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Displaying results 1 to 25 of 28.

  1. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek der LMU München
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Rezeption; Computerspiel; Antike; Videospiel
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource, Illustrationen
  2. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020]
    Publisher:  Bloomsbury Academic, London

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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066663; 9781350066649
    Other identifier:
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Video games; Video game characters; History in art; History in mass media; Ancient history: to c 500 CE
    Scope: 1 Online-Ressource (xvi, 296 Seiten), Illustrationen
    Notes:

    Literaturverzeichnis: Seite 256-285

  3. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Freie Universität Berlin, Universitätsbibliothek
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    TU Berlin, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Rezeption; Computerspiel; Antike; Videospiel
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource, Illustrationen
  4. Ce que le personnage contemporain dit à la critique
    Contributor: Audet, René (HerausgeberIn); Xanthos, Nicolas (HerausgeberIn)
    Published: 2019
    Publisher:  Presses Sorbonne nouvelle, Paris

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Contributor: Audet, René (HerausgeberIn); Xanthos, Nicolas (HerausgeberIn)
    Language: French
    Media type: Book
    Format: Print
    ISBN: 9782379060151
    Series: Fiction/non-fiction XXI
    Subjects: Characters and characteristics in literature; Characters and characteristics in motion pictures; Video game characters; Fiction; Criticism
    Scope: 209 Seiten, 24 cm
    Notes:

    Bibliographie: pages 189-208

    Publié à la suite d'un colloque international tenu à l'université Laval (Québec), les 6 et 7 juin 2016

  5. Adventure games
    playing the outsider
    Published: 2020
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character)... more

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
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    Universitätsbibliothek Regensburg
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    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"--

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501346576; 9781501346552; 9781501346569
    Other identifier:
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 7
    Subjects: Game theory / bicssc; Computer adventure games; Video game characters; Computerspiel; Abenteuerspiel
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (vii, 230 Seiten), Illustrationen
    Notes:

    Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose

  6. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2012
    Publisher:  Course Technology, Boston, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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  7. Game character creation with Blender and Unity
    Published: 2012
    Publisher:  John Wiley & Sons, Indianapolis

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118172728; 9781118226902
    RVK Categories: ST 321
    Edition: 1st ed
    Subjects: Video game characters; Blender <Programm>; Unity <Spiel-Engine>; Computerspiel; Spielfigur
    Scope: xxv, 292 p.
    Notes:

    Includes index

  8. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
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    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek Passau
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781350066632
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Computerspiel; Videospiel; Rezeption; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: xv, 294 Seiten, Illustrationen
  9. Game character creation with Blender and Unity
    Published: 2012
    Publisher:  John Wiley & Sons, Indianapolis

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118172728; 9781118226902
    RVK Categories: ST 321
    Edition: 1st ed
    Subjects: Video game characters; Blender <Programm>; Unity <Spiel-Engine>; Computerspiel; Spielfigur
    Scope: xxv, 292 p.
    Notes:

    Includes index

  10. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2006
    Publisher:  Thomson Course Technology, Boston

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1592003532
    RVK Categories: AP 99550
    Edition: [Nachdr.]
    Subjects: Video games; Video game characters; Literarische Gestalt; Computerspiel; Erzähler; Charakterisierung; Erzählen; Erzähltechnik; Spielfigur
    Scope: xiv, 474 p., ill., 23 cm
    Notes:

    Includes bibliographical references (p. 449-452) and index

  11. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2004
    Publisher:  Thomson Course Technology, Boston

    Describes how to create characters and stories for computer games and includes information on game types, game genres, and role-playing. more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan

     

    Describes how to create characters and stories for computer games and includes information on game types, game genres, and role-playing.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1592003532
    RVK Categories: AP 99550
    Subjects: Video games; Video game characters; Charakterisierung; Erzähltechnik; Erzähler; Literarische Gestalt; Erzählen; Spielfigur; Computerspiel
    Scope: xiv, 474 p., ill., 23 cm
    Notes:

    Includes bibliographical references (p. 449-452) and index

  12. The art of the video game
    Published: 2008
    Publisher:  Quirk Books, Philadelphia

    "The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century. more

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan

     

    "The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century.

     

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  13. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2021
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781350193864
    RVK Categories: NG 1520 ; NH 5200
    Edition: Paperback edition
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Antike; Rezeption; Computerspiel; Videospiel
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: xv, 294 Seiten, Illustrationen
  14. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020]; ©2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek der LMU München
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - Classical receptions in the visual and performing arts
    Subjects: Civilization, Classical, in video games; Rezeption; Computerspiel; Videospiel; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource (313 Seiten), Illustrationen
    Notes:

    Description based on print version record

  15. Video game characters and transmedia storytelling
    the dynamic game character
    Author: Blom, Joleen
    Published: [2023]
    Publisher:  Amsterdam University Press, Amsterdam

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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Volltext (kostenfrei)
  16. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020]; ©2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - Classical receptions in the visual and performing arts
    Subjects: Civilization, Classical, in video games; Rezeption; Computerspiel; Videospiel; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource (313 Seiten), Illustrationen
    Notes:

    Description based on print version record

  17. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781350066632
    Parent title:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Computerspiel; Videospiel; Rezeption; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: xv, 294 Seiten, Illustrationen
  18. Adventure games
    playing the outsider
    Published: 2020
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character)... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan

     

    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"--

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501346576; 9781501346552; 9781501346569
    Other identifier:
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 7
    Subjects: Game theory / bicssc; Computer adventure games; Video game characters; Computerspiel; Abenteuerspiel
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (vii, 230 Seiten), Illustrationen
    Notes:

    Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose

  19. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2004
    Publisher:  Thomson Course Technology, Cambridge, Mass.

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.615.3 She 1
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    H 7.611.6 She 1+1
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    n 581/80
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    Kom 430 021
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 021 a
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1592003532
    Other identifier:
    2003115725
    RVK Categories: AP 99550
    Subjects: Video games; Video game characters
    Scope: XIV, 474 p, 24cm
  20. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2004
    Publisher:  Thomson Course Technology, Cambridge, Mass.

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.615.3 She 1
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    n 581/80
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    04.7241 8.
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    ST 324
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    Wcn 7
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    ST 324
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1592003532
    Other identifier:
    9781592003532
    2003115725
    RVK Categories: AP 99550
    Subjects: Video games; Video game characters
    Scope: XIV, 474 S., Ill., graph. Darst.
  21. Ce que le personnage contemporain dit à la critique
    Contributor: Audet, René (HerausgeberIn); Xanthos, Nicolas (HerausgeberIn)
    Published: 2019
    Publisher:  Presses Sorbonne nouvelle, Paris

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 81954
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    Universitätsbibliothek Kiel, Zentralbibliothek
    FL 21 | AUD | Ceq 1
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    Source: Staatsbibliothek zu Berlin
    Contributor: Audet, René (HerausgeberIn); Xanthos, Nicolas (HerausgeberIn)
    Language: French
    Media type: Book
    Format: Print
    ISBN: 9782379060151
    Series: Fiction/non-fiction XXI
    Subjects: Characters and characteristics in literature; Characters and characteristics in motion pictures; Video game characters; Fiction; Criticism
    Scope: 209 Seiten, 24 cm
    Notes:

    Bibliographie: pages 189-208

    Publié à la suite d'un colloque international tenu à l'université Laval (Québec), les 6 et 7 juin 2016

  22. Animating real-time game characters
    Author: Steed, Paul
    Published: 2005
    Publisher:  Charles River Media, Hingham, Mass.

    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    07.1128 8.
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    QAA 702/2005 Sg
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1584502703
    Other identifier:
    9781584502708
    Edition: 1. ed., 2. print.
    Series: Game Development Series
    Subjects: Computer animation; Computer games; Video game characters; Real-time programming
    Scope: XIX, 392 S., zahlr. Ill., graph. Darst.
  23. Game AI pro 360
    guide to character behavior
    Contributor: Rabin, Steve (HerausgeberIn)
    Published: 2020
    Publisher:  CRC Press, Boca Raton

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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  24. Video game characters and transmedia storytelling
    the dynamic game character
    Author: Blom, Joleen
    Published: [2023]
    Publisher:  Amsterdam University Press, Amsterdam

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    Alice Salomon Hochschule Berlin, Bibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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  25. Virtual character design
    for games and interactive media
    Published: [2015]
    Publisher:  CRC Press Taylor & Francis Group, Boca Raton

    The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and... more

    Hochschule Kempten, Hochschulbibliothek
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    The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1466598190; 9781466598195
    RVK Categories: ST 324
    Subjects: Video game characters; Characters and characteristics in art; Design; Computerspiel; Spielfigur
    Scope: xxiii, 232 pages, illustrations, charts, 23 cm
    Notes:

    Includes bibliographical references and index