contributed significantly to the enduring success and film historical significance of »A Nightmare on Elm Street«. Wes Cravens »A Nightmare on Elm Street« (1984) genießt heute mehr denn je Kultstatus. Allein der Gedanke an seine Hauptfigur Freddy Krueger jagt noch immer vielen Zuschauern einen Schauer über den Rücken – und zaubert eingeweihten Slasher-Fans ein Grinsen ins Gesicht. Katharina Rein unterzieht diesen unbestrittenen Genre-Klassiker einer intensiven Lektüre, in der sie den zentralen Momenten der Störung nachspürt. Anhand ausgewählter Sequenzen des Films deckt sie die Funktionsweisen von Störungen im Horrorgenre auf. Entgegen verbreiteter Auffassungen begreift sie diese im Anschluss an Michel Serres nicht als hinderlich, sondern als produktiv. Wie Rein zeigt, ist es diese Produktivität, die maßgeblich zum andauernden Erfolg und zur filmgeschichtlichen Bedeutung von »A Nightmare on Elm Street« beigetragen hat.

     

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    Source: OAPEN
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 978-3-96317-635-7; 9783963176357; 9783941310322
    Other identifier:
    Subjects: Media studies; Individual film directors, film-makers; Film: styles & genres
    Other subjects: Wes Craven; Michel Serres; horror genre; horror film; Freddy Krueger; slasher film; trauma; nightmare
    Scope: 1 electronic resource (124 p.)
  2. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    10.3390/books978-3-0365-4899-9
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a; Film, TV & radio
    Scope: 1 electronic resource (254 pages)
  3. Challenging memories and rebuilding identities
    literary and artistic voices that undo the lusophone Atlantic
    Contributor: Rendeiro, Margarida (Herausgeber); Lupati, Federica (Herausgeber)
    Published: [2020]; © 2020
    Publisher:  Taylor & Francis

    Taking an original approach, Challenging Memories and Rebuilding Identities: Literary and Artistic Voices that undo the Lusophone Atlanticexplores a selected body of cultural works from Portugal, Brazil and Lusophone Africa. Contributors from various... more

    Universitätsbibliothek Duisburg-Essen
    FVO1188
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    Taking an original approach, Challenging Memories and Rebuilding Identities: Literary and Artistic Voices that undo the Lusophone Atlanticexplores a selected body of cultural works from Portugal, Brazil and Lusophone Africa. Contributors from various fields of expertise examine the ways contemporary writers, artists, directors, andmusiciansexplore canonical forms in visual arts, cinema, music and literature, and introduce innovation in their narratives, at the same time they discuss the social and historical context they belong to.

     

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    Content information
    Source: Union catalogues
    Contributor: Rendeiro, Margarida (Herausgeber); Lupati, Federica (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9780367338442
    Other identifier:
    9780367338442
    Series: Routledge Interdisciplinary Perspectives on Literature
    Other subjects: Spanische Literatur; Spanien; Portugiesische Literatur; Portugal; Moderne (1500 -; Literarische Strömungen & Epochen; LITERARY CRITICISM / Modern / General; Angela Davis; Angola; anticolonialism; Brazilian Culture; Brazilian literature; cinema; colonialism; decolonization; documentary; film; gender; graffiti; horror film; Lisbon; Lusophone African Countries; masculinity; music; narrative; neolibralism; Plantation Memories; Portuguese culture; Portuguese literature; Postcolonial studies; protest music; rap; revolution; Sao Paulo; Slavery; street art; urban space; violence
    Scope: xi, 231 Seiten, 617 grams.
    Notes:

    Introduction, Margarida Rendeiro and Federica Lupati; 1. Bridging Borders: Travelling through Ruy Duarte de Carvalho’s Life and Works; Hilarino da Luz; 2.Spousal Violence: Violent Masculinity in Ferréz and Marcelino Freire; André Nascimento; 3. An Infernal Eden: Postmodern Apocalyptic Tone in Deus-dará and its Use as a Critique of Lusophone Racism; Maggie L.N. Felisberto; 4. To Decolonize is to Perform:The Theory-in-Praxisof Grada Kilomba; Inês Beleza Barreiros and Joacine Katar Moreira; 5. Recognition on the Walls: Street Art and Pixo in São Paulo, Alexandre Barbosa Pereira; 6. Streets of Revolution: Analyzing Representations of the Carnation Revolution in Street Art; Margarida Rendeiro; 7. "Dance is a Disguise": Batida and the ‘infrapolitics’ of Dance Music in Postcolonial Portugal; Pedro Schacht Pereira; 8. The Luso and Rap: The Political Reinvention of Language; Susan de Oliveira; 9. Revolution and Poetry: Portuguese Rap as a Contemporary Practice of Protest Songs; Federica Lupati; 10. Tragic Revolutions on Screen: Decolonization revisited in Cavalo Dinheiro [Horse Money] (2014) by Pedro Costa and Virgem Margarida [Virgin Margarida] (2012) by Licínio Azevedo; Anna Mester; 11. Scaring the Canon, Criticizing the Country: Brazilian Horror Film in the 21st Century; Jeremy Lehnen; 12. Filming Ghosts: Reviving Memories in Haunted Spaces, Personal Reflections; Pedro Neves

  4. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschule Koblenz, RheinAhrCampus, Bibliothek
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: 0|e
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  5. Challenging memories and rebuilding identities
    literary and artistic voices that undo the lusophone Atlantic
    Contributor: Rendeiro, Margarida (Herausgeber); Lupati, Federica (Herausgeber)
    Published: [2020]; © 2020
    Publisher:  Taylor & Francis

    Taking an original approach, Challenging Memories and Rebuilding Identities: Literary and Artistic Voices that undo the Lusophone Atlanticexplores a selected body of cultural works from Portugal, Brazil and Lusophone Africa. Contributors from various... more

    Universitätsbibliothek Duisburg-Essen
    Unlimited inter-library loan, copies and loan

     

    Taking an original approach, Challenging Memories and Rebuilding Identities: Literary and Artistic Voices that undo the Lusophone Atlanticexplores a selected body of cultural works from Portugal, Brazil and Lusophone Africa. Contributors from various fields of expertise examine the ways contemporary writers, artists, directors, andmusiciansexplore canonical forms in visual arts, cinema, music and literature, and introduce innovation in their narratives, at the same time they discuss the social and historical context they belong to

     

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    Content information
    Source: Union catalogues
    Contributor: Rendeiro, Margarida (Herausgeber); Lupati, Federica (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780367338442
    Other identifier:
    9780367338442
    Series: Routledge Interdisciplinary Perspectives on Literature
    Subjects: LITERARY CRITICISM / Modern / General; Angela Davis; Angola; anticolonialism; Brazilian Culture; Brazilian literature; cinema; colonialism; decolonization; documentary; film; gender; graffiti; horror film; Lisbon; Lusophone African Countries; masculinity; music; narrative; neolibralism; Plantation Memories; Portuguese culture; Portuguese literature; Postcolonial studies; protest music; rap; revolution; Sao Paulo; Slavery; street art; urban space; violence
    Other subjects: Spanische Literatur; Spanien; Portugiesische Literatur; Portugal; Moderne (1500 -; Literarische Strömungen & Epochen
    Scope: xi, 231 Seiten, 617 grams
    Notes:

    Introduction, Margarida Rendeiro and Federica Lupati; 1. Bridging Borders: Travelling through Ruy Duarte de Carvalho’s Life and Works; Hilarino da Luz; 2.Spousal Violence: Violent Masculinity in Ferréz and Marcelino Freire; André Nascimento; 3. An Infernal Eden: Postmodern Apocalyptic Tone in Deus-dará and its Use as a Critique of Lusophone Racism; Maggie L.N. Felisberto; 4. To Decolonize is to Perform:The Theory-in-Praxisof Grada Kilomba; Inês Beleza Barreiros and Joacine Katar Moreira; 5. Recognition on the Walls: Street Art and Pixo in São Paulo, Alexandre Barbosa Pereira; 6. Streets of Revolution: Analyzing Representations of the Carnation Revolution in Street Art; Margarida Rendeiro; 7. "Dance is a Disguise": Batida and the ‘infrapolitics’ of Dance Music in Postcolonial Portugal; Pedro Schacht Pereira; 8. The Luso and Rap: The Political Reinvention of Language; Susan de Oliveira; 9. Revolution and Poetry: Portuguese Rap as a Contemporary Practice of Protest Songs; Federica Lupati; 10. Tragic Revolutions on Screen: Decolonization revisited in Cavalo Dinheiro [Horse Money] (2014) by Pedro Costa and Virgem Margarida [Virgin Margarida] (2012) by Licínio Azevedo; Anna Mester; 11. Scaring the Canon, Criticizing the Country: Brazilian Horror Film in the 21st Century; Jeremy Lehnen; 12. Filming Ghosts: Reviving Memories in Haunted Spaces, Personal Reflections; Pedro Neves

  6. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel ; OAPEN FOUNDATION, The Hague

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

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    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999; 9783036549002
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 Online-Ressource (254 p.)
  7. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel

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    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)