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Displaying results 1 to 25 of 39.

  1. Immersive Journalism as Storytelling : Ethics, Production, and Design
    Contributor: Uskali, Turo (Publisher); Gynnild, Astrid (Publisher); Jones, Sarah (Publisher); Sirkkunen, Esa (Publisher)
    Published: 2021
    Publisher:  Taylor & Francis

    This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring... more

     

    This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ VR application NYTVR. This book is written for journalism teachers, educators, and students as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

     

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    Source: OAPEN
    Contributor: Uskali, Turo (Publisher); Gynnild, Astrid (Publisher); Jones, Sarah (Publisher); Sirkkunen, Esa (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780429437748
    Other identifier:
    Subjects: Media studies
    Other subjects: Augmented Reality; Cardboard compatible VR sets; Euronews; ethics; Immersive journalism; immersive technologies; innovation pedagogy; Mixed Reality; Mixed reality; Oculus Rift; Video storytelling; Virtual Reality; 360 degree videos
    Scope: 1 electronic resource (212 p.)
  2. Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
    Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed-Reality-Lernräumen
    Published: 2006
    Publisher:  Athena, Oberhausen

    Universitätsbibliothek Dortmund
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 3898962490; 9783898962490
    Other identifier:
    9783898962490
    DDC Categories: 370
    Edition: 1. Aufl.
    Series: Artificium ; 23
    Subjects: Medienpädagogik; Mixed Reality; Fachdidaktik; Kunsterziehung
    Scope: 280 S., Ill., graph. Darst.
    Notes:

    Zugl.: Kiel, Univ., Diss., 2004 u.d.T.: Reimann, Daniela: Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen

  3. Mixed reality and games
    theoretical and practical approaches in game studies and education
    Contributor: Bektic, Emir (Herausgeber); Bruns, Daniela (Herausgeber); Gabriel, Sonja (Herausgeber); Kelle, Florian (Herausgeber); Pölsterl, Gerhard (Herausgeber); Schniz, Felix (Herausgeber)
    Published: [2020]
    Publisher:  transcript, Bielefeld

    Bibliothek für Erziehungswissenschaft und Kommunikationswissenschaft
    FE/DW 4400 B424
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    Universitäts- und Landesbibliothek Münster
    2D 10686
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    Source: Union catalogues
    Contributor: Bektic, Emir (Herausgeber); Bruns, Daniela (Herausgeber); Gabriel, Sonja (Herausgeber); Kelle, Florian (Herausgeber); Pölsterl, Gerhard (Herausgeber); Schniz, Felix (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9783837653298
    DDC Categories: 300
    Series: Media studies ; volume 80
    Subjects: Mediendesign; Computerspiel; Ästhetik; Mixed Reality
    Other subjects: Education; Games; Mixed Reality; Aesthetics; Computer Games; Digital Media; Media Theory; Media Education; Media Studies
    Scope: 292 Seiten
  4. Advances in Artificial Reality and Tele-Existence
    16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings
    Contributor: Liang, Ronghua (Herausgeber); Pan, Zhigeng (Herausgeber); Cheok, Adrian (Herausgeber); Haller, Michael (Herausgeber); Lau, Rynson W.H (Herausgeber); Saito, Hideo (Herausgeber)
    Published: 2006
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer International Publishing AG, Cham

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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  5. Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen
    didaktisch-methodische Empfehlungen für ein neues Feld der Kunst- und Medienpädagogik
    Contributor: Reimann, Daniela
    Published: 2005

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    Source: Union catalogues
    Contributor: Reimann, Daniela
    Language: German
    Media type: Dissertation
    Format: Online
    Other identifier:
    DDC Categories: 700; 370
    Subjects: Mixed Reality; Kunsterziehung; Medienpädagogik; Fachdidaktik
    Scope: Online-Ressource
    Notes:

    Kiel, Univ., Diss., 2004

  6. Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
    Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed-Reality-Lernräumen
    Published: 2006
    Publisher:  Athena, Oberhausen

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783898962490; 3898962490
    Other identifier:
    9783898962490
    RVK Categories: DP 2600 ; DW 4000 ; LH 61260 ; LH 61290 ; LH 61290
    DDC Categories: 700; 370
    Edition: 1. Aufl.
    Series: Artificium ; 23
    Subjects: Mixed Reality; Kunsterziehung; Medienpädagogik; Fachdidaktik
    Scope: 280 S., Ill., graph. Darst., 24 cm
    Notes:

    Zugl.:Kiel, Univ., Diss., 2004 u.d.T.: Reimann, Daniela: Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen

  7. Mixed Reality and Games
    Theoretical and Practical Approaches in Game Studies and Education
    Contributor: Bektic, Emir (Herausgeber); Bruns, Daniela (Herausgeber); Gabriel, Sonja (Herausgeber); Kelle, Florian (Herausgeber); Pölsterl, Gerhard (Herausgeber); Schniz, Felix (Herausgeber)
    Published: 2020
    Publisher:  transcript Verlag, Bielefeld ; UTB GmbH, Stuttgart

    Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical... more

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    Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

     

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    Source: Union catalogues
    Contributor: Bektic, Emir (Herausgeber); Bruns, Daniela (Herausgeber); Gabriel, Sonja (Herausgeber); Kelle, Florian (Herausgeber); Pölsterl, Gerhard (Herausgeber); Schniz, Felix (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839453292
    DDC Categories: 740; 300; 793
    Edition: 1st ed.
    Series: Edition Medienwissenschaft ; 80
    Subjects: Mixed Reality; Computerspiel; Ästhetik; Mediendesign; Media; Education; Games; Mixed Reality; Aesthetics; Computer Games; Digital Media; Media Theory; Media Education; Media Studies;
    Scope: 1 Online-Ressource (296 p.)
  8. Mixed Reality and Games
    Theoretical and Practical Approaches in Game Studies and Education
    Contributor: Bektic, Emir (Herausgeber); Bruns, Daniela (Herausgeber); Gabriel, Sonja (Herausgeber); Kelle, Florian (Herausgeber); Pölsterl, Gerhard (Herausgeber)
    Published: [2020]; ©2020
    Publisher:  transcript-Verlag, Bielefeld

    Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical... more

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    Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work

     

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    Content information
    Source: Union catalogues
    Contributor: Bektic, Emir (Herausgeber); Bruns, Daniela (Herausgeber); Gabriel, Sonja (Herausgeber); Kelle, Florian (Herausgeber); Pölsterl, Gerhard (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839453292
    Other identifier:
    Series: Edition Medienwissenschaft ; 80
    Subjects: Aesthetics; Computer Games; Digital Media; Education; Games; Media Education; Media Studies; Media Theory; Mixed Reality; SOCIAL SCIENCE / Media Studies
    Scope: 1 online resource (296 p.)
  9. Kultur und Informatik
    hybrid systems
    Contributor: Busch, Carsten (Publisher); Kassung, Christian (Publisher); Sieck, Jürgen (Publisher)
    Published: [2018]
    Publisher:  vwh, Verlag Werner Hülsbusch, Glückstadt

    Universitätsbibliothek der LMU München
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  10. Mixed reality and games
    theoretical and practical approaches in game studies and education
    Contributor: Bektic, Emir (Publisher); Bruns, Daniela (Publisher); Gabriel, Sonja (Publisher); Kelle, Florian (Publisher); Pölsterl, Gerhard (Publisher); Schniz, Felix (Publisher)
    Published: [2020]; © 2020
    Publisher:  transcript, Bielefeld

    Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Bektic, Emir (Publisher); Bruns, Daniela (Publisher); Gabriel, Sonja (Publisher); Kelle, Florian (Publisher); Pölsterl, Gerhard (Publisher); Schniz, Felix (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839453292
    Other identifier:
    RVK Categories: AP 15963 ; DW 4400
    Corporations / Congresses: Vienna Games Conference, 13. (2019, Wien)
    Series: Media studies ; volume 80
    Subjects: Aesthetics; Computer Games; Digital Media; Education; Games; Media Education; Media Studies; Media Theory; Mixed Reality; SOCIAL SCIENCE / Media Studies; Mediendesign; Computerspiel; Ästhetik; Mixed Reality
    Scope: 1 Online-Ressource (292 Seiten), Illustrationen, Diagramme
    Notes:

    Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25

  11. Mixed reality and games
    theoretical and practical approaches in game studies and education
    Contributor: Bektic, Emir (Publisher); Bruns, Daniela (Publisher); Gabriel, Sonja (Publisher); Kelle, Florian (Publisher); Pölsterl, Gerhard (Publisher); Schniz, Felix (Publisher)
    Published: [2020]; © 2020
    Publisher:  transcript, Bielefeld

    Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical... more

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    Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Bektic, Emir (Publisher); Bruns, Daniela (Publisher); Gabriel, Sonja (Publisher); Kelle, Florian (Publisher); Pölsterl, Gerhard (Publisher); Schniz, Felix (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9783837653298
    RVK Categories: AP 15963 ; DW 4400
    Corporations / Congresses: Vienna Games Conference, 13. (2019, Wien)
    Series: Media studies ; volume 80
    Subjects: Aesthetics; Computer Games; Digital Media; Education; Games; Media Education; Media Studies; Media Theory; Mixed Reality; SOCIAL SCIENCE / Media Studies; Mediendesign; Ästhetik; Computerspiel; Mixed Reality
    Scope: 292 Seiten, Illustrationen, Diagramme
    Notes:

    Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25

  12. Storytelling with augmented reality
    a learning tool for children
    Author: Yurt, Meltem
    Published: 2019
    Publisher:  Nomos, Edition Reinhard Fischer, Baden-Baden ; Nomos Verlagsgesellschaft mbH & Co. KG

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Online
    ISBN: 9783845299488
    Other identifier:
    RVK Categories: CX 1000 ; ST 323 ; EC 1448
    Edition: 1st edition
    Series: Now media ; Volume 4
    Subjects: Mixed Reality; Erweiterte Realität <Informatik>; Erzählen; Gamification; Immersion <Virtuelle Realität>; Handlungsorientierter Unterricht
    Scope: 1 Online-Ressource (109 Seiten), Illustrationen, Diagramme
    Notes:

    Bachelorarbeit, ,

  13. Kultur und Informatik
    virtual history and augmented present
    Contributor: Busch, Carsten (Publisher); Kassung, Christian (Publisher); Sieck, Jürgen (Publisher)
    Published: [2019]
    Publisher:  vwh, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, Glückstadt

    Universitätsbibliothek Bamberg
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    Bayerische Staatsbibliothek
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    Source: Union catalogues
    Contributor: Busch, Carsten (Publisher); Kassung, Christian (Publisher); Sieck, Jürgen (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9783864881473; 3864881471
    Other identifier:
    9783864881473
    RVK Categories: AP 15942
    DDC Categories: 004; 700; 300
    Corporations / Congresses: International Conference on Culture and Computer Science, 17. (2019, Berlin)
    Series: Multimedia
    Subjects: Kultur; Geschichte; Digital Humanities; Medieninformatik; Erweiterte Realität <Informatik>; Mensch-Maschine-Kommunikation
    Other subjects: Fachhochschul-/Hochschulausbildung; Medieninformatiker, 3D-Designer, Medientechniker, Museumspädagogen, Kulturinformatiker, Informatiker; Augmented Reality; Human-Computer Interaction; Kulturwissenschaft; Medieninformatik; Medientechnik; Medienwissenschaft; Mixed Reality; Multimedia; Museen; Museumsinformatik; digitale Sammlungen; neue Medien
    Scope: 265 Seiten, Illustrationen, Diagramme, 23 cm
    Notes:

    17th International Conference on Culture and Computer Science

  14. Storytelling with augmented reality
    a learning tool for children
    Author: Yurt, Meltem
    Published: 2019
    Publisher:  Nomos, Baden-Baden

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Universitätsbibliothek der LMU München
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783848757749; 3848757745
    RVK Categories: CX 1000 ; ST 323 ; EC 1448
    DDC Categories: 070
    Edition: 1st edition
    Series: New media ; volume 4
    Subjects: Erzählen; Immersion <Virtuelle Realität>; Handlungsorientierter Unterricht; Gamification; Mixed Reality; Erweiterte Realität <Informatik>
    Scope: 109 Seiten, Illustrationen, Diagramme
    Notes:

    Bachelorarbeit, ,

  15. Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
    Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed Reality-Lernräumen
    Published: 2006
    Publisher:  Athena-Verlag, Oberhausen

    Zentralinstitut für Kunstgeschichte, Bibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783898962490; 3898962490
    RVK Categories: DW 4000 ; LH 61290
    Edition: 1. Aufl.
    Series: Artificium ; 23
    Subjects: Fachdidaktik; Kunsterziehung; Medienpädagogik; Kunstvermittlung; Mixed Reality
    Other subjects: Einführung
    Scope: 280 S., Ill. und graph. Darst.
  16. Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen
    didaktisch-methodische Empfehlungen für ein neues Feld der Kunst- und Medienpädagogik
    Published: 2005

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
    Deutsches Forum für Kunstgeschichte, Bibliothek
    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte
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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Online
    DDC Categories: 370; 700
    Subjects: Mixed Reality; Kunsterziehung; Fachdidaktik; Medienpädagogik
    Scope: 1 Online-Ressource
    Notes:

    Kiel, Univ., Diss., 2004

  17. Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
    Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed-Reality-Lernräumen
    Published: 2006
    Publisher:  Athena-Verl., Oberhausen

    Universitätsbibliothek Augsburg
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3898962490; 9783898962490
    Other identifier:
    9783898962490
    RVK Categories: DW 4000 ; LH 61290
    DDC Categories: 370
    Edition: 1. Aufl.
    Series: Artificium ; 23
    Subjects: Kunsterziehung; Kunstvermittlung; Medienpädagogik; Mixed Reality; Fachdidaktik
    Scope: 280 S., zahlr. Ill., graph. Darst.
  18. Kultur und Informatik: Hybrid Systems
    Contributor: Busch, Carsten (Herausgeber); Kassung, Christian (Herausgeber); Sieck, Jürgen (Herausgeber)
    Published: [2018]; © 2018
    Publisher:  Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, Glückstadt

    Universitätsbibliothek Paderborn
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    Source: Union catalogues
    Contributor: Busch, Carsten (Herausgeber); Kassung, Christian (Herausgeber); Sieck, Jürgen (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783864881282; 3864881285
    Other identifier:
    9783864881282
    DDC Categories: 004
    Series: Multimedia
    Subjects: Kulturelle Einrichtung; Interaktive Medien; Erweiterte Realität <Informatik>; Medieninformatik
    Other subjects: Augmented Reality; Digital Humanities; Kulturinformatik; Medieninformatik; Medientechnik; Mixed Reality; Multimedia; Museen; Museumsinformatik; digitale Sammlungen; neue Medien
    Scope: 264 Seiten, Illustrationen, 22 cm x 15 cm
  19. Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
    Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed-Reality-Lernräumen
    Published: 2006
    Publisher:  Athena-Verl., Oberhausen

    Alice Salomon Hochschule Berlin, Bibliothek
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    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
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    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Book
    ISBN: 3898962490; 9783898962490
    Other identifier:
    9783898962490
    RVK Categories: DW 4000 ; LH 61290
    DDC Categories: 370
    Edition: 1. Aufl.
    Series: Artificium ; 23
    Subjects: Kunsterziehung; Kunstvermittlung; Medienpädagogik; Mixed Reality; Fachdidaktik
    Scope: 280 S., zahlr. Ill., graph. Darst.
  20. Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen
    Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed-Reality-Lernräumen
    Published: 2006
    Publisher:  Athena, Oberhausen

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    ISBN: 9783898962490; 3898962490
    Other identifier:
    9783898962490
    Edition: 1. Aufl.
    Series: Artificium ; Bd. 23
    Subjects: Mixed Reality; Kunsterziehung; Medienpädagogik; Fachdidaktik
    Other subjects: (VLB-FS)Kunsterziehung; (VLB-FS)Medienpädagogik; (VLB-FS)Informatikunterricht; (VLB-PF)BA: Buch
    Scope: 280 S., Ill., graph. Darst., 24 cm
    Notes:

    Zugl.: Kiel, Univ., Diss., 2004 u.d.T.: Reimann, Daniela: Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen

  21. Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen
    didaktisch-methodische Empfehlungen für ein neues Feld der Kunst- und Medienpädagogik

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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Print
    Subjects: Mixed Reality; Kunsterziehung; Medienpädagogik; Fachdidaktik
    Scope: [6], 277 S., Ill., graph. Darst., 30 cm
    Notes:

    Kiel, Univ., Diss., 2004

  22. Virtual Reality kompakt
    Entwicklung von immersiver Software
    Published: 2023
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658412456
    Other identifier:
    9783658412456
    Edition: 1. Auflage 2023
    Series: IT kompakt
    Subjects: Virtuelle Realität; Computerspiel; Programmierung
    Other subjects: (Produktform)Electronic book text; (BISAC Subject Heading)COM012000; (BISAC Subject Heading)UYT; (BISAC Subject Heading)COM072000; (BISAC Subject Heading)COM070000; (BISAC Subject Heading)COM034000; (BIC subject category)UYM; (BIC subject category)UYZG; (BIC subject category)UML; (BIC subject category)UG; Virtuelle Realtität; Virtual Reality; Virtual Reality Buch; Virtual Reality kompakt; OpenXR; Immersive Anwendungen; Mixed Reality; Immersive User Interfaces; VR-Anwendungen; Software-Entwicklung mit Unity; Software-Entwickiung mit HTC Vive Input Utility; Immersive Learning; (Springer Nature Product Market Code)SCI19000: Simulation and Modeling; (Springer Nature Product Market Code)SCI18067: User Interfaces and Human Computer Interaction; (Springer Nature Product Market Code)SCI22013: Computer Graphics; (Springer Nature Product Market Code)SCI18059: Multimedia Information Systems; (Springer Nature Taxonomy)4777: Computer Vision; (Springer Nature Taxonomy)2971: Computer Science; (Springer Nature Taxonomy)7147: User Interfaces and Human Computer Interaction; (Springer Nature Taxonomy)6737: Computer Graphics; (Springer Nature Taxonomy)5445: Multimedia Information Systems
    Scope: Online-Ressource
  23. Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen
    didaktisch-methodische Empfehlungen für ein neues Feld der Kunst- und Medienpädagogik

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    Source: Union catalogues
    Language: German
    Media type: Dissertation
    Format: Online
    Other identifier:
    Subjects: Mixed Reality; Kunsterziehung; Medienpädagogik; Fachdidaktik
    Scope: Online-Ressource
    Notes:

    Kiel, Univ., Diss., 2004

  24. Kultur und Informatik
    virtual history and augmented present
    Contributor: Busch, Carsten (Publisher); Kassung, Christian (Publisher); Sieck, Jürgen (Publisher)
    Published: [2019]
    Publisher:  vwh, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, Glückstadt

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    TU Berlin, Universitätsbibliothek
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    Source: Staatsbibliothek zu Berlin
    Contributor: Busch, Carsten (Publisher); Kassung, Christian (Publisher); Sieck, Jürgen (Publisher)
    Language: English
    Media type: Conference proceedings
    ISBN: 9783864881473; 3864881471
    Other identifier:
    9783864881473
    RVK Categories: AP 15942
    DDC Categories: 004; 700; 300
    Corporations / Congresses: International Conference on Culture and Computer Science, 17. (2019, Berlin)
    Series: Multimedia
    Subjects: Kultur; Geschichte; Digital Humanities; Medieninformatik; Erweiterte Realität <Informatik>; Mensch-Maschine-Kommunikation
    Other subjects: Fachhochschul-/Hochschulausbildung; Medieninformatiker, 3D-Designer, Medientechniker, Museumspädagogen, Kulturinformatiker, Informatiker; Augmented Reality; Human-Computer Interaction; Kulturwissenschaft; Medieninformatik; Medientechnik; Medienwissenschaft; Mixed Reality; Multimedia; Museen; Museumsinformatik; digitale Sammlungen; neue Medien
    Scope: 265 Seiten, Illustrationen, Diagramme, 23 cm
    Notes:

    17th International Conference on Culture and Computer Science

  25. Storytelling with augmented reality
    a learning tool for children
    Author: Yurt, Meltem
    Published: 2019
    Publisher:  Nomos, Baden-Baden

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783848757749; 3848757745
    RVK Categories: CX 1000 ; ST 323 ; EC 1448
    DDC Categories: 070
    Edition: 1st edition
    Series: New media ; volume 4
    Subjects: Erzählen; Immersion <Virtuelle Realität>; Handlungsorientierter Unterricht; Gamification; Mixed Reality; Erweiterte Realität <Informatik>
    Scope: 109 Seiten, Illustrationen, Diagramme
    Notes:

    Bachelorarbeit, ,