Narrow Search
Last searches

Results for *

Displaying results 1 to 6 of 6.

  1. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschulbibliothek der Fachhochschule Aachen
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der RWTH Aachen
    Unlimited inter-library loan, copies and loan
    Ruhr-Universität Bochum, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Dortmund
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek der Hochschule Düsseldorf
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Düsseldorf
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Duisburg-Essen
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der Fernuniversität
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der RPTU in Kaiserslautern
    Unlimited inter-library loan, copies and loan
    Deutsche Zentralbibliothek für Medizin - Informationszentrum Lebenswissenschaften, Köln
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Köln, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
    Unlimited inter-library loan, copies and loan
    Hochschule Niederrhein, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Ruhr West, Hochschulbibliothek, Zweigbibliothek Bottrop
    Unlimited inter-library loan, copies and loan
    Hochschule Ruhr West, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    Unlimited inter-library loan, copies and loan
    Hochschule Koblenz, RheinAhrCampus, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Siegen
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Trier
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Wuppertal
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    10.3390/books978-3-0365-4899-9
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a; Film, TV & radio
    Scope: 1 electronic resource (254 pages)
  2. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI Books, Basel

    Hochschule Koblenz, RheinAhrCampus, Bibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: 0|e
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  3. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel ; OAPEN FOUNDATION, The Hague

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from... more

    Access:
    Verlag (kostenfrei)
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    No inter-library loan
    Bibliothek der Frankfurt University of Applied Sciences
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Universität Mainz, Zentralbibliothek
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999; 9783036549002
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 Online-Ressource (254 p.)
  4. The Art of Adaptation in Film and Video Games
    Contributor: Thomas, Christian (Herausgeber)
    Published: 2022
    Publisher:  MDPI - Multidisciplinary Digital Publishing Institute, Basel

    Hochschulbibliothek der Fachhochschule Aachen
    No inter-library loan
    Universitätsbibliothek der RWTH Aachen
    No inter-library loan
    Evangelische Hochschule Rheinland-Westfalen-Lippe, Bibliothek
    No inter-library loan
    Ruhr-Universität Bochum, Universitätsbibliothek
    No inter-library loan
    Technische Hochschule Georg Agricola, Hochschulbibliothek
    No inter-library loan
    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan
    Universitätsbibliothek Dortmund
    No inter-library loan
    Hochschulbibliothek der Hochschule Düsseldorf
    No inter-library loan
    Universitäts- und Landesbibliothek Düsseldorf
    No inter-library loan
    Universitätsbibliothek Duisburg-Essen
    No inter-library loan
    Universitätsbibliothek der Fernuniversität
    No inter-library loan
    Technische Hochschule Köln, Hochschulbibliothek
    No inter-library loan
    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
    No inter-library loan
    Hochschule Niederrhein, Bibliothek
    No inter-library loan
    Hochschule Ruhr West, Hochschulbibliothek
    No inter-library loan
    FH Münster, Hochschulbibliothek
    No inter-library loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek Paderborn
    No inter-library loan
    Hochschule Koblenz, RheinAhrCampus, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Siegen
    No inter-library loan
    Universitätsbibliothek Trier
    No inter-library loan
    Universitätsbibliothek Wuppertal
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Thomas, Christian (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783036548999
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Mulan; adaptation; Disney; Orientalism; cultural authenticity; cultural palimpsest; Chinese cinema; science fiction; The Wandering Earth; patricide; patrilineality; nationalism; media; mass culture; film; digital games; film adaptation; experimental game design; game design process documentation; T.S. Eliot; Prufrock; remediation; comic strip; animated film; split screen; video poem; YouTube dramatic monologue; photographic montage; Contagion; propaganda; pandemic; premediation; Steven Soderbergh; Scott Z. Burns; transit; migrants; empathy; liminal spaces; Bildungsroman; modernity; videogames; Shakespeare; Tale of a Forest; biodiversity; documentary; ecocriticism; environmental narrative; forest; nature photography; nostalgia; species; video games; game studies; Star Wars; George Lucas; game reviews; criticism; thematic analysis; Japanese video games; game localization; cultural adaptation; localization approaches; localization strategies; domestication; foreignization; reception; trauma; origin; psychoanalysis; repetition; impossibility; loss; representation; extremity; writing; image; failure; memoir; missed experience; creative writing studies; screenwriting; video game narrative design; interactive writing; horror film; horror video games; survival horror; character development; sci-fi; thriller; genre; tropes; methodology; n/a
    Scope: 1 electronic resource (254 pages)
  5. Introduction: Towards a Cognitive Theory of New Testament Characters
    Methodology, Problems, and Desiderata
    Published: 2021

    This Introduction provides an overview of a cognitive-narratological approach to characters and characterization in New Testament narratives. We begin by comparing conventional and cognitive approaches to New Testament characters and... more

    Index theologicus der Universitätsbibliothek Tübingen
    No inter-library loan
    No inter-library loan

     

    This Introduction provides an overview of a cognitive-narratological approach to characters and characterization in New Testament narratives. We begin by comparing conventional and cognitive approaches to New Testament characters and characterization, and delineating a practical methodology designed to sensitize readers to a variety of interpretative possibilities that arise from the cognitive turn within narratology. Afterwards, we apply that methodology in three ways. First, we acquaint readers with the prospect of tracing characters within one New Testament narrative. Then, we hint at the analysis of character migration, that is, a character’s development across more than one narrative. Finally, we provide insight into the analysis of character emotions and the readers’ empathy with characters. To illustrate these aspects, we focus on examples from the Gospel of Mark.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: Enthalten in: Biblical interpretation; Leiden : Brill, 1993; 29(2021), 4/5, Seite 403-429; Online-Ressource

    Subjects: emotions; character migration; character development; characterization; (non-)cognitive approaches
  6. Towards a Blending-Based Approach to Early Christian Characters
    Nicodemus as a Test Case
    Published: 2021

    This article presents a blending-based approach to characters in early Christian narratives. Even cognitive approaches to complex characters (including my previous work) tend to frame character development as a primarily linear unidirectional... more

    Index theologicus der Universitätsbibliothek Tübingen
    No inter-library loan
    No inter-library loan

     

    This article presents a blending-based approach to characters in early Christian narratives. Even cognitive approaches to complex characters (including my previous work) tend to frame character development as a primarily linear unidirectional process. However, the human mind integrates incoming information through processes that are more recursive than linear and more synergistic than summative. I propose that Cognitive Blending Theory, pioneered by Gilles Fauconnier & Mark Turner, provides a heuristic approach that better accounts for the complexity of cognitive information processing. First, I articulate a blending-based approach to ancient characters. Next, I show the validity of such an approach by modeling the blends for each of Nicodemus’s appearances in John’s gospel, focusing on the novel insights only available through blending. As will become apparent, these blends are interrelated, building upon and challenging one another on the path toward a complete characterization of “Nicodemus” across John’s gospel. I conclude with brief reflections on the future prospects of blending-based character studies.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: Enthalten in: Biblical interpretation; Leiden : Brill, 1993; 29(2021), 4/5, Seite 498-529; Online-Ressource

    Subjects: Nicodemus; Gospel of John; information processing; character development; cognitive approach; conceptual blending