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Displaying results 1 to 6 of 6.

  1. Pandemic Media : Preliminary Notes toward an Inventory
    Contributor: Keidl, Philipp Dominik (Publisher); Melamed, Laliv (Publisher); Hediger, Vinzenz (Publisher); Somaini, Antonio (Publisher)
    Published: 2020
    Publisher:  meson press

    With its unprecedented scale and consequences the COVID-19 pandemic has generated a variety of new configurations of media. Responding to demands for information, synchronization, regulation, and containment, these “pandemic media” reorder social... more

     

    With its unprecedented scale and consequences the COVID-19 pandemic has generated a variety of new configurations of media. Responding to demands for information, synchronization, regulation, and containment, these “pandemic media” reorder social interactions, spaces, and temporalities, thus contributing to a reconfiguration of media technologies and the cultures and polities with which they are entangled. Highlighting media’s adaptability, malleability, and scalability under the conditions of a pandemic, the contributions to this volume track and analyze how media emerge, operate, and change in response to the global crisis and provide elements towards an understanding of the post-pandemic world to come.

     

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  2. Language, Technology, Humanities in Society 5.0
    Contributor: Banaś, Maria (Herausgeber); Wlaźlak, Grzegorz (Herausgeber)
    Published: 2024
    Publisher:  V&R unipress, Göttingen ; Brill Deutschland GmbH

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    Source: Union catalogues
    Contributor: Banaś, Maria (Herausgeber); Wlaźlak, Grzegorz (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783847117636; 3847117637
    Other identifier:
    9783847117636
    Edition: 1. Edition
    Series: Reflections on (In)Humanity ; Volume 011
    Other subjects: (Produktform)Hardback; Technologies; Society 5.0; Humanities; Language tools; Disruptive innovations; Human language; Education; Between worlds; Communication technologies; Fourth industrial evolution; Big data; Artificial intelligence; AI; Robotics; (Artikeltyp)U2130; (Produktgruppe)210; (VLB-WN)1564: Hardcover, Softcover / Sprachwissenschaft, Literaturwissenschaft/Englische Sprachwissenschaft, Literaturwissenschaft
    Scope: with 19 figures
  3. Women Empowerment through Self Help Groups in Tamil Nadu
    Author: Sivaraj, P.
    Published: 2016
    Publisher:  LAP LAMBERT Academic Publishing, Saarbrücken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783330006768; 3330006765
    Other identifier:
    9783330006768
    Edition: 1. Auflage, neue Ausgabe
    Other subjects: (Produktform)Electronic book text; development; Dimension; Empowerment; Group Approach; Participation; RURAL WOMEN; Technologies; Self confidence and Awareness; (VLB-WN)1726: Soziologie/Frauenforschung, Geschlechterforschung
    Scope: Online-Ressource
    Notes:

    Lizenzpflichtig. - Vom Verlag als Druckwerk on demand und/oder als E-Book angeboten

  4. Technologies and Innovations in Regional Development: The European Union and its Strategies
    Contributor: Rončević, Borut (Herausgeber); Cepoi, Victor (Herausgeber)
    Published: 2021
    Publisher:  Peter Lang Verlag, Berlin

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    Source: Union catalogues
    Contributor: Rončević, Borut (Herausgeber); Cepoi, Victor (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783631838907
    Other identifier:
    9783631838907
    Subjects: Neue Technologie; Technologiepolitik; Innovationsmanagement; Regionalentwicklung; Regionalentwicklung; Innovation; Technischer Fortschritt; Open Innovation; Regionalpolitik; Forschungspolitik
    Other subjects: (stw)Regionalentwicklung; (stw)Innovation; (stw)Technischer Fortschritt; (stw)Open Innovation; (stw)EU-Regionalpolitik; (stw)EU-Forschungspolitik; (stw)EU-Staaten; (Produktform)Electronic book text; (BISAC Subject Heading)COM014000: COMPUTERS / Computer Science; (BISAC Subject Heading)EDU001000: EDUCATION / Administration / General; (BISAC Subject Heading)EDU012000: EDUCATION / Experimental Methods; (BISAC Subject Heading)LIT004170: LITERARY CRITICISM / European / German; (BISAC Subject Heading)MUS000000: MUSIC / General; (BISAC Subject Heading)PHI000000: PHILOSOPHY / General; (BISAC Subject Heading)POL003000: POLITICAL SCIENCE / Civics & Citizenship; (BISAC Subject Heading)SOC000000: SOCIAL SCIENCE / General; (VLB-WN)9720: Soziologie; (Zielgruppe)Fachpublikum/ Wissenschaft; (BISAC Subject Heading)MUS000000; (BISAC Subject Heading)BUS024000: BUSINESS & ECONOMICS / Education; (BISAC Subject Heading)BUS051000: BUSINESS & ECONOMICS / Public Finance; (BISAC Subject Heading)BUS068000: BUSINESS & ECONOMICS / Development / Economic Development; (BISAC Subject Heading)BUS069010: BUSINESS & ECONOMICS / Economics / Comparative; (BISAC Subject Heading)BUS069020: BUSINESS & ECONOMICS / International / Economics; (BISAC Subject Heading)BUS070000: BUSINESS & ECONOMICS / Industries / General; (BISAC Subject Heading)EDU020000: EDUCATION / Multicultural Education; (BISAC Subject Heading)EDU034000: EDUCATION / Educational Policy & Reform / General; (BISAC Subject Heading)PHI019000: PHILOSOPHY / Political; (BISAC Subject Heading)PHI022000: PHILOSOPHY / Religious; (BISAC Subject Heading)POL010000: POLITICAL SCIENCE / History & Theory; (BISAC Subject Heading)POL017000: POLITICAL SCIENCE / Public Affairs & Administration; (BISAC Subject Heading)POL020000: POLITICAL SCIENCE / American Government / State; (BISAC Subject Heading)POL023000: POLITICAL SCIENCE / Political Economy; (BISAC Subject Heading)POL029000: POLITICAL SCIENCE / Public Policy / Social Policy; (BISAC Subject Heading)SOC002000: SOCIAL SCIENCE / Anthropology / General; (BISAC Subject Heading)SOC002010: SOCIAL SCIENCE / Anthropology / Cultural; (BISAC Subject Heading)SOC008000: SOCIAL SCIENCE / Ethnic Studies / General; (BISAC Subject Heading)SOC019000: SOCIAL SCIENCE / Methodology; (BISAC Subject Heading)SOC026000: SOCIAL SCIENCE / Sociology / General; (BISAC Subject Heading)SOC042000: SOCIAL SCIENCE / Developing & Emerging Countries; (BIC subject category)HPS: Social & political philosophy; (BIC subject category)JF: Society & culture: general; (BIC subject category)JHBA: Social theory; (BIC subject category)JHBC: Social research & statistics; (BIC subject category)JHBL: Sociology: work & labour; (BIC subject category)JPA: Political science & theory; (BIC subject category)KCL: International economics; (BIC subject category)U: Computing & information technology; (BIC geographical qualifier)1D: Europe; Borut; Cepoi; Development; European; Innovation; Innovations; Regional; Roncevic; Strategies; Technologies; Union; Victor; Winkelkötter; Graue Literatur
    Scope: Online-Ressource, 160 Seiten
  5. PRINT! ARCHITECTURE
  6. Discoveries in gaming and computer-mediated simulations
    new interdisciplinary applications
    Published: 2011
    Publisher:  IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), Hershey, Pa

    "This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic... more

    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook IGI Global Paket 2000-2018
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book IGI
    No loan of volumes, only paper copies will be sent

     

    "This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher. 1. Lessons learned about designing augmented realities / Patrick O'Shea, Rebecca Mitchell, Catherine Johnston and Chris Dede -- 2. Design factors for effective science simulations: representation of information / Jan L. Plass ... [et al.] -- 3. Beyond choices: a typology of ethical computer game designs -- 4. Game design and the challenge-avoiding, self-validator player type / Carrie Heeter, Brian Magerko, Ben Medler and Joe Fitzgerald -- 5. Using recommendation systems to adapt gameplay / Ben Medler -- 6. Leveraging open source technology in 3D game engine development / Tim Stowell ... [et al.] -- 7. Promoting civic thinking through epistemic game play / Elizabeth A. S. Bagley and David Williamson Shaffer -- 8. Learning as becoming: values, identity, and performance in the enaction of citizenship education through game play / Yam San Chee, Swee Kin Loke and Ek Ming Tan -- 9. Rule of engagement: the presence of a co-player does not hinder gamers' focus / B. J. Gajadhar, Y.A.W. deKort and W.A. IJsselsteijn -- 10. Game- based representations as cues for collaboration and learning / Matthew J. Sharritt and Daniel D. Suthers -- 11. Designing learning activities for sustained engagement: four social learning theories coded and folded into principals for instructional design through phenomenological interview and discourse analysis / Brock Dubbels -- 12. Computational literacy in online games: the social life of mods / Constance Steinkuehler and Barbara Z. Johnson -- 13. What players like about video games: prediction of video game playing through quality perceptions and player types / René Weber and Patrick Shaw -- 14. The play of persuasion why "serious" isn't the opposite of fun by Nicholas Fortugno, keynote speech delivered at Meaningful Play, East Lansing, October 2008 / Nicholas Fortugno -- 15. Researching and developing serious games as interactive learning instructions / Christian Sebastian Loh -- 16. Visual analyses of the creation of avatars / Erik W. Black ... [et al.] -- 17. A test of the law of demand in a virtual world: exploring the petri dish approach to social science / Edward Castronova ... [et al.] -- 18. Virtual worlds for teaching: a comparison of traditional methods and virtual worlds for science instruction / Catherine Norton-Barker, Margaret Corbit and Richard Bernstein -- 19. Playing myself or playing to win?: Gamers' strategies of avatar creation in terms of gender and sex / Sabine Trepte, Leonard Reinecke and Katharina-Maria Behr -- 20. Investigating perceptions of avatar creation for use in educational MUVEs / Joseph C. DiPietro

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781609605667
    Other identifier:
    Subjects: Computer games; Electronic games; Computer games; Electronic games; Cognitive impact; Social impact; Emotional impact; Trends; Technologies; Simulation development; Games and simulations in government; Games and simulations in business; Teaching and learning; Race and gender game and simulation design; Research methods; Psychological aspects; Teaching of games and simulations
    Scope: Online-Ressource(electronic texts (365 p.))
    Notes:

    Includes bibliographical references

    Restricted to subscribers or individual electronic text purchasers

    Also available in print.