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Games user research
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Against flow
video games and the flowing subject -
Classical antiquity in video games
playing with the ancient world -
Persuasive games
the expressive power of videogames -
Game anim
video game animation explained -
Minecraft in the classroom
ideas, inspiration, and student projects for teachers -
Developer's dilemma
the secret world of videogame creators -
Playful Identities
the ludification of digital media cultures -
The Queer Games Avant-Garde
how LGBTQ game makers are reimagining the medium of video games -
Hot Tubs and Pac-Man
Gender and the Early Video Game Industry in the United States (1950s–1980s) -
Fundamentals of game design
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Frühe Neuzeit im Videospiel
geschichtswissenschaftliche Perspektiven -
Interactive storytelling for video games
a player-centered approach to creating memorable characters and stories -
Game invaders
the theory and understanding of computer games -
Drawing basics and video game art
classic to cutting-edge art techniques for winning game design -
Playing along
digital games, YouTube, and virtual performance -
The play versus story divide in game studies
critical essays -
Phänomen Let's play-Video
Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerhandelns -
Basics of game design
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The golden age of video games
the birth of a multi-billion dollar industry -
Uncertainty in games
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Shigeru Miyamoto
Super Mario Bros., Donkey Kong, the Legend of Zelda -
Works of game
on the aesthetics of games and art -
The game believes in you
how digital play can make our kids smarter -
The dark side of game play
controversial issues in playful environments