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Displaying results 1 to 25 of 44.

  1. Spielregeln. 25 Aufstellungen
    eine Festschrift für Wolfgang Pircher
    Contributor: Berz, Peter (Publisher); Kubaczek, Marianne (Publisher); Laquièze-Waniek, Eva (Publisher); Unterholzner, David (Publisher)
    Published: 2012
    Publisher:  Diaphanes, Zürich [u.a.]

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    Source: Leibniz-Zentrum für Literatur- und Kulturforschung
    Contributor: Berz, Peter (Publisher); Kubaczek, Marianne (Publisher); Laquièze-Waniek, Eva (Publisher); Unterholzner, David (Publisher)
    Media type: Book
    ISBN: 978-3-03-734194-0
    Edition: 1. Aufl.
    Series: Sequenzia
    Subjects: Spielregel
    Scope: 368 S. : Ill., graph. Darst.
  2. Die Welt im Spiel
    Atlas der spielbaren Landkarten ; Reise durchs Leben, durch die Städte, in ferne Länder, über Berg und Tal, durch Zeit und Raum
    Published: 2015
    Publisher:  Christian Brandstätter Verlag, Wien

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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783850339292; 9783850339582
    Edition: 1. Auflage
    Series: Passagen des Spiels ; Band 5
    Subjects: Reise <Motiv>; Karte; Brettspiel; Spielregel
    Scope: 15, 63 Seiten, das heißt 126 Seiten, 69 Seiten
    Notes:

    Hier auch später erschienene, unveränderte als Nachdruck behandelte Auflagen

    Enthält Spielpläne von "63 Spiele aus Europa, Nordamerika und Japan vom 18. bis zum 20. Jahrhundert" einschließlich Kommentare und Spielregeln

  3. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

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    Volltext (kostenfrei)
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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Series: Media studies ; volume 53
    Subjects: Computerspiel; Mediendesign; Spielwissenschaft; Spielregel
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  4. Regeln virtueller Welten
    Published: 2014
    Publisher:  Kovač, Hamburg

    Institut für Informations-, Telekommunikations- und Medienrecht (ITM), Bibliothek
    ITM X A III 623
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783830078395; 3830078390
    Other identifier:
    9783830078395
    DDC Categories: 340; 300; 796
    Series: Schriftenreihe Recht der neuen Medien ; 65
    Subjects: Virtuelle Realität; Rechtssoziologie; Computerspiel; Allgemeine Geschäftsbedingungen; Spielregel
    Other subjects: (Produktform)Paperback / softback; (Zielgruppe)Fachpublikum/ Wissenschaft; Onlinespiele; World of Warcraft; Second Life; Online-Welten; Internetrecht; Spielregeln; Rechtssoziologie; virtuelle Gegenstände; (VLB-WN)1771: Hardcover, Softcover / Recht/Allgemeines, Lexika
    Scope: XXXIX, 191 S.
    Notes:

    Potsdam, Univ., Diss., 2014: Zugl.

  5. Games and Rules
    Game Mechanics for the »Magic Circle«
    Published: [2019]
    Publisher:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

     

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    Source: Union catalogues
    Contributor: Bauer, René; Kocher, Mela; Suter, Beat
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    DDC Categories: 300; 793
    Series: Edition Medienwissenschaft ; 53
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft; Game Design; Game Studies; Media; Motivation; Aporia and Epiphany; Computer Games; Ergodic Systems; Game Design; Game Mechanics; Game Studies; Ludology; Media Aesthetics; Media Art; Media Studies; Media; Motivation; Narratology; Video Games; Medienwissenschaft; Theorie; Spieltheorie; Computerspiel; Ästhetik; SOCIAL SCIENCE / Media Studies
    Scope: 1 Online-Ressource
    Notes:

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 15. Jun 2019)

  6. Die Welt im Spiel
    Atlas der spielbaren Landkarten : Reise durchs Leben, durch die Städte, in ferne Länder, über Berg und Tal, durch Zeit und Raum
    Contributor: Strouhal, Ernst (Herausgeber)
    Published: [2015]; ©2015
    Publisher:  Christian Brandstätter Verlag, Wien

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Source: Union catalogues
    Contributor: Strouhal, Ernst (Herausgeber)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3850339297; 9783850339292; 9783850339582
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    9783850339292
    RVK Categories: ND 8570 ; NK 4940 ; RB 10226 ; ZY 9804
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    Edition: 1. Auflage
    Series: Angewandte
    Passagen des Spiels / hrsg. von Mathias Fuchs und Ernst Strouhal ; Bd. 5
    Subjects: Reise <Motiv>; Karte; Brettspiel; Spielregel
    Scope: 63, 69 Seiten, Illustrationen
    Notes:

    Enthält Spielpläne von "63 Spiele aus Europa, Nordamerika und Japan vom 18. bis zum 20. Jahrhundert" einschließlich Kommentare und Spielregeln

  7. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783837643046
    RVK Categories: AP 15963 ; ST 324
    DDC Categories: 300
    Series: Media studies ; volume 53
    Subjects: Mediendesign; Spieltheorie; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Other subjects: Video Games; Media; Media Studies; Game Studies; Game Design; Ludology; Narratology; Motivation; Game Mechanics; Ergodic Systems; Aporia and Epiphany; Computer Games; Media Aesthetics; Media Art
    Scope: 321 Seiten, Illustrationen, Diagramme, 22.5 cm x 14.8 cm, 318 g
    Notes:

    Erscheint als Open Access bei De Gruyter

  8. Regeln virtueller Welten
    Published: 2014
    Publisher:  Kovač, Hamburg

    Max-Planck-Institut für Innovation und Wettbewerb / Max-Planck-Institut für Steuerrecht und Öffentliche Finanzen, Bibliothek
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 9783830078395; 3830078390
    Other identifier:
    9783830078395
    RVK Categories: PZ 3800
    DDC Categories: 340
    Series: Schriftenreihe Recht der neuen Medien ; 65
    Subjects: Allgemeine Geschäftsbedingungen; Computerspiel; Rechtssoziologie; Spielregel; Virtuelle Realität
    Scope: XXXIX, 191 S.
    Notes:

    Zugl.: Potsdam, Univ., Diss., 2014

  9. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

    Universitätsbibliothek Augsburg
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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: AP 15963 ; ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Edition Medienwissenschaft ; Volume 53
    Subjects: Computer Games; Video Games; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Narratology; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer games; video games; Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  10. Half-real
    video games between real rules and fictional worlds
    Author: Juul, Jesper
    Published: 2011
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Technische Hochschule Augsburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262516518; 0262516519
    RVK Categories: AP 15963 ; AP 99550 ; DW 4200 ; SU 500
    Edition: 1. MIT Press aperback edition
    Subjects: Video games / Rules; Video games / Psychological aspects; Psychologie; Computerspiel; Spielregel; Videospiel; Virtuelle Realität
    Scope: IX, 233 Seiten, Illustrationen, Diagramme, 23 cm
    Notes:

    Literaturverzeichnis Seite [211] - 225

    Includes bibliographical references and index

  11. Schöne alte Spiele
    Freizeitvergnügen unserer Vorfahren : Bilder, Holzschnitte, Stiche, Radierungen, Lithographien ; aus Museumsbeständen, Privatsammlungen und dem Archiv des Otto Maier Verlags Ravensburg
    Published: [ca. 1984]
    Publisher:  Maier, Ravensburg

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    Source: Union catalogues
    Language: German
    Media type: Book
    RVK Categories: AP 99550 ; LH 71480 ; LH 79330
    Subjects: Spiel <Motiv>; Bilderbogen; Spielregel; Gesellschaftsspiel; Spiel; Grafik
    Scope: 16 S., Ill.
  12. Half-real
    video games between real rules and fictional worlds
    Author: Juul, Jesper
    Published: 2005
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. more

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    Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.

     

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  13. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld

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    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Other identifier:
    Edition: 1. Auflage
    Subjects: Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (322 Seiten)
    Notes:

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

  14. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2019
    Publisher:  transcript Verlag, Bielefeld, Germany ; OAPEN FOUNDATION, The Hague

    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

     

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  15. Games and Rules
    Game Mechanics for the »Magic Circle«
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: 2018
    Publisher:  transcript Verlag, Bielefeld ; UTB GmbH, Stuttgart

    Long description: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that... more

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    Long description: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. - Biographical note: Beat Suter (PhD), born in 1962, works as a senior lecturer and researcher in Game Design at the Zurich University of the Arts (ZHdK) and manages the GameLab. He has a PhD in Literary Studies.Mela Kocher (PhD), born in 1972, works as a senior researcher in Game Design at the Zurich University of the Arts (ZHdK). She has a PhD in Literary Studies.René Bauer, born in 1972, works as lecturer, researcher and head of Master of Arts in Game Design at the Zurich University of the Arts (ZHdK). His interests are coding, game mechanics and artgames.

     

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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    DDC Categories: 300; 793
    Edition: 1. Aufl.
    Series: Edition Medienwissenschaft
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (322 Seiten)
  16. Games and Rules
    Game Mechanics for the »Magic Circle«
    Author: Suter, Beat
    Published: 2019
    Publisher:  transcript, Bielefeld ; ProQuest, Ann Arbor, Michigan

    Universität Mainz, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Kocher, Mela; Bauer, René
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    DDC Categories: 300; 793
    Edition: 1st ed.
    Series: Edition Medienwissenschaft
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (323 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  17. Games and Rules
    Game Mechanics for the "Magic Circle"
    Published: [2019]; ©2018
    Publisher:  Transcript-Verlag, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore

     

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    Content information
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 3839443040; 9783839443040
    Other identifier:
    RVK Categories: ST 324
    Series: Edition Medienwissenschaft ; 53
    Subjects: Jeux d'ordinateur; Ästhetik; Computer games; Computer games; Computerspiel; Media studies; Medienwissenschaft; SOCIAL SCIENCE; Spieltheorie; Theorie; Computer games; Computer games; Mediendesign; Spieltheorie; Spielregel; Spielwissenschaft; Computerspiel; Medienwissenschaft; Ästhetik
    Other subjects: Electronic books; Electronic books
    Scope: 1 Online-Ressource
    Notes:

    Array: Array

  18. Half-real
    video games between real rules and fictional worlds
    Author: Juul, Jesper
    Published: 2005
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. more

    Freie Universität Berlin, Universitätsbibliothek
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    Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.

     

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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780262101103; 0262101106; 9780262516518
    RVK Categories: AP 15963 ; AP 99550 ; DW 4200 ; SU 500
    Subjects: Computerspelen; Jeux vidéo - Aspect psychologique; Jeux vidéo - Règles; Jogos de computador (regulamentação;aspectos psicológicos); Psychologische aspecten; Psychologie; Video games; Video games; Spielregel; Computerspiel; Virtuelle Realität; Videospiel
    Scope: IX, 233 S., Ill.
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  19. Half-real
    video games between real rules and fictional worlds
    Author: Juul, Jesper
    Published: 2011
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Europa-Universität Viadrina, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262516518; 0262516519
    RVK Categories: AP 15963 ; AP 99550 ; DW 4200 ; SU 500
    Edition: 1. MIT Press aperback edition
    Subjects: Video games / Rules; Video games / Psychological aspects; Psychologie; Computerspiel; Spielregel; Videospiel; Virtuelle Realität
    Scope: IX, 233 Seiten, Illustrationen, Diagramme, 23 cm
    Notes:

    Literaturverzeichnis Seite [211] - 225

    Includes bibliographical references and index

  20. Regeln virtueller Welten
    Published: 2014
    Publisher:  Kovač, Hamburg

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Language: German
    Media type: Dissertation
    ISBN: 9783830078395; 3830078390
    Other identifier:
    9783830078395
    RVK Categories: PZ 3800
    DDC Categories: 340
    Series: Schriftenreihe Recht der neuen Medien ; 65
    Subjects: Allgemeine Geschäftsbedingungen; Computerspiel; Rechtssoziologie; Spielregel; Virtuelle Realität
    Scope: XXXIX, 191 S.
    Notes:

    Zugl.: Potsdam, Univ., Diss., 2014

  21. Jouer selon les règles du jeu
    = Playing by the rules of the game
    Contributor: Ghosh-Schellhorn, Martina (Herausgeber)
    Published: 2008
    Publisher:  Lit, Berlin

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    Source: Union catalogues
    Contributor: Ghosh-Schellhorn, Martina (Herausgeber)
    Language: German; English; French
    Media type: Book
    Format: Print
    ISBN: 9783825811341
    Other identifier:
    9783825811341
    Series: Transcultural anglophone studies ; Vol. 2
    Subjects: Sport; Kulturübertragung; Spielregel; Kulturübertragung; Sport; Regel; Kulturübertragung
    Other subjects: (VLB-PF)BC: Paperback; (VLB-WN)1560: HC/Sprachwissenschaft, Literaturwissenschaft
    Scope: 307 S., Ill., 21 cm
    Notes:

    Literaturangaben. - Beitr. teilw. dt., teilw. engl., teilw. franz.

  22. Games and Rules
    Game Mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Published: [2018]
    Publisher:  transcript, Bielefeld

    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game... more

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    Alice Salomon Hochschule Berlin, Bibliothek
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    Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world

     

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    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Contributor: Suter, Beat (Publisher); Kocher, Mela (Publisher); Bauer, René (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    RVK Categories: AP 15963 ; ST 324
    Series: Edition Medienwissenschaft ; Volume 53
    Edition Medienwissenschaft ; Volume 53
    Subjects: Computer Games; Video Games; Motivation; Media; Game Studies; Game Design; Media Aesthetics; Media Art; Media Studies; Narratology; Ludology; Game Mechanics; Ergodic Systems; Aporia and Epiphany; computer games; video games; Spieltheorie; Mediendesign; Spielregel; Medienwissenschaft; Computerspiel; Ästhetik; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
  23. Games and rules
    game mechanics for the "magic circle"
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Published: [2018]
    Publisher:  transcript, Bielefeld ; OAPEN Foundation, The Hague

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    Source: Union catalogues
    Contributor: Suter, Beat (HerausgeberIn); Kocher, Mela (HerausgeberIn); Bauer, René (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839443040
    Series: Media studies ; volume 53
    Subjects: Computerspiel; Spielregel; Mediendesign; Spielwissenschaft
    Scope: 1 Online-Ressource (321 Seiten), Illustrationen
    Notes:

    Literaturangaben

  24. Games and rules
    game mechanics for the "Magic Circle"
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Published: [2018]; © 2018
    Publisher:  transcript, Bielefeld

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    3K 81484
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    Source: Union catalogues
    Contributor: Suter, Beat (Herausgeber); Kocher, Mela (Herausgeber); Bauer, René (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9783837643046; 3837643042
    DDC Categories: 300; 793
    Series: Media studies ; volume 53
    Subjects: Mediendesign; Computerspiel; Spielregel; Spielwissenschaft
    Scope: 321 Seiten, Illustrationen
  25. Die Welt im Spiel :
    Atlas der spielbaren Landkarten
    Published: 2016
    Publisher:  Brandstätter, Wien

    Ab dem späten 17. Jahrhundert erschienen in Europa, später in den USA und Asien prächtige Geografiespiele, Reisespiele, die auf dem sogenannten Gänsespiel beruhen: Auf spiralförmiger Bahn über 63 Felder begibt sich der Spieler auf eine abenteuerliche... more

    Stadtbibliothek Neuruppin
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    Ab dem späten 17. Jahrhundert erschienen in Europa, später in den USA und Asien prächtige Geografiespiele, Reisespiele, die auf dem sogenannten Gänsespiel beruhen: Auf spiralförmiger Bahn über 63 Felder begibt sich der Spieler auf eine abenteuerliche Reise. Es wird gewürfelt, der Zufall regiert, die Reise ist unwägbar wie das Leben selbst. Die fantasievollen Spielpläne in diesem Buch, die im Laufe der Jahrhunderte entstanden sind, laden ein zu unterhaltsamen und aufregenden Expeditionen durch Städte und Kontinente, in exotische Länder und fantastische Welten, durch Raum und Zeit. Wir reisen zu Fuß oder per Schiff, mit Flugzeug oder Zeppelin. Die Reisen führen in die Geschichte, durch ein ganzes Leben oder erkunden das eigene Ich.

     

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    Source: Union catalogues
    Contributor: Universität für angewandte Kunst Wien (Herausgebendes Organ)
    Language: Deutsch
    Media type: Book
    ISBN: 9783850339292
    Edition: 2. Auflage
    Series: Passagen des Spiels ; 5
    Other subjects: Reise <Motiv>; Karte; Brettspiel; Spielregel; Geschichte; Reisespiel
    Scope: [159] Seiten, Illustrationen