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Displaying results 1 to 9 of 9.

  1. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010 ; Proceedings
    Published: 2010
    Publisher:  Springer, Berlin [u.a.]

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bamberg
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    Universitätsbibliothek Bayreuth
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    Hochschule München, Bibliothek
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    Technische Universität München, Universitätsbibliothek
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  2. Playing (Game-)Identities
    Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
    Published: [2023]
    Publisher:  Tectum Verlag, Baden-Baden

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Bayreuth
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  3. Witness to Marvels
    Sufism and Literary Imagination
    Published: 2019
    Publisher:  University of California Press, Oakland ; OAPEN FOUNDATION, The Hague

    Witness to Marvels traces the development of a unique genre of Sufi-inspired Bengali romances called pir kathas, whose protagonists and plots are wholly fictive. For five centuries these fabulations have parodied indigenous and Hindu textual... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Witness to Marvels traces the development of a unique genre of Sufi-inspired Bengali romances called pir kathas, whose protagonists and plots are wholly fictive. For five centuries these fabulations have parodied indigenous and Hindu textual traditions. Both mimicking and mocking, these parodies adopted a subjunctive tone, exploring a magical world of ‘what-if’. They created an Islam-inflected space within a traditional Bengali cultural environment without trying to legislate what ideally ‘should be’ according to tropes common to Islamic history, theology, and law. The tales’ discursive arena, the imaginaire, delineated the realm of possibility for how these tales might exercise the imagination to integrate Hindu and Islamic cosmologies. Tales insinuated themselves into locally relevant discourses through elaborate intertextual connections, subtly shifting presuppositions about the way the world works and what counts as religious authority. As Allah looked on from heaven, the tales routinely assigned Sufi saints, both pirs and bibis, to the pivotal role of avatar, the periodic descent of divinity, equating them to the Hindu god Narayan. Adopting a semiotic strategy to interpret these tales yields a bold new perspective on the subtle ways Islam assumed its distinctive form in Bengal and suggests how we need to reimagine conversion in this region.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780520306332
    Subjects: Asian history; Religion: general
    Other subjects: avatar; Bengali; conversion; katha; Hindu; Islam; imaginaire; imagination; parody; pir; romance; saint; semiotics; subjunctive; Sufi
    Scope: 1 Online-Ressource (337 p.)
  4. Playing (Game-)Identities
    Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
    Published: [2023]
    Publisher:  Tectum Verlag, Baden-Baden

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    Source: Union catalogues
    Contributor: Fritsch, Melanie
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783828849310; 3828849318
    Other identifier:
    9783828849310
    RVK Categories: AP 15963
    Series: Young Academics - Medien- und Kommunikationswissenschaft ; 3
    Subjects: Computerspiel; Digitaler Zwilling;
    Other subjects: Avatar; avatar; Beziehung; community; Community; computer games; Computerspiele; game world; Forschungsarbeit; games studies; game identities; gender; Games Studies; identity; identity processes; Gender; media; Identität; Identitätsprozesse; media studies
    Scope: XII, 127 Seiten, 21 cm
    Notes:

    Enthält Literaturverzeichnis auf Seite 109-112

    Enthält Ludografie auf Seite 113

  5. Human error - Louisa Clement
    Published: 2023
    Publisher:  Deutscher Kunstverlag, Berlin

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  6. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010 ; Proceedings
    Published: 2010
    Publisher:  Springer, Berlin [u.a.]

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Volltext (lizenzpflichtig)
  7. Playing (Game-)Identities
    Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
    Published: [2023]
    Publisher:  Tectum Verlag, Baden-Baden

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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  8. Believable Bots
    Can Computers Play Like People?
  9. Believable bots
    can computers play like people?
    Contributor: Hingston, Philip (Herausgeber)
    Published: 2012
    Publisher:  Springer, Berlin