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Displaying results 1 to 25 of 32.

  1. Video game characters and transmedia storytelling
    the dynamic game character
    Author: Blom, Joleen
    Published: [2023]
    Publisher:  Amsterdam University Press, Amsterdam

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    Alice Salomon Hochschule Berlin, Bibliothek
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  2. Virtual character design
    for games and interactive media
    Published: [2015]
    Publisher:  CRC Press Taylor & Francis Group, Boca Raton

    The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and... more

    Hochschule Kempten, Hochschulbibliothek
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    The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1466598190; 9781466598195
    RVK Categories: ST 324
    Subjects: Video game characters; Characters and characteristics in art; Design; Computerspiel; Spielfigur
    Scope: xxiii, 232 pages, illustrations, charts, 23 cm
    Notes:

    Includes bibliographical references and index

  3. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek der LMU München
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Rezeption; Computerspiel; Antike; Videospiel
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource, Illustrationen
  4. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020]
    Publisher:  Bloomsbury Academic, London

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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066663; 9781350066649
    Other identifier:
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Video games; Video game characters; History in art; History in mass media; Ancient history: to c 500 CE
    Scope: 1 Online-Ressource (xvi, 296 Seiten), Illustrationen
    Notes:

    Literaturverzeichnis: Seite 256-285

  5. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Freie Universität Berlin, Universitätsbibliothek
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    TU Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Rezeption; Computerspiel; Antike; Videospiel
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource, Illustrationen
  6. Ce que le personnage contemporain dit à la critique
    Contributor: Audet, René (HerausgeberIn); Xanthos, Nicolas (HerausgeberIn)
    Published: 2019
    Publisher:  Presses Sorbonne nouvelle, Paris

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Contributor: Audet, René (HerausgeberIn); Xanthos, Nicolas (HerausgeberIn)
    Language: French
    Media type: Book
    Format: Print
    ISBN: 9782379060151
    Series: Fiction/non-fiction XXI
    Subjects: Characters and characteristics in literature; Characters and characteristics in motion pictures; Video game characters; Fiction; Criticism
    Scope: 209 Seiten, 24 cm
    Notes:

    Bibliographie: pages 189-208

    Publié à la suite d'un colloque international tenu à l'université Laval (Québec), les 6 et 7 juin 2016

  7. Adventure games
    playing the outsider
    Published: 2020
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character)... more

    Universitätsbibliothek Bayreuth
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    Bayerische Staatsbibliothek
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    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"--

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501346576; 9781501346552; 9781501346569
    Other identifier:
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 7
    Subjects: Game theory / bicssc; Computer adventure games; Video game characters; Computerspiel; Abenteuerspiel
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (vii, 230 Seiten), Illustrationen
    Notes:

    Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose

  8. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2012
    Publisher:  Course Technology, Boston, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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  9. Game character creation with Blender and Unity
    Published: 2012
    Publisher:  John Wiley & Sons, Indianapolis

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118172728; 9781118226902
    RVK Categories: ST 321
    Edition: 1st ed
    Subjects: Video game characters; Blender <Programm>; Unity <Spiel-Engine>; Computerspiel; Spielfigur
    Scope: xxv, 292 p.
    Notes:

    Includes index

  10. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek Augsburg
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781350066632
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Computerspiel; Videospiel; Rezeption; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: xv, 294 Seiten, Illustrationen
  11. Game character creation with Blender and Unity
    Published: 2012
    Publisher:  John Wiley & Sons, Indianapolis

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118172728; 9781118226902
    RVK Categories: ST 321
    Edition: 1st ed
    Subjects: Video game characters; Blender <Programm>; Unity <Spiel-Engine>; Computerspiel; Spielfigur
    Scope: xxv, 292 p.
    Notes:

    Includes index

  12. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2006
    Publisher:  Thomson Course Technology, Boston

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1592003532
    RVK Categories: AP 99550
    Edition: [Nachdr.]
    Subjects: Video games; Video game characters; Literarische Gestalt; Computerspiel; Erzähler; Charakterisierung; Erzählen; Erzähltechnik; Spielfigur
    Scope: xiv, 474 p., ill., 23 cm
    Notes:

    Includes bibliographical references (p. 449-452) and index

  13. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2004
    Publisher:  Thomson Course Technology, Boston

    Describes how to create characters and stories for computer games and includes information on game types, game genres, and role-playing. more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Describes how to create characters and stories for computer games and includes information on game types, game genres, and role-playing.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1592003532
    RVK Categories: AP 99550
    Subjects: Video games; Video game characters; Charakterisierung; Erzähltechnik; Erzähler; Literarische Gestalt; Erzählen; Spielfigur; Computerspiel
    Scope: xiv, 474 p., ill., 23 cm
    Notes:

    Includes bibliographical references (p. 449-452) and index

  14. The art of the video game
    Published: 2008
    Publisher:  Quirk Books, Philadelphia

    "The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century. more

    Universitätsbibliothek Bayreuth
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    "The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century.

     

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  15. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2021
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Universitätsbibliothek Würzburg
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781350193864
    RVK Categories: NG 1520 ; NH 5200
    Edition: Paperback edition
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Antike; Rezeption; Computerspiel; Videospiel
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: xv, 294 Seiten, Illustrationen
  16. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020]; ©2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Bayerische Staatsbibliothek
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    Universitätsbibliothek der LMU München
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - Classical receptions in the visual and performing arts
    Subjects: Civilization, Classical, in video games; Rezeption; Computerspiel; Videospiel; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource (313 Seiten), Illustrationen
    Notes:

    Description based on print version record

  17. Video game characters and transmedia storytelling
    the dynamic game character
    Author: Blom, Joleen
    Published: [2023]
    Publisher:  Amsterdam University Press, Amsterdam

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  18. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020]; ©2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350066649; 9781350066656; 9781350066663
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - Classical receptions in the visual and performing arts
    Subjects: Civilization, Classical, in video games; Rezeption; Computerspiel; Videospiel; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: 1 Online-Ressource (313 Seiten), Illustrationen
    Notes:

    Description based on print version record

  19. Classical antiquity in video games
    playing with the ancient world
    Contributor: Rollinger, Christian (Publisher)
    Published: 2020
    Publisher:  Bloomsbury Academic, London ; New York ; Oxford ; New Delhi ; Sydney

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781350066632
    Parent title:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - classical receptions in the visual and performing arts
    Subjects: Computerspiel; Videospiel; Rezeption; Antike
    Other subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design
    Scope: xv, 294 Seiten, Illustrationen
  20. Adventure games
    playing the outsider
    Published: 2020
    Publisher:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character)... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan

     

    "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"--

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781501346576; 9781501346552; 9781501346569
    Other identifier:
    RVK Categories: AP 15963
    Series: Approaches to digital game studies ; volume 7
    Subjects: Game theory / bicssc; Computer adventure games; Video game characters; Computerspiel; Abenteuerspiel
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (vii, 230 Seiten), Illustrationen
    Notes:

    Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose

  21. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2009
    Publisher:  Course Technology, Boston, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1592003532; 9781592003532
    RVK Categories: AP 99550
    Edition: 3. [pr.]
    Subjects: Video games; Video game characters; Computer games; Computer graphics
    Scope: XIV, 474 S., zahlr. Ill., graph. Darst., Kt., 24 cm
  22. Character development and storytelling for games
    Author: Sheldon, Lee
    Published: 2004
    Publisher:  Thomson Course Technology, Cambridge, Mass.

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.615.3 She 1
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    Kom 430 021 a
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1592003532
    Other identifier:
    2003115725
    RVK Categories: AP 99550
    Subjects: Video games; Video game characters
    Scope: XIV, 474 p, 24cm
  23. Game AI pro 360
    guide to character behavior
    Contributor: Rabin, Steve (HerausgeberIn)
    Published: 2020
    Publisher:  CRC Press, Boca Raton

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    ebook TandF
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  24. The art of video games
    from Pac-Man to mass effect
    Published: 2012
    Publisher:  Welcome Books, New York

    "The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning,... more

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.611.6 Mel 2
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    DFF - Deutsches Filminstitut & Filmmuseum, Bibliothek
    DIF Übergröße 125
    No loan of volumes, only paper copies will be sent
    DFF - Deutsches Filminstitut & Filmmuseum, Bibliothek
    DIF Übergröße 125
    No loan of volumes, only paper copies will be sent
    Zentrum für Kunst und Medien Karlsruhe / Staatliche Hochschule für Gestaltung, Bibliothek
    Hb 2058
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2013.02578:1
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    Hochschule Mannheim, Hochschulbibliothek
    KB 172
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    Universitätsbibliothek der Eberhard Karls Universität
    52 B 580
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    "The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781599621098; 9781599621104; 159962110X
    RVK Categories: AP 15800 ; LH 65829 ; SU 500
    Subjects: Video games; Video games; Video games; Videospiel; Computerspiel; Geschichte 1977-2009
    Other subjects: Computer art; Computer graphics; Computer animation; Array; Array
    Scope: 215 S., zahlr. Ill., 28 cm
    Notes:

    Published to coincide with the Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C

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  25. Classical antiquity in video games :
    playing with the ancient world /
    Contributor: Rollinger, Christian (Publisher)
    Published: [2020].; ©2020.
    Publisher:  Bloomsbury Academic,, London ; New York ; Oxford ; New Delhi ; Sydney :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    TU Berlin, Universitätsbibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Volltext (URL des Erstveröffentlichers)
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Rollinger, Christian (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-350-06664-9; 978-1-3500-6665-6; 978-1-3500-6666-3
    Other identifier:
    RVK Categories: NG 1520 ; NH 5200
    Series: Imagines - Classical receptions in the visual and performing arts
    Subjects: Civilization, Classical, in video games; History in art; History in mass media; Video game characters; Video games / Design; Civilization, Classical, in video games; Antike; Rezeption; Videospiel; Computerspiel
    Other subjects: Rezeption & Wirkungsgeschichte; Videospiel; Computersimulation
    Scope: 1 Online-Ressource (313 Seiten) :, Illustrationen.
    Notes:

    Description based on print version record