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  1. Gamification
    gamifizierte Apps und Kundenbindung im Mobile Commerce
    Published: 2015
    Publisher:  Tectum-Verl., Marburg

    Universitätsbibliothek Bielefeld
    LZ500 M685
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bielefeld
    LZ500 M685
    No loan of volumes, only paper copies will be sent
    Hochschule Niederrhein, Bibliothek
    Hkk Mitz
    Loan of volumes, no copies
    Hochschule Worms, Hochschulbibliothek
    U 7 357
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Wuppertal
    QBQ2022
    Unlimited inter-library loan, copies and loan
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    Content information
  2. Gamification
    Gamifizierte Apps und Kundenbindung im Mobile Commerce
    Published: 2015
    Publisher:  Tectum Wissenschaftsverlag, Marburg

    Hochschule Worms, Hochschulbibliothek
    E-Book über Aggregator-Link
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
  3. Gamification
    gamifizierte Apps und Kundenbindung im Mobile Commerce
    Published: 2015
    Publisher:  Tectum-Verl., Marburg

    Universitätsbibliothek Bielefeld
    Unlimited inter-library loan, copies and loan
    Hochschule Niederrhein, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Worms, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Wuppertal
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783828835764
    Other identifier:
    9783828835764
    DDC Categories: 650
    Subjects: Electronic Commerce; Mobiles Endgerät; App <Programm>; Computerspiel; Kundenbindung
    Other subjects: Tablet; Gamification; Gamifizierung; App; gamifizierte Apps; Kundenbindung; Mobile Commerce; M-Commerce; Spielelemente; Flow-Theorie; TPB; Filesharing; Marketing; Social Media
    Scope: 144 S., 21 cm
    Notes:

    Literaturangaben; Teilw. zugl.: Masterarb

  4. Gamification
    Gamifizierte Apps und Kundenbindung im Mobile Commerce
    Published: 2015
    Publisher:  Tectum Wissenschaftsverlag, Marburg

    Hochschule Worms, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783828862852; 9783828835764
    Other identifier:
    9783828862852
    DDC Categories: 380
    Edition: 1. Aufl.
    Subjects: Electronic Commerce; Mobiles Endgerät; Kundenbindung; Computerspiel; App <Programm>
    Other subjects: Kundenbindung; M-Commerce; TPB; gamifizierte Apps; Gamifizierung; App; Spielelemente; Flow-Theorie; Filesharing; Gamification; Tablet; Mobile Commerce; Marketing; Social Media
  5. Gamification
    Gamifizierte Apps und Kundenbindung im Mobile Commerce