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  1. Gewalt im Computerspiel: Facetten eines Vergnügens
    Published: 2016
    Publisher:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim ; transcript Verlag, Bielefeld

    Abstract: Grand Theft Auto, Battlefield, Counterstrike - more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through... more

     

    Abstract: Grand Theft Auto, Battlefield, Counterstrike - more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere

     

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  2. Gewalt im Computerspiel
    Facetten eines Vergnügens