Narrow Search
Last searches

Results for *

Displaying results 1 to 3 of 3.

  1. Agenda: Advancing Anglophone studies
    Published: [2024
    Publisher:  Narr Francke Attempto, Tübingen

    Table of ContensIntroduction: Exploring paths to mental health in English Language EducationDaniel Becker and Frauke MatzMental Health Literacy quest or Three reasons why: Using hypertext fiction tofoster Mental Health LiteracySean HoltAddressing the... more

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan

     

    Table of ContensIntroduction: Exploring paths to mental health in English Language EducationDaniel Becker and Frauke MatzMental Health Literacy quest or Three reasons why: Using hypertext fiction tofoster Mental Health LiteracySean HoltAddressing the effects of racism in English Language Education with graphicnovelsSilke BraselmannThe role of digitality for neurodivergent English language learners: Agency andwell-being within and outside the ELT classroomCarolyn Blume and Jules Bündgens-KostenHow about a little noise? Hearing, listening and mindfulness in the EFL listeningclassroomJens-Folkert FolkertsGaming till you drop: The representation of video games and gaming disorder incontemporary German EFL textbooksDaniel BeckerEnglish language education in times of adversities: Supporting students' communicativeagency and resilience in the context of polycrisisFrauke Matz

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783381108114
    Other identifier:
    9783381108114
    Series: Arbeiten aus Anglistik und Amerikanistik ; Band 48, Heft 2
    Other subjects: Englische Literatur; Englisch; Amerikanische Literatur; Sprachwissenschaften; Zeitschrift, Loseblatt-Ausgabe / Sprachwissenschaft, Literaturwissenschaft; ELT; EFL; Teaching English; graphic novel; video games; gaming disorder; digitality; neurodiversity; Mental Health Literacy
    Scope: Seite 152-288
  2. A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder
    Published: 2020
    Publisher:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim

    Abstract: The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians,... more

     

    Abstract: The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World Health Organization (WHO) decided to include the addictive use of digital games (gaming disorder) as a diagnosis in the International Classification of Diseases, the debate reached a new peak. In the current article, we aim to provide insights into the public debate on gaming disorder by examining data from Twitter for 11 months prior to and 8 months after the WHO decision, analyzing the (change in) topics, actors, and sentiment over time. Automated content analysis revealed that the debate is organic and not driven by spam accounts or other overly active ‘power users.’ The WHO announcement had a major impact on the debate, moving it away from the topics of parenting and child welfare

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 070
    Other subjects: (thesoz)Soziale Medien; (thesoz)Computerspiel; (thesoz)Unterhaltung; (thesoz)Sucht; (thesoz)Diskurs; (thesoz)Berichterstattung; (thesoz)Medien; (thesoz)Nutzung; (thesoz)psychische Krankheit; content analysis; entertainment research; gaming disorder
    Scope: Online-Ressource
    Notes:

    Veröffentlichungsversion

    begutachtet (peer reviewed)

    In: Media and Communication ; 8 (2020) 3 ; 205-218

  3. AAA - Arbeiten aus Anglistik und Amerikanistik - Agenda: Advancing Anglophone Studies 48, 2
    Published: 2024
    Publisher:  Narr

    Table of ContensIntroduction: Exploring paths to mental health in English Language EducationDaniel Becker and Frauke MatzMental Health Literacy quest or Three reasons why: Using hypertext fiction tofoster Mental Health LiteracySean HoltAddressing the... more

     

    Table of ContensIntroduction: Exploring paths to mental health in English Language EducationDaniel Becker and Frauke MatzMental Health Literacy quest or Three reasons why: Using hypertext fiction tofoster Mental Health LiteracySean HoltAddressing the effects of racism in English Language Education with graphicnovelsSilke BraselmannThe role of digitality for neurodivergent English language learners: Agency andwell-being within and outside the ELT classroomCarolyn Blume and Jules Bündgens-KostenHow about a little noise? Hearing, listening and mindfulness in the EFL listeningclassroomJens-Folkert FolkertsGaming till you drop: The representation of video games and gaming disorder incontemporary German EFL textbooksDaniel BeckerEnglish language education in times of adversities: Supporting students' communicativeagency and resilience in the context of polycrisisFrauke Matz

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783381108114
    Other identifier:
    9783381108114
    Edition: 1. Auflage
    Series: AAA - Arbeiten aus Anglistik und Amerikanistik / AAA - Agenda: Advancing Anglophone Studies ; 48,2
    Subjects: ELT; EFL; Teaching English; graphic novel; video games; gaming disorder; digitality; neurodiversity; Mental Health Literacy
    Other subjects: Englische Literatur; Englisch; Amerikanische Literatur; Sprachwissenschaften; Zeitschrift, Loseblatt-Ausgabe / Sprachwissenschaft, Literaturwissenschaft
    Scope: 140 Seiten, 229 gr