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  1. Gamer trouble
    feminist confrontations in digital culture
    Published: [2020]; © 2020
    Publisher:  New York University Press, New York, NY

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan

     

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world

     

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  2. Gamer trouble
    feminist confrontations in digital culture
    Published: [2020]; © 2020
    Publisher:  New York University Press, New York, NY

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the... more

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world

     

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  3. Harassment of Working Women in Domestic and Professional Front
    An opinion study
    Published: 2014
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783659645730; 3659645737
    Other identifier:
    9783659645730
    Edition: 1. Auflage, neue Ausgabe
    Other subjects: (Produktform)Electronic book text; women; violence; professional; harassment; Domestic; workplace; (VLB-WN)1726: Soziologie/Frauenforschung, Geschlechterforschung
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  4. Rights of Sri Lankan Women Migrant Workers in Middle-East
    Published: 2013
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783659406997; 3659406996
    Other identifier:
    9783659406997
    Edition: 1. Aufl.
    Other subjects: (Produktform)Electronic book text; women; Migration; harassment; Rights; international; abuse; Migrant workers; domestic workers; Economic benefits; women labour; foreign employment; human rights violation; (VLB-WN)1726: Soziologie/Frauenforschung, Geschlechterforschung
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  5. Stalking
    Watching a Crime Evolve
  6. Assessment of Sexual Harassment among Female in Schools,Ethiopia
    High Sexual harassment in school
    Published: 2013
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783659353543; 365935354X
    Other identifier:
    9783659353543
    Edition: 1. Aufl.
    Other subjects: (Produktform)Electronic book text; School; sexual; Female; harassment; (VLB-WN)1726: Soziologie/Frauenforschung, Geschlechterforschung
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand angeboten

  7. Key players in bullying networks
    Published: [2022]
    Publisher:  CORE, Louvain-la-Neuve

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    Verlag (kostenfrei)
    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    VS 203
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    hdl: 2078.1/260965
    Series: LIDAM discussion paper CORE ; 2022, 20
    Subjects: Social networks; bullying; harassment; peer effects; key player; conformity; #MeToo
    Scope: 1 Online-Ressource (circa 30 Seiten), Illustrationen
  8. When the mob goes silent
    uncovering the effects of racial harassment through a natural experiment
    Published: [2021]
    Publisher:  Università degli studi di Trento, Dipartimento di economia e management, [Trento]

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    Verlag (kostenfrei)
    Verlag (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    VS 740
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Series: DEM working papers ; n. 2021, 1
    Subjects: discrimination; harassment; racism; performance; crowd; fans; sport; football; COVID-19; lockdown
    Scope: 1 Online-Ressource (circa 23 Seiten), Illustrationen
  9. Inside the NBA bubble
    how blackplayers performed better without fans
    Published: 2022
    Publisher:  Global Labor Organization (GLO), Essen

    In the NBA, predominantly Black players play in front of predominantly non-Black fans. Using the 'NBA bubble', a natural experiment induced by COVID-19, we show that the performance of Black players improved significantly with the absence of fans... more

    Access:
    Verlag (kostenfrei)
    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 565
    No inter-library loan

     

    In the NBA, predominantly Black players play in front of predominantly non-Black fans. Using the 'NBA bubble', a natural experiment induced by COVID-19, we show that the performance of Black players improved significantly with the absence of fans vis-'a-vis White players. This is consistent with Black athletes being negatively affected by racist pressure from mostly non-Black audiences. We dispel several alternative hypotheses. Beyond hurting individual players, fans' behavior causes significant economic damage to the NBA by lowering the quality of the game.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    hdl: 10419/265122
    Series: GLO discussion paper ; no. 1178
    Subjects: discrimination; harassment; racism; performance; basketball; NBA; COVID-19
    Scope: 1 Online-Ressource (circa 26 Seiten), Illustrationen